2174 cards found
Coercive Recruiter

Coercive Recruiter {4}{R}

Creature - Orc Pirate
Whenever this creature or another Pirate you control enters, gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and becomes a Pirate in addition to its other types.
"Choose, vampire: our hat on your head, or no hat, no head."
4/3
Cogwork Archivist

Cogwork Archivist {6}

Artifact Creature - Construct
Reach
{2}, {T}: Put target card from a graveyard on the bottom of its owner's library.
"It's the largest library in the Multiverse. Of course it has the largest librarians."
—Kasmina
4/5
  • Strixhaven: School of Mages
Cogwork Tracker

Cogwork Tracker {4}

Artifact Creature - Dog Construct
Reveal this card as you draft it and note the player who passed it to you.
This creature attacks each combat if able.
This creature attacks a player you noted for cards named Cogwork Tracker each combat if able.
4/4
  • Conspiracy
Cold-Water Snapper

Cold-Water Snapper {5}{U}

Creature - Turtle
Hexproof
For generations, the inhabitants of Orvada have hungered for turtle soup. For generations, the turtles have frustrated their ambitions.
4/5
Colossadactyl

Colossadactyl {2}{G}{G}

Creature - Dinosaur
Reach, trample
Accustomed to hunting nimble flying prey, the dinosaur was delighted to have its meal delivered neatly in a box.
4/5
  • The Lost Caverns of Ixalan
Combat Celebrant

Combat Celebrant {2}{R}

Creature - Human Warrior
If this creature hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase.
4/1
Complex Automaton

Complex Automaton {4}

Artifact Creature - Golem
At the beginning of your upkeep, if you control seven or more permanents, return this creature to its owner's hand.
"This wasteful design cannot possibly be Phyrexian."
—Belbe
4/4
  • Nemesis
Composite Golem

Composite Golem {6}

Artifact Creature - Golem
Sacrifice this creature: Add {W}{U}{B}{R}{G}.
An artificer's experiment in cross-material engineering found its own purpose as an interpreter between cultures.
4/4
Concert Kaboomist

Concert Kaboomist {1}{R}{R}

Creature - Goblin Artificer
Trample
When Concert Kaboomist enters or is turned face up, it deals X damage to target opponent, where X is the number of noncreature spells you've cast since the beginning of your last turn.
Disguise {R}
4/2
  • Alchemy: Murders at Karlov Manor
Conclave Cavalier

Conclave Cavalier {G}{G}{W}{W}

Creature - Centaur Knight
Vigilance
When this creature dies, create two 2/2 green and white Elf Knight creature tokens with vigilance.
"Just as leaves fall and the tree blooms again, one day I will fall and the Conclave will endure."
4/4
Conclave Evangelist

Conclave Evangelist {3}{G/W}{G/W}

Creature - Elephant Cleric
Myriad
Whenever this creature deals combat damage to a player, create a token that's a copy of this creature.
4/4
  • Ravnica: Clue Edition
Conclave Naturalists

Conclave Naturalists {4}{G}

Creature - Dryad
When this creature enters, you may destroy target artifact or enchantment.
"Your swords and wards have no power here."
4/4
Conclave Sledge-Captain

Conclave Sledge-Captain {5}{G}

Creature - Elephant Soldier
Backup 1, backup 1, backup 1
Trample
Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it.
4/4
  • March of the Machine Commander 36 123
Conifer Wurm

Conifer Wurm {4}{G}

Snow Creature - Wurm
Trample
{3}{G}: This creature gets +X/+X until end of turn, where X is the number of snow permanents you control.
During seasonal thaws, the wurms slough their skin against trees to promote growth.
4/4
  • Modern Horizons
Consecrated Sphinx

Consecrated Sphinx {4}{U}{U}

Creature - Sphinx
Flying
Whenever an opponent draws a card, you may draw two cards.
Blessed by the hands of Jin-Gitaxias.
4/6
Constrictor Sage

Constrictor Sage {4}{U}

Creature - Snake Wizard
When this creature enters, tap target creature an opponent controls and put a stun counter on it.
Renew{2}{U}, Exile this card from your graveyard: Tap target creature an opponent controls and put a stun counter on it. Activate only as a sorcery.
4/4
  • Tarkir: Dragonstorm
Conundrum Sphinx

Conundrum Sphinx {2}{U}{U}

Creature - Sphinx
Flying
Whenever this creature attacks, each player chooses a card name. Then each player reveals the top card of their library. If the card a player revealed has the name they chose, that player puts it into their hand. If it doesn't, that player puts it on the bottom of their library.
4/4
Corpse Augur

Corpse Augur {3}{B}

Creature - Zombie Wizard
When this creature dies, you draw X cards and you lose X life, where X is the number of creature cards in target player's graveyard.
"Hail the Fly, the Wasp, the Scarab, the Locust, and the Scorpion!"
4/2
Corpsejack Menace

Corpsejack Menace {2}{B}{G}

Creature - Fungus
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
Weakness is not in the nature of the Swarm.
4/4
Council of Echoes

Council of Echoes {4}{U}{U}

Creature - Spirit Advisor
Flying
Descend 4 — When this creature enters, if there are four or more permanent cards in your graveyard, return up to one target nonland permanent other than this creature to its owner's hand.
The Komon Winaq, ancestors of the Oltec, linger on as the eldest of the Echoes.
4/4
  • The Lost Caverns of Ixalan
Crabapple Cohort

Crabapple Cohort {4}{G}

Creature - Treefolk Warrior
This creature gets +1/+1 as long as you control another green creature.
Seven wives made seven pies from seven apples, each plucked from its branches. Now bare and bitter, it comes to exact its price: one apple, one bone.
4/4
  • Shadowmoor
Cradle Guard

Cradle Guard {1}{G}{G}

Creature - Treefolk
Trample
Echo {1}{G}{G}
Mother, sleep / Dream our lives Our roots your soul / Our leaves your bed.
4/4
Crag Saurian

Crag Saurian {R}{R}{R}

Creature - Lizard
Whenever a source deals damage to this creature, that source's controller gains control of this creature.
It follows the strongest leader—the one with the longest whip.
4/4
  • Mercadian Masques
Cragsmasher Yeti

Cragsmasher Yeti {4}{R}{R}

Creature - Yeti
Mountaincycling {2}
Backup 2
Trample
4/2
Crashing Boars

Crashing Boars {3}{G}{G}

Creature - Boar
Whenever this creature attacks, defending player chooses an untapped creature they control. That creature blocks this creature this turn if able.
Bores ruin a party. Boars are party to ruin.
4/4