2015 cards found
Cultivator's Caravan

Cultivator's Caravan {3}

Artifact - Vehicle
{T}: Add one mana of any color.
Crew 3
5/5
Related card: Experimental Pilot
Curious Killbot

Curious Killbot {2}

Artifact Creature - Killbot
"whirrrr . . . beep . . . click . . . click?"
2/1
  • Unstable
Currency Converter

Currency Converter {1}

Artifact
Whenever you discard a card, you may exile that card from your graveyard.
{2}, {T}: Draw a card, then discard a card.
{T}: Put a card exiled with Currency Converter into your graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
Cursed Rack

Cursed Rack {4}

Artifact
As Cursed Rack enters, choose an opponent.
The chosen player's maximum hand size is four.
Ashnod invented several torture techniques that could make victims even miles away beg for mercy as if the End had come.
Related card: Golgothian Sylex
Cursed Scroll

Cursed Scroll {1}

Artifact
{3}, {T}: Choose a card name, then reveal a card at random from your hand. If that card has the chosen name, Cursed Scroll deals 2 damage to any target.
Cursed Totem

Cursed Totem {2}

Artifact
Activated abilities of creatures can't be activated.
"Sorry, Great One, but did I hear correctly? I'm to entrust this powerful artifact to our worst researchers?"
—Flesdrim, Cabal servant
Custodian of the Trove

Custodian of the Trove {3}

Artifact Creature - Golem
Defender
Custodian of the Trove enters tapped.
Silumgar delights in repurposing the treasures of other clans to serve his own ravenous greed.
2/5
  • Dragons of Tarkir
Cyberman Patrol

Cyberman Patrol {2}

Artifact Creature - Cyberman
Artifact creatures you control have afflict 3.
"Obey or you will be destroyed."
2/2
Cybermat

Cybermat {2}

Artifact Creature - Robot
Skulk
Whenever Cybermat attacks and isn't blocked, it gets +X/+0 until end of turn, where X is the number of attacking artifact creatures.
2/1
  • Doctor Who 175 780
Cyclopean Snare

Cyclopean Snare {2}

Artifact
{3}, {T}: Tap target creature, then return Cyclopean Snare to its owner's hand.
The spoiled, gluttonous halls of the Orzhov teem with gaudy, needless wealth. Even their security measures are made for beauty first, efficiency second.
  • Ravnica: City of Guilds
Cyclopean Tomb

Cyclopean Tomb {4}

Artifact
{2}, {T}: Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate only during your upkeep.
When Cyclopean Tomb is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with Cyclopean Tomb but that a mire counter has not been removed from with Cyclopean Tomb.
Dagger of the Worthy

Dagger of the Worthy {2}

Artifact - Equipment
Equipped creature gets +2/+0 and has afflict 1.
Equip {2}
  • Hour of Devastation
Damping Engine

Damping Engine {4}

Artifact
A player who controls more permanents than each other player can't play lands or cast artifact, creature, or enchantment spells. That player may sacrifice a permanent of their choice for that player to ignore this effect until end of turn.
  • Urza's Legacy
Damping Matrix

Damping Matrix {3}

Artifact
Activated abilities of artifacts and creatures can't be activated unless they're mana abilities.
The priests tried cursing it. The mages tried dispelling it. In the end, they all obeyed it.
Damping Sphere

Damping Sphere {2}

Artifact
If a land is tapped for two or more mana, it produces {C} instead of any other type and amount.
Each spell a player casts costs {1} more to cast for each other spell that player has cast this turn.
A Thran relic, it has spent ten thousand years doing absolutely nothing.
  • Dominaria Remastered 219 377
  • Dominaria
Dancing Scimitar

Dancing Scimitar {4}

Artifact Creature - Spirit
Flying
A blade that has never known sheath, a hilt that has never known hand.
1/5
Related card: City in a Bottle
Daredevil Dragster

Daredevil Dragster {3}

Artifact - Vehicle
At end of combat, if Daredevil Dragster attacked or blocked this combat, put a velocity counter on it. Then if it has two or more velocity counters on it, sacrifice it and draw two cards.
Crew 2
4/4
Related cards: Big Spender Experimental Pilot
Dark Sphere

Dark Sphere {0}

Artifact
{T}, Sacrifice Dark Sphere: The next time a source of your choice would deal damage to you this turn, prevent half that damage, rounded down.
"I was struck senseless for a moment, but revived when the strange curiosity I carried fell to the ground, screaming like a dying animal."
—Barl, Lord Ith
  • The Dark
Darksteel Axe

Darksteel Axe {1}

Artifact - Equipment
Indestructible
Equipped creature gets +2/+0.
Equip {2}
Heavier than it looks, tricky to wield, guaranteed to last.
Darksteel Brute

Darksteel Brute {2}

Artifact
Indestructible
{3}: Darksteel Brute becomes a 2/2 Beast artifact creature until end of turn.
  • Darksteel
Darksteel Garrison

Darksteel Garrison {2}

Artifact - Fortification
Fortified land has indestructible.
Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn.
Fortify {3}
Darksteel Ingot

Darksteel Ingot {3}

Artifact
Indestructible
{T}: Add one mana of any color.
"It reflects the purity of Mirrodin-that-was."
—Koth of the Hammer
Related card: Darksteel Hydra
Darksteel Myr

Darksteel Myr {3}

Artifact Creature - Myr
Indestructible
0/1
  • Scars of Mirrodin
Darksteel Pendant

Darksteel Pendant {2}

Artifact
Indestructible
{1}, {T}: Scry 1.
  • Darksteel
Darksteel Plate

Darksteel Plate {3}

Artifact - Equipment
Indestructible
Equipped creature has indestructible.
Equip {2}
"If there can be no victory, then I will fight forever."
—Koth of the Hammer
Related card: Darksteel Hydra