848 cards found
Jalum Grifter

Jalum Grifter {3}{R}{R}

Legendary Creature - Devil
{1}{R}, {T}: Shuffle Jalum Grifter and two lands you control face down. Target opponent chooses one of those cards. Turn the cards face up. If they chose Jalum Grifter, sacrifice it. Otherwise, destroy target permanent.
3/5
  • Unglued
Jamming Device

Jamming Device

Artifact - Contraption
Whenever you crank Jamming Device, creatures target player controls get -1/-1 until end of turn.
  • Unstable
Jasconian Isle

Jasconian Isle

Land Creature - Island Fish
({T}: Add {U}.)
(Jasconian Isle isn't a spell, it's affected by summoning sickness, it's blue, and it has "{T}: Add {U}.")
Jasconian Isle enters the battlefield tapped.
Jasconian Isle doesn't untap during your untap step.
At the beginning of your upkeep, you may pay {U}{U}. If you do, untap Jasconian Isle.
3/4
Jermane, Pride of the Circus

Jermane, Pride of the Circus {G}{G}

Legendary Creature - Cat Performer
{G}, {T}: Put two +1/+1 counters on target creature with four or more legs.
{1}{G}{G}, {T}: Until end of turn, all creatures able to block target creature with four or more legs do so.
"Don't worry about me, folks! This beauty was well-fed by my predecessor."
2/3
Jester's Sombrero

Jester's Sombrero {2}

Artifact
{2}, {T}, Sacrifice Jester's Sombrero: Look at target player's sideboard, choose three cards from it, and remove those cards from the match.
"¡Yo quiero Kormus Bell!"
  • Unglued
Jetpack Janitor

Jetpack Janitor {2}{W}

Creature - Human Employee
Alpha strike (This creature has first strike as long as it's blocking or being blocked by a creature that comes after it alphabetically.)
"'Carol, blast those aliens.' 'Carol, transport these concessions.' No one cares that today is my birthday."
3/2
  • Unfinity 15 301
Johnny, Combo Player

Johnny, Combo Player {2}{U}{U}

Legendary Creature - Human Gamer
{4}: Search your library for a card, put that card into your hand, then shuffle.
"Just wait till I get my Krark-Clan Ironworks, Genesis Chamber, and Grinding Station. Oh yeah, and a second Myr Retriever."
1/1
Join the Group

Join the Group {2}{R}

Sorcery - Adventure
You may put a legendary creature card from your hand into the command zone. It's also your commander.
Card has other part: Champions of Archery
  • 2019 Heroes of the Realm
Joyride Rigger

Joyride Rigger {3}{G}

Creature - Goblin Rigger
When Joyride Rigger enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
chitty-chitty-BANG BANG BANG BANG BANG BANG BANG BANG BANG BANG BANG BANG BANG BANG BANG BANG BANG BANG!
3/3
  • Unstable
Juggletron

Juggletron {2}{R}

Artifact Creature - Clown Robot
Trample
Whenever Juggletron attacks, you may put an art sticker on it.
Juggletron gets +3/+0 for each item in its art that's not touching Juggletron, another item, or the card frame.
It's all fun and games until it drops a guest. Then it's a misdemeanor.
0/4
  • Unfinity 113 399
Jumbo Imp

Jumbo Imp {2}{B}

Creature - Imp
Flying
As Jumbo Imp enters the battlefield, roll a six-sided die. Jumbo Imp enters the battlefield with a number of +1/+1 counters on it equal to the result.
At the beginning of your upkeep, roll a six-sided die and put a number of +1/+1 counters on Jumbo Imp equal to the result.
At the beginning of your end step, roll a six-sided die and remove a number of +1/+1 counters from Jumbo Imp equal to the result.
0/0
Just Desserts

Just Desserts {1}{R}

Instant
Just Desserts deals π damage to target creature. (π is the ratio of a circle's circumference to its diameter. (It's a smidgen more than 3.))
"It's time to put the 'die' in 'diameter!'"
—Flaky the Irrational
  • Unstable
Katerina of Myra's Marvels

Katerina of Myra's Marvels {2}{W}{W}

Legendary Creature - Human Performer
As Katerina of Myra's Marvels enters the battlefield, choose a letter.
Whenever you cast a spell whose name begins with the chosen letter, create a white 2/2 Cat creature token with flying.
Partner (You can have two commanders if they both have partner.)
3/3
Kaya, Ghost Haunter

Kaya, Ghost Haunter {2}{W}{B}

Legendary Planeswalker - Kaya
[0]: Exile Kaya, Ghost Haunter haunting target creature for as long as that creature remains on the battlefield.
[–1]: You get an emblem with, "At the beginning of your upkeep, this emblem deals 3 damage to the owner of target haunted creature."
[–2]: You get an emblem with, "At the beginning of your upkeep, gain control of target haunted creature for as long as it remains haunted."
Loyalty:
3
Keeper of the Sacred Word

Keeper of the Sacred Word {2}{G}

Creature - Human Druid
As Keeper of the Sacred Word enters the battlefield, choose a word.
Whenever an opponent says the chosen word, Keeper of the Sacred Word gets +3/+3 until end of turn.
This is not a subliminal message.
2/3
Keeper of the Secret Lair

Keeper of the Secret Lair {1}{U}

Legendary Creature - Merfolk Rogue
Flash
You may cast Secret Lair spells as though they had flash.
Secret Lair spells you cast cost {1} less to cast.
2/1
  • 2019 Heroes of the Realm
Kharis & The Beholder

Kharis & The Beholder {1}{G}{G}{W}{W}

Legendary Creature - Dragon Eye Wizard
Flying
When Kharis & The Beholder enters the battlefield and at the beginning of your upkeep, create a 1/1 white Human creature token and make a charisma check. (Roll a d20.)
• If the result plus the number of creatures you control is greater than 11, put a +1/+1 counter on each creature you control.
• If the result is a natural 20, for each nonlegendary creature you control, create a token that's a copy of that creature.
#sponsored
1/20
  • 2018 Heroes of the Realm
Khod, Etlan Shiis Envoy

Khod, Etlan Shiis Envoy {2}{U}

Legendary Creature - Homarid Warrior
All lands are Islands in addition to their other types.
Other Homarids, Camarids, Cephalids, Nautilids, and Merfolk you control get +1/+1.
2/3
Kill! Destroy!

Kill! Destroy! {1}{B}{B}

Instant
Destroy target nonblack creature.
Gotcha — If an opponent says "kill" or "destroy," you may say "Gotcha!" When you do, return Kill! Destroy! from your graveyard to your hand.
Getting "Gotcha'ed" again and again.
  • Unhinged
Killer Cosplay

Killer Cosplay {G}

Artifact - Equipment
Whenever Killer Cosplay becomes attached to a creature, choose a creature card name with an identical mana cost. That creature becomes a copy of the card with the chosen name until Killer Cosplay becomes unattached from it.
Equip {3}
"Ach! Hans, run! Get the camera. He's adorable!"
—Steffi Bobsdotter, next words
  • Unfinity 145 431
Kindly Cognician

Kindly Cognician {1}{U}

Artifact Creature - Cyborg Artificer
Spells you cast that refer to artifacts or Contraptions in their rules text cost {1} less to cast.
"What's wrong, dear? Nothing a 44-to-22 bronze spur gear and reducer pairing couldn't fix, I bet."
1/3
  • Unstable
Kindslaver

Kindslaver {5}

Legendary Artifact
{5}, {T}, Sacrifice Kindslaver: A person outside the game controls target player during that player's next turn. Neither player may advise that person until the end of that turn.
"Just relax—I brought in a substitute."
Knife and Death

Knife and Death {2}{B}{B}

Sorcery
Just a second (As long as this spell is on the stack, players can't move permanents.)
One at a time, throw ten cards you own from outside the game onto the playing area from a distance of at least three feet (about one meter). For each of those cards, Knife and Death deals 1 damage to each creature or planeswalker you don't control that card is touching. You gain life equal to the damage dealt this way.
  • Unfinity 77 363
Knight in _____ Armor

Knight in _____ Armor {1}{W}

Creature - Human Knight Performer
First strike
As this creature enters the battlefield, you may put a name sticker on it.
This creature has protection from names that start with the same letter as a name sticker on it.
The lucky armor stopped lightning and lasers, but sadly, also love.
2/1
  • Unfinity 17 303
Knight of the Hokey Pokey

Knight of the Hokey Pokey {W}{W}

Creature - Knight
First strike
{1}{W}, Do the Hokey Pokey: Prevent all damage a source of your choice would deal to Knight of the Hokey Pokey this turn. (To do the Hokey Pokey, choose an arm, a leg, or your whole self and put it in. Put it out. Put it in. Shake it all about. You do the Hokey Pokey! Turn yourself around.)
That's what it's all about.
2/2