1206 cards found
Final Iteration
Docent of Perfection

Final Iteration

Creature - Eldrazi Insect
Flying
Wizards you control get +2/+1 and have flying.
Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token.
6/5
Card has other part: Docent of Perfection
Fires of Undeath

Fires of Undeath {2}{R}

Instant
Fires of Undeath deals 2 damage to any target.
Flashback {5}{B}
"I drink of those who are worthy of my palate. The rest I burn."
  • Dark Ascension
Flameblade Angel

Flameblade Angel {4}{R}{R}

Creature - Angel
Flying
Whenever a source an opponent controls deals damage to you or a permanent you control, you may have Flameblade Angel deal 1 damage to that source's controller.
"You must pay for your sin in blood."
4/4
Flameheart Werewolf
Kessig Forgemaster

Flameheart Werewolf

Creature - Werewolf
(Color indicator: Flameheart Werewolf is red)
Whenever Flameheart Werewolf blocks or becomes blocked by a creature, Flameheart Werewolf deals 2 damage to that creature.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Flameheart Werewolf.
3/2
Card has other part: Kessig Forgemaster
  • Shadows over Innistrad
Flayer of the Hatebound

Flayer of the Hatebound {5}{R}

Creature - Devil
Undying
Whenever Flayer of the Hatebound or another creature enters from your graveyard, that creature deals damage equal to its power to any target.
4/2
Fleeting Distraction

Fleeting Distraction {U}

Instant
Target creature gets -1/-0 until end of turn.
Draw a card.
The first spell taught to young mages, it has spared the lives of many whose hands are too small to hold a sword.
Fleeting Memories

Fleeting Memories {2}{U}

Enchantment
When Fleeting Memories enters, investigate.
Whenever you sacrifice a Clue, target player mills three cards.
Fling

Fling {1}{R}

Instant
As an additional cost to cast this spell, sacrifice a creature.
Fling deals damage equal to the sacrificed creature's power to any target.
Masters of the sword know the blade is not the only weapon at their disposal.
Flowering Lumberknot

Flowering Lumberknot {3}{G}

Creature - Treefolk
Flowering Lumberknot can't attack or block unless it's paired with a creature with soulbond.
"It used to eat us trappers. Now it follows us around like some kind of hound dog."
—Alena, trapper of Kessig
5/5
  • Avacyn Restored
Fogwalker

Fogwalker {1}{U}

Creature - Spirit
Skulk
When Fogwalker enters, target creature an opponent controls doesn't untap during its controller's next untap step.
1/3
Forbidden Alchemy

Forbidden Alchemy {2}{U}

Instant
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
Flashback {6}{B}
Foreboding Ruins

Foreboding Ruins

Land
As Foreboding Ruins enters, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters tapped.
{T}: Add {B} or {R}.
Sent to find Sorin, Jace ventured to the vampire's ancestral home, only to find evidence of a deeper mystery.
Forest

Forest

Basic Land - Forest
({T}: Add {G}.)
Related cards: Argothian Uprooting Kami of Bamboo Groves Nissa's Encouragement
Forge Devil

Forge Devil {R}

Creature - Devil
When Forge Devil enters, it deals 1 damage to target creature and 1 damage to you.
Devils infiltrated the lower levels of Thraben Cathedral, making cracks in load-bearing pillars and setting fire to precious archives.
1/1
Related card: Tibalt, Wicked Tormentor
Forgotten Creation

Forgotten Creation {3}{U}

Creature - Zombie Horror
Skulk
At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards.
"My earliest work escapes me."
—Stitcher Geralf
3/3
Fork in the Road

Fork in the Road {1}{G}

Sorcery
Search your library for up to two basic land cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle.
"This is as far as I go."
—Beckram, Skiltfolk escort
  • Shadows over Innistrad
Forsaken Sanctuary

Forsaken Sanctuary

Land
Forsaken Sanctuary enters tapped.
{T}: Add {W} or {B}.
"Prayers will curdle on the tongue and be heard by rotting ears."
—Minaldra, the Vizag Atum
Fortified Village

Fortified Village

Land
As Fortified Village enters, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters tapped.
{T}: Add {G} or {W}.
Fortress Crab

Fortress Crab {3}{U}

Creature - Crab
Unbreakable and unappetizing, the crab grows uninterrupted, sometimes to the size of a cottage and beyond.
1/6
Fortune's Favor

Fortune's Favor {3}{U}

Instant
Target opponent looks at the top four cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard.
Uncertainty has its own allure.
Foul Emissary

Foul Emissary {2}{G}

Creature - Human Horror
When Foul Emissary enters, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
When you sacrifice Foul Emissary while casting a spell with emerge, create a 3/2 colorless Eldrazi Horror creature token.
1/1
  • Eldritch Moon
Foul Orchard

Foul Orchard

Land
Foul Orchard enters tapped.
{T}: Add {B} or {G}.
"Such a beautiful place for a stroll."
—Liliana Vess
Frightful Delusion

Frightful Delusion {2}{U}

Instant
Counter target spell unless its controller pays {1}. That player discards a card.
Whether he actually exists is in question, but the terror she feels is excruciatingly real.
  • Innistrad
From Under the Floorboards

From Under the Floorboards {3}{B}{B}

Sorcery
Madness {X}{B}{B}
Create three tapped 2/2 black Zombie creature tokens and you gain 3 life. If this spell's madness cost was paid, instead create X of those tokens and you gain X life.
Full Moon's Rise

Full Moon's Rise {1}{G}

Enchantment
Werewolf creatures you control get +1/+0 and have trample.
Sacrifice Full Moon's Rise: Regenerate all Werewolf creatures you control.
Some lycanthropes wish they could abandon their weak human shapes and revel in the power of the wolf.
  • Innistrad