33454 cards found
Azor's Gateway
Sanctum of the Sun

Azor's Gateway {2}

Legendary Artifact
{1}, {T}: Draw a card, then exile a card from your hand. If cards with five or more different mana values are exiled with Azor's Gateway, you gain 5 life, untap Azor's Gateway, and transform it.
Card has other part: Sanctum of the Sun
Wastewood Verge

Wastewood Verge

Land
{T}: Add {G}.
{T}: Add {B}. Activate only if you control a Swamp or a Forest.
"I'm worried about Loot. He has great power but lacks the experience to know what dangers await him."
—Vraska
Manacles of Decay

Manacles of Decay {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack.
{B}: Enchanted creature gets -1/-1 until end of turn.
{R}: Enchanted creature can't block this turn.
  • Apocalypse
Snarling Undorak

Snarling Undorak {2}{G}{G}

Creature - Beast
{2}{G}: Target Beast creature gets +1/+1 until end of turn.
Morph {1}{G}{G}
Most creatures in the Krosan Forest feared the Mirari's power. A few fed upon it.
3/3
  • Onslaught
Your Puny Minds Cannot Fathom

Your Puny Minds Cannot Fathom

Scheme
When you set this scheme in motion, draw four cards. You have no maximum hand size until your next turn.
"I have seen far beyond this imperfect world, into a tomorrow that doesn't include you."
  • Archenemy Schemes
Mana Breach

Mana Breach {2}{U}

Enchantment
Whenever a player casts a spell, that player returns a land they control to its owner's hand.
The mana that binds the world together can also tear it apart.
Watcher in the Mist

Watcher in the Mist {3}{U}{U}

Creature - Spirit
Flying
When this creature enters, surveil 2.
3/4
Hangar Scrounger

Hangar Scrounger {2}{R}

Creature - Dwarf Pilot
Backup 1
Whenever this creature becomes tapped, you may discard a card. If you do, draw a card.
2/1
  • March of the Machine
Leonin Squire

Leonin Squire {1}{W}

Creature - Cat Soldier
When this creature enters, return target artifact card with mana value 1 or less from your graveyard to your hand.
"I may be kha, but without my soldiers, my people, I am nothing."
—Raksha Golden Cub
2/2
  • Fifth Dawn
Ethereal Valkyrie

Ethereal Valkyrie {4}{W}{U}

Creature - Spirit Angel
Flying
Whenever this creature enters or attacks, draw a card, then exile a card from your hand face down. It becomes foretold. Its foretell cost is its mana cost reduced by {2}.
4/4
  • Kaldheim Commander
Deceptive Landscape

Deceptive Landscape

Land
{T}: Add {C}.
{T}, Sacrifice this land: Search your library for a basic Plains, Swamp, or Forest card, put it onto the battlefield tapped, then shuffle.
Cycling {W}{B}{G}
Mijae Djinn

Mijae Djinn {R}{R}{R}

Creature - Djinn
Whenever this creature attacks, flip a coin. If you lose the flip, remove this creature from combat and tap it.
6/3
Related card: City in a Bottle
Stumpsquall Hydra

Stumpsquall Hydra {X}{G}{G}{G}

Creature - Hydra
When this creature enters, distribute X +1/+1 counters among it and any number of commanders.
In preparation to grow new heads, a hydra may rid itself of older ones.
1/1
  • Commander Legends
Wild Colos

Wild Colos {2}{R}

Creature - Goat Beast
Haste
You'll never get a Keldon's goat.
2/2
  • Urza's Destiny
Kukemssa Pirates

Kukemssa Pirates {3}{U}

Creature - Human Pirate
Whenever this creature attacks and isn't blocked, you may gain control of target artifact defending player controls. If you do, this creature assigns no combat damage this turn.
". . . pirates gambled with a djinn and lost the thing more dear than gold."
—"Love Song of Night and Day"
2/2
  • Mirage
Tumble Magnet

Tumble Magnet {3}

Artifact
This artifact enters with three charge counters on it.
{T}, Remove a charge counter from this artifact: Tap target artifact or creature.
Magnetic devices that keep massive golems and structures standing can also be used for the opposite purpose.
Clever Concealment

Clever Concealment {2}{W}{W}

Instant
Convoke
Any number of target nonland permanents you control phase out.
  • Final Fantasy Commander
  • The List
  • Phyrexia: All Will Be One Commander 5 43
Vitu-Ghazi, the City-Tree

Vitu-Ghazi, the City-Tree

Land
{T}: Add {C}.
{2}{G}{W}, {T}: Create a 1/1 green Saproling creature token.
In the autumn, she casts her seeds across the streets below, and come spring, her children rise in service to the Conclave.
Stangg

Stangg {4}{R}{G}

Legendary Creature - Human Warrior
When Stangg enters, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. Exile that token when Stangg leaves the battlefield. Sacrifice Stangg when that token leaves the battlefield.
3/4
Prowler's Helm

Prowler's Helm {2}

Artifact - Equipment
Equipped creature can't be blocked except by Walls.
Equip {2}
"The youths prattle on about heroic deeds, but avoiding the noose is a feat more daring than their entire careers."
—Basarios the Blade
  • Theros
Golgari Charm

Golgari Charm {B}{G}

Instant
Choose one —
• All creatures get -1/-1 until end of turn.
• Destroy target enchantment.
• Regenerate each creature you control.
"Let the rest of Ravnica sneer. One way or another, they all end up in the undercity."
—Jarad
Reality Hemorrhage

Reality Hemorrhage {1}{R}

Instant
Devoid
Reality Hemorrhage deals 2 damage to any target.
Tarek could not tell whether he was losing his blood or his mind.
White Scarab

White Scarab {W}

Enchantment - Aura
Enchant creature
Enchanted creature can't be blocked by white creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a white permanent.
  • Ice Age
Thornglint Bridge

Thornglint Bridge

Artifact Land
This land enters tapped.
Indestructible
{T}: Add {G} or {W}.
The path to growth is forged in balance.
Tenacious Hunter

Tenacious Hunter {2}{G}{G}

Creature - Crocodile
As long as a creature has a -1/-1 counter on it, this creature has vigilance and deathtouch.
The crocodiles of the Broken Lands, long used to feeding on undead flesh, eagerly flooded into Naktamun for a taste of something fresher.
4/4
  • Hour of Devastation