4595 cards found
Strength of Isolation

Strength of Isolation {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+2 and has protection from black.
Madness {W}
Don't mistake isolation for safety.
  • Torment
Strength of Unity

Strength of Unity {3}{W}

Enchantment - Aura
Enchant creature
Domain — Enchanted creature gets +1/+1 for each basic land type among lands you control.
All Dominarians agreed on one thing: they would not go down without a fight.
  • Invasion
Strict Proctor

Strict Proctor {1}{W}

Creature - Spirit Cleric
Flying
Whenever a permanent entering causes a triggered ability to trigger, counter that ability unless its controller pays {2}.
"You might believe being dead for centuries has made me more lenient. I think you'll find the opposite to be true."
1/3
Strip Bare

Strip Bare {W}

Instant
Destroy all Auras and Equipment attached to target creature.
"All glamers lifted, all lies revealed, all flesh exposed."
—Awylla, elvish safewright
  • Shadowmoor
Stroke of Midnight

Stroke of Midnight {2}{W}

Instant
Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.
The assembled partygoers fell silent and stared. As the helmet came to a clattering stop, the only sound was Ash's distant footsteps.
  • Wilds of Eldraine 33 375
Strongarm Monk

Strongarm Monk {4}{W}

Creature - Human Monk
Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.
"His companions are wise to follow him, for his foes dare not stand in his way."
—Zhiada, Dirgur protector
3/3
  • Dragons of Tarkir
Strutting Turkey

Strutting Turkey {3}{W}

Host Creature - Bird
When this creature enters,
exile target creature card with mana value 2 or less from your graveyard. If it has augment, combine it with a host you control. Otherwise, put it onto the battlefield.
2/2
  • Unsanctioned
Student of Ojutai

Student of Ojutai {3}{W}

Creature - Human Monk
Whenever you cast a noncreature spell, you gain 2 life.
"Human enlightenment is a firefly that sparks in the night. Dragon enlightenment is a beacon that disperses all darkness."
2/4
Student of Warfare

Student of Warfare {W}

Creature - Human Knight
Level up {W}
LEVEL 2-6
3/3
First strike
LEVEL 7+
4/4
Double strike
1/1
Study Break

Study Break {1}{W}

Instant
Tap up to two target creatures.
Learn.
"You've been cramming all night. You're taking a nap whether you like it or not."
  • Strixhaven: School of Mages
Subjugator Angel

Subjugator Angel {4}{W}{W}

Creature - Angel
Flying
When Subjugator Angel enters, tap all creatures your opponents control.
The remnants of Innistrad's corrupted angelic hosts collapsed to form the Flight of Nightmares.
4/3
Sublime Archangel

Sublime Archangel {2}{W}{W}

Creature - Angel
Flying
Exalted
Other creatures you control have exalted.
4/3
Sublime Exhalation

Sublime Exhalation {6}{W}

Sorcery
Undaunted
Destroy all creatures.
Exhale, and let the winds carry your soul for all eternity.
Success!

Success! {W}

Instant
Target creature gets +2/+2 until end of turn. If it's a host or has augment, it gains lifelink until end of turn.
"Those who witness my work often question its necessity. I've never understood that."
—Dr. Julius Jumblemorph
  • Unstable
Sudden Disappearance

Sudden Disappearance {5}{W}

Sorcery
Exile all nonland permanents target player controls. Return the exiled cards to the battlefield under their owner's control at the beginning of the next end step.
  • Dark Ascension
Sudden Salvation

Sudden Salvation {2}{W}{W}

Instant
Choose up to three target permanent cards in graveyards that were put there from the battlefield this turn. Return them to the battlefield tapped under their owners' control. You draw a card for each opponent who controls one or more of those permanents.
  • Crimson Vow Commander 10 48
Summary Judgment

Summary Judgment {1}{W}

Instant
Summary Judgment deals 3 damage to target tapped creature.
Addendum — If you cast this spell during your main phase, it deals 5 damage instead.
Any challenge to Azorius authority is met with swift and potent retribution.
Related card: Slayer's Bounty
Summon the School

Summon the School {3}{W}

Kindred Sorcery - Merfolk
Create two 1/1 blue Merfolk Wizard creature tokens.
Tap four untapped Merfolk you control: Return Summon the School from your graveyard to your hand.
"When merrows talk, listeners grow fins."
—Kithkin saying
  • Lorwyn
Sun Clasp

Sun Clasp {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+3.
{W}: Return enchanted creature to its owner's hand.
"Open when darkness threatens."
—Amulet inscription
Sun Sentinel

Sun Sentinel {1}{W}

Creature - Human Soldier
Vigilance
Just as the sun rises at dawn and the days lengthen in the summer, the Sun Empire has awakened after long years of quiet.
2/2
Sun Titan

Sun Titan {4}{W}{W}

Creature - Giant
Vigilance
Whenever Sun Titan enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
A blazing sun that never sets.
6/6
Sun's Bounty

Sun's Bounty {1}{W}

Instant
You gain 4 life.
Recover {1}{W}
"Heidar has forced the sun into hiding, but it has not forgotten us."
  • Coldsnap
Sun-Blessed Guardian
Furnace-Blessed Conqueror

Sun-Blessed Guardian {1}{W}

Creature - Human Cleric
{5}{R/P}: Transform Sun-Blessed Guardian. Activate only as a sorcery.
Light glinted off the raised weapons of the Sun Empire, filling her with an unbreakable hope . . .
2/2
Card has other part: Furnace-Blessed Conqueror
  • March of the Machine
Sun-Crested Pterodon

Sun-Crested Pterodon {4}{W}

Creature - Dinosaur
Flying
Sun-Crested Pterodon has vigilance as long as you control another Dinosaur.
"Pterodons tolerate no intrusion into their skies. Even the clouds must ask permission."
—Mahuiz, Sun Empire archer
2/5
  • Rivals of Ixalan
Sunblade Angel

Sunblade Angel {5}{W}

Creature - Angel
Flying, first strike, vigilance, lifelink
At Feather's command, squadrons of battle angels swarmed out of the Parhelion II, unsheathing blades made of molten dawn.
3/3