7278 cards found
Memory Worm

Memory Worm {1}{R}

Creature - Alien Worm
Paradox — Whenever you cast a spell from anywhere other than your hand, Memory Worm deals 2 damage to target player. That player discards a card, then draws a card. Put a +1/+1 counter on Memory Worm.
1/1
  • Doctor Who 90 695
Menacing Ogre

Menacing Ogre {3}{R}{R}

Creature - Ogre
Trample, haste
When Menacing Ogre enters the battlefield, each player secretly chooses a number. Then those numbers are revealed. Each player with the highest number loses that much life. If you are one of those players, put two +1/+1 counters on Menacing Ogre.
3/3
Mental Misstep

Mental Misstep {U/P}

Instant
Counter target spell with mana value 1.
"Paws."
Mentor of the Meek

Mentor of the Meek {2}{W}

Creature - Human Soldier
Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card.
In a twinkling the table was laid. There was hot soup, cold meats, a blackberry tart, new loaves, slabs of butter, and half a ripe cheese: good plain food, as good as the Shire could show.
2/2
Merchant Raiders

Merchant Raiders {3}{U}

Creature - Human Pirate
Whenever Merchant Raiders or another Pirate enters the battlefield under your control, tap up to one target creature. That creature doesn't untap during its controller's untap step for as long as you control Merchant Raiders.
"Tell you what, you keep the rope."
2/4
Merchant of Secrets

Merchant of Secrets {2}{U}

Creature - Human Wizard
When Merchant of Secrets enters the battlefield, draw a card.
To scrape out a living in Aphetto, wizards are reduced to selling rumors, lies, forgeries, or—if they get desperate enough—the truth.
1/1
Merchant of Truth

Merchant of Truth {2}{W}{W}

Creature - Angel Detective
Flying
Whenever a nontoken creature you control dies, investigate.
Clues you control have exalted.
2/5
  • Murders at Karlov Manor Commander 11 322
Merciless Eviction

Merciless Eviction {4}{W}{B}

Sorcery
Choose one —
• Exile all artifacts.
• Exile all creatures.
• Exile all enchantments.
• Exile all planeswalkers.
Merciless Executioner

Merciless Executioner {2}{B}

Creature - Orc Warrior
When Merciless Executioner enters the battlefield, each player sacrifices a creature.
"Curse the Isengarders! Uglúk u bagronk sha pushdug Saruman-glob búbhosh skai!"
3/1
Mercurial Chemister

Mercurial Chemister {3}{U}{R}

Creature - Human Wizard
{U}, {T}: Draw two cards.
{R}, {T}, Discard a card: Mercurial Chemister deals damage to target creature equal to the discarded card's mana value.
What some see as "distracted" is really "fathoming the unfathomable."
2/3
Meren of Clan Nel Toth

Meren of Clan Nel Toth {2}{B}{G}

Legendary Creature - Human Shaman
Whenever another creature you control dies, you get an experience counter.
At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.
3/4
Merfolk Looter

Merfolk Looter {1}{U}

Creature - Merfolk Rogue
{T}: Draw a card, then discard a card.
Merfolk don't always know what they're looking for, but they're certain once they find it.
1/1
Merfolk Mistbinder

Merfolk Mistbinder {G}{U}

Creature - Merfolk Shaman
Other Merfolk you control get +1/+1.
"The mist clothes us when we are bare, hides us when we are alone, and unites us when we are together."
—Nirit of Pashona's band
2/2
Merfolk Skydiver

Merfolk Skydiver {G}{U}

Creature - Merfolk Mutant
Flying
When Merfolk Skydiver enters the battlefield, put a +1/+1 counter on target creature you control.
{3}{G}{U}: Proliferate.
1/1
Related card: Contagion Dispenser
Merfolk Sovereign

Merfolk Sovereign {1}{U}{U}

Creature - Merfolk Noble
Other Merfolk creatures you control get +1/+1.
{T}: Target Merfolk creature can't be blocked this turn.
"Be like the sea: flow around that which is unmovable; for everything else, crash into it unrelentingly."
2/2
Merfolk Wayfinder

Merfolk Wayfinder {2}{U}

Creature - Merfolk Scout
Flying
When Merfolk Wayfinder enters the battlefield, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order.
1/2
Merfolk of the Pearl Trident

Merfolk of the Pearl Trident {U}

Creature - Merfolk
Most human scholars believe that Merfolk are the survivors of sunken Atlantis, humans adapted to the water. Merfolk, however, believe that humans sprang forth from Merfolk who adapted themselves in order to explore their last frontier.
1/1
Merrow Reejerey

Merrow Reejerey {2}{U}

Creature - Merfolk Soldier
Other Merfolk creatures you control get +1/+1.
Whenever you cast a Merfolk spell, you may tap or untap target permanent.
Steady and silent as the deep current, the reejerey guides the course of the school.
2/2
Merry, Warden of Isengard

Merry, Warden of Isengard {1}{G}{W}

Legendary Creature - Halfling Advisor
Partner with Pippin, Warden of Isengard
Whenever one or more artifacts enter the battlefield under your control, create a 1/1 white Soldier creature token with lifelink. This ability triggers only once each turn.
1/4
Related card: Pippin, Warden of Isengard
  • Tales of Middle-earth Commander 61 143 468
Mesa Enchantress

Mesa Enchantress {1}{W}{W}

Creature - Human Druid
Whenever you cast an enchantment spell, you may draw a card.
She shepherds mysteries and dust as others would a flock of sheep.
0/2
Related card: Verduran Enchantress
Mesa Pegasus

Mesa Pegasus {1}{W}

Creature - Pegasus
Flying; banding
Before a woman marries in the village of Sursi, she must visit the land of the Mesa Pegasus. Legend has it that if the woman is pure of heart and her love is true, a Mesa Pegasus will appear, blessing her family with long life and good fortune.
1/1
Mesa Unicorn

Mesa Unicorn {1}{W}

Creature - Unicorn
Lifelink
The unicorns of Sursi are a manifestation of Serra's joy and compassion. They frolic and dance like children, offering blessings to anyone they encounter.
2/2
Mesmeric Fiend

Mesmeric Fiend {1}{B}

Creature - Nightmare Horror
When Mesmeric Fiend enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card.
When Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand.
1/1
Mesmeric Glare

Mesmeric Glare {2}{U}

Instant - Adventure
Counter target spell with mana value 3 or less.
Card has other part: Hypnotic Sprite
Mesmeric Sliver

Mesmeric Sliver {3}{U}

Creature - Sliver
All Slivers have "When this permanent enters the battlefield, you may fateseal 1."
"Wait, where am I? Who am I? And what are you?"
—Skyshroud secretkeeper, last words
2/2