4956 cards found
Simic Basilisk

Simic Basilisk {4}{G}{G}

Creature - Basilisk Mutant
Graft 3
{1}{G}: Until end of turn, target creature with a +1/+1 counter on it gains "Whenever this creature deals combat damage to a creature, destroy that creature at end of combat."
0/0
  • Dissension
Simic Ragworm

Simic Ragworm {3}{G}

Creature - Worm
{U}: Untap Simic Ragworm.
"Infused with autochthon blood for size and hellion cells for speed, the ragworm is perfect for clearing the undergardens of both rats and vagrants."
—Yolov, Simic bioengineer
3/3
  • Dissension
Simoon

Simoon {R}{G}

Instant
Simoon deals 1 damage to each creature target opponent controls.
Hot wind whipped up as if the weather itself wanted to fight Phyrexians.
Simple

Simple {1}{G}{W}

Sorcery
Destroy all Auras and Equipment.
Card has other part: Pure
  • Dissension
Simplify

Simplify {G}

Sorcery
Each player sacrifices an enchantment.
A blossom's petals close inward to shut out the frost.
—Nantuko teaching
  • Odyssey
Sindbad

Sindbad {1}{U}

Creature - Human
{T}: Draw a card and reveal it. If it isn't a land card, discard it.
1/1
Related cards: City in a Bottle Fa'adiyah Seer
Singe

Singe {R}

Instant
Singe deals 1 damage to target creature. That creature becomes black until end of turn.
Burnt flesh. Blackened soul.
  • Planeshift
Singing Tree

Singing Tree {3}{G}

Creature - Plant
{T}: Target attacking creature has base power 0 until end of turn.
0/3
Related card: City in a Bottle
Sinister Strength

Sinister Strength {1}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+1 and is black.
"I bless the living with a song of death."
—Lord Dralnu
  • Planeshift
Sins of the Past

Sins of the Past {4}{B}{B}

Sorcery
Until end of turn, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Exile Sins of the Past.
  • Ravnica: City of Guilds
Sinstriker's Will

Sinstriker's Will {3}{W}

Enchantment - Aura
Enchant creature
Enchanted creature has "{T}: This creature deals damage equal to its power to target attacking or blocking creature."
"Steel rusts. Arrows break. But righteousness is always strong, always sharp."
  • Guildpact
Sirocco

Sirocco {1}{R}

Instant
Target player reveals their hand. For each blue instant card revealed this way, that player discards that card unless they pay 4 life.
"Blow, fiery wind, / strip illusion from the eye. / Blow, fiery wind of truth."
—Femeref chant
  • Mirage
Sisay

Sisay

Vanguard
Whenever you tap a land for mana, add one mana of any type that land produced.
While captain of the Weatherlight, Sisay undertook a quest for the Legacy, a collection of artifacts needed to defeat the Lord of the Wastes. She continued this quest even when Gerrard, heir to the Legacy, chose to abandon it. Sisay is devoted to the cause of good at whatever price.
Hand size bonus: -2
Life bonus: -3
  • Vanguard Series
Sisay's Ingenuity

Sisay's Ingenuity {U}

Enchantment - Aura
Enchant creature
When Sisay's Ingenuity enters, draw a card.
Enchanted creature has "{2}{U}: Target creature becomes the color of your choice until end of turn."
  • Planeshift
Sisters of Stone Death Avatar

Sisters of Stone Death Avatar

Vanguard
Each creature you control must be blocked if able.
{4}: Exile target creature that's blocking a creature you control.
Hand size bonus: +1
Life bonus: -5
  • Magic Online Avatars
Sisters of the Flame

Sisters of the Flame {1}{R}{R}

Creature - Human Shaman
{T}: Add {R}.
We are many wicks sharing a common tallow; we feed the skies with the ashes of our prey.
2/2
Sivvi's Ruse

Sivvi's Ruse {2}{W}{W}

Instant
If an opponent controls a Mountain and you control a Plains, you may cast this spell without paying its mana cost.
Prevent all damage that would be dealt this turn to creatures you control.
  • Nemesis
Sivvi's Valor

Sivvi's Valor {2}{W}

Instant
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.
All damage that would be dealt to target creature this turn is dealt to you instead.
  • Nemesis
Sizzle

Sizzle {2}{R}

Sorcery
Sizzle deals 3 damage to each opponent.
"Of course you should fight fire with fire. You should fight everything with fire."
—Jaya Ballard, task mage
Skeletal Crocodile

Skeletal Crocodile {3}{B}

Creature - Crocodile Skeleton
The less flesh there is, the more teeth there seem to be.
5/1
  • Portal
Skeletal Snake

Skeletal Snake {1}{B}

Creature - Snake Skeleton
They watched as the snake shed layer after layer until only cold bone remained.
2/1
  • Portal
Skeleton Scavengers

Skeleton Scavengers {2}{B}

Creature - Skeleton
Skeleton Scavengers enters with a +1/+1 counter on it.
Pay {1} for each +1/+1 counter on Skeleton Scavengers: Regenerate Skeleton Scavengers. When it regenerates this way, put a +1/+1 counter on it.
0/0
  • Stronghold
Skirk Alarmist

Skirk Alarmist {1}{R}

Creature - Human Wizard
Haste
{T}: Turn target face-down creature you control face up. At the beginning of the next end step, sacrifice it.
"I treat each day as your last."
1/2
  • Legions
Skirk Outrider

Skirk Outrider {3}{R}

Creature - Goblin
As long as you control a Beast, Skirk Outrider gets +2/+2 and has trample.
Once the goblins thought about it, they preferred being atop a slateback to being in front of, behind, or underneath one.
2/2
  • Legions
Skirk Ridge Exhumer

Skirk Ridge Exhumer {1}{B}

Creature - Zombie Spellshaper
{B}, {T}, Discard a card: Create a 1/1 black Zombie Goblin creature token named Festering Goblin. It has "When Festering Goblin dies, target creature gets -1/-1 until end of turn."
1/1
Related card: Festering Goblin
  • Future Sight