4216 cards found
Tresserhorn Skyknight

Tresserhorn Skyknight {5}{B}{B}

Creature - Zombie Knight
Flying
Prevent all damage that would be dealt to Tresserhorn Skyknight by creatures with first strike.
Kjeldorans who fled battle were exiled to the wastes. Those who strayed near Tresserhorn were pressed into service in Haakon's army.
5/3
  • Coldsnap
Trestle Troll

Trestle Troll {1}{B}{G}

Creature - Troll
Defender
Reach
{1}{B}{G}: Regenerate Trestle Troll.
Unwelcome in Golgari colonies, he found his own dark place from which to represent the Swarm.
1/4
  • Return to Ravnica
Treva, the Renewer

Treva, the Renewer {3}{G}{W}{U}

Legendary Creature - Dragon
Flying
Whenever Treva, the Renewer deals combat damage to a player, you may pay {2}{W}. If you do, choose a color, then you gain 1 life for each permanent of that color.
6/6
Triarch Praetorian

Triarch Praetorian {1}{B}

Artifact Creature - Necron
Flying
Dynastic Codes — When Triarch Praetorian enters from a graveyard, you draw two cards and you lose 2 life.
Unearth {4}{B}
2/1
  • Warhammer 40,000 Commander 66 66★
Tribal Golem

Tribal Golem {6}

Artifact Creature - Golem
Tribal Golem has trample as long as you control a Beast, haste as long as you control a Goblin, first strike as long as you control a Soldier, flying as long as you control a Wizard, and "{B}: Regenerate Tribal Golem" as long as you control a Zombie.
4/4
  • Onslaught
Trickery Charm

Trickery Charm {U}

Instant
Choose one —
• Target creature gains flying until end of turn.
• Target creature becomes the creature type of your choice until end of turn.
• Look at the top four cards of your library, then put them back in any order.
  • Onslaught
Triplicate Spirits

Triplicate Spirits {4}{W}{W}

Sorcery
Convoke
Create three 1/1 white Spirit creature tokens with flying.
Related card: Emmara, Voice of the Conclave
Triplicate Titan

Triplicate Titan {9}

Artifact Creature - Golem
Flying, vigilance, trample
When Triplicate Titan dies, create a 3/3 colorless Golem artifact creature token with flying, a 3/3 colorless Golem artifact creature token with vigilance, and a 3/3 colorless Golem artifact creature token with trample.
9/9
Triskelavus

Triskelavus {7}

Artifact Creature - Construct
Flying
Triskelavus enters with three +1/+1 counters on it.
{1}, Remove a +1/+1 counter from Triskelavus: Create a 1/1 colorless Triskelavite artifact creature token with flying. It has "Sacrifice this creature: This creature deals 1 damage to any target."
1/1
Triton Waverider

Triton Waverider {3}{U}

Creature - Merfolk Wizard
Constellation — Whenever an enchantment you control enters, Triton Waverider gains flying until end of turn.
"You can no more stop me than you can halt the tide."
3/3
  • Theros Beyond Death
Triumph of Gerrard

Triumph of Gerrard {1}{W}

Enchantment - Saga
I, II — Put a +1/+1 counter on target creature you control with the greatest power.
III — Target creature you control with the greatest power gains flying, first strike, and lifelink until end of turn.
  • Dominaria
Trophy Hunter

Trophy Hunter {2}{G}

Creature - Human Archer
{1}{G}: Trophy Hunter deals 1 damage to target creature with flying.
Whenever a creature with flying dealt damage by Trophy Hunter this turn dies, put a +1/+1 counter on Trophy Hunter.
2/3
  • Ravnica: City of Guilds
Tropical Storm

Tropical Storm {X}{G}

Sorcery
Tropical Storm deals X damage to each creature with flying and 1 additional damage to each blue creature.
"After the storm, I found a sea turtle dying on the sands, a blade of grass driven through its shell."
—Travelogue of Najat
  • Mirage
Troublesome Spirit

Troublesome Spirit {2}{U}{U}

Creature - Spirit
Flying
At the beginning of your end step, tap all lands you control.
As erratic and turbulent as a summer squall.
3/4
  • Prophecy
Trusted Pegasus

Trusted Pegasus {2}{W}

Creature - Pegasus
Flying
Whenever Trusted Pegasus attacks, target attacking creature without flying gains flying until end of turn.
2/2
Try-My-Deck Elemental

Try-My-Deck Elemental {3}{W}

Creature - Elemental
Flying
Commander spells you cast have demonstrate. (When you cast a commander spell, you may copy it. If you do, choose an opponent to also copy it. The copies become tokens.)
The "legend rule" doesn't apply to commanders you control.
4/3
  • Unknown Event
Trygon Predator

Trygon Predator {1}{G}{U}

Creature - Beast
Flying
Whenever this creature deals combat damage to a player, you may destroy target artifact or enchantment that player controls.
Held aloft by metabolized magic, trygons are ravenous for sources of mystic fuel.
2/3
Tuinvale Guide

Tuinvale Guide {3}{W}

Creature - Faerie Scout
Flying
Celebration — Tuinvale Guide gets +1/+0 and has lifelink as long as two or more nonland permanents entered the battlefield under your control this turn.
"Weary traveler, follow me. The night is a cage, and my light is the key."
2/3
  • Wilds of Eldraine
Tuknir Deathlock

Tuknir Deathlock {R}{R}{G}{G}

Legendary Creature - Human Wizard
Flying
{R}{G}, {T}: Target creature gets +2/+2 until end of turn.
An explorer of the Aether, Tuknir often discovers himself in the most unusual physical realms.
2/2
Tumble

Tumble {5}{R}

Sorcery
Tumble deals 6 damage to each creature with flying.
Card has other part: Rough
Tura Kennerüd, Skyknight

Tura Kennerüd, Skyknight {2}{W}{U}{U}

Legendary Creature - Human Knight
Flying
Whenever you cast an instant or sorcery spell, create a 1/1 white Soldier creature token.
"The sky is my birthright. I dare you to try and take it from me."
3/3
Turret Ogre

Turret Ogre {3}{R}

Creature - Ogre Warrior
Reach
When Turret Ogre enters, if you control another creature with power 4 or greater, Turret Ogre deals 2 damage to each opponent.
Common Gruul career aspirations: berserker, shaman, catapult.
4/3
Twilight Drover

Twilight Drover {2}{W}

Creature - Spirit
Whenever a creature token leaves the battlefield, put a +1/+1 counter on Twilight Drover.
{2}{W}, Remove a +1/+1 counter from Twilight Drover: Create two 1/1 white Spirit creature tokens with flying.
1/1
Twilight Prophet

Twilight Prophet {2}{B}{B}

Creature - Vampire Cleric
Flying
Ascend
At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.
2/4
Twilight Shepherd

Twilight Shepherd {3}{W}{W}{W}

Creature - Angel
Flying, vigilance
When Twilight Shepherd enters, return to your hand all cards in your graveyard that were put there from the battlefield this turn.
Persist
5/5