33504 cards found
Aquus Steed

Aquus Steed {3}{U}

Creature - Beast
{2}{U}, {T}: Target creature gets -2/-0 until end of turn.
In water, it's as graceful as a dolphin. On land, it darts and jerks so unpredictably that few can ride it for long.
1/3
  • Return to Ravnica
Overflowing Basin

Overflowing Basin

Land
{1}, {T}: Add {G}{U}.
"They say that clouds of pyreflies gather here when night falls."
—Yuna
The Gunky Runner

The Gunky Runner {5}{B}

Legendary Creature - Slug Gamer
Ew-minance — When The Gunky Runner enters and at the beginning of the first upkeep in a game where it's your commander, shuffle three Gunk cards into each opponent's library. (Gunk is a colorless sorcery card with no mana cost and cycling {4}.)
Whenever an opponent loses life, they shuffle that many Gunk cards into their library.
Ready to run (You can have two commanders if both have ready to run.)
5/5
  • Unknown Event
Razor Demon

Razor Demon {1}{B}{B}

Creature - Demon
When you cast this spell, target opponent drafts a card from Razor Demon's spellbook. They may cast that card without paying its mana cost.
Flying
Ward—Discard a card.
7/7
Related cards: Demonic Bargain Demonic Pact Ever After
  • Alchemy: Duskmourn
Trade Caravan

Trade Caravan {W}

Creature - Human Nomad
At the beginning of your upkeep, put a currency counter on this creature.
Remove two currency counters from this creature: Untap target basic land. Activate only during an opponent's upkeep.
1/1
Related card: Apocalypse Chime
  • Homelands 19a 19b
Lancers en-Kor

Lancers en-Kor {3}{W}{W}

Creature - Kor Soldier
Trample
{0}: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
Nearly all sets of Kor twins are trained as lancers.
3/3
  • Stronghold
Snort

Snort {3}{R}

Sorcery
Each player may discard their hand and draw five cards. Then Snort deals 5 damage to each opponent who discarded their hand this way.
Flashback {5}{R}
  • Final Fantasy Commander 58 120
Hawkeater Moth

Hawkeater Moth {3}{G}

Creature - Insect
Flying
Shroud
Each day at dusk the birds above the canopy grow silent.
1/2
  • Urza's Saga
Abrade

Abrade {1}{R}

Instant
Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
The desert is a voracious beast, devouring both flesh and stone.
Related card: Kayla's Kindling
Chillbringer

Chillbringer {4}{U}

Creature - Elemental
Flying
When this creature enters, tap target creature an opponent controls. It doesn't untap during its controller's next untap step.
If you can see your breath, it's too late to run.
3/3
Raging Swordtooth

Raging Swordtooth {3}{R}{G}

Creature - Dinosaur
Trample
When this creature enters, it deals 1 damage to each other creature.
Carnivorous dinosaurs developed a taste for undead flesh, tracking the vampires by the scent of blood on their breath.
5/5
Triplicate Spirits

Triplicate Spirits {4}{W}{W}

Sorcery
Convoke
Create three 1/1 white Spirit creature tokens with flying.
Related card: Emmara, Voice of the Conclave
Banners Raised

Banners Raised {R}

Instant
Creatures you control get +1/+0 until end of turn.
After the destruction of the Helvault, fearful mobs soon became fearless battalions.
  • Avacyn Restored
Fleeting Effigy

Fleeting Effigy {R}

Creature - Elemental
Haste
At the beginning of your end step, return this creature to its owner's hand.
{2}{R}: This creature gets +2/+0 until end of turn.
The brushfires of Cori Mountain take on a life all their own.
2/2
  • Tarkir: Dragonstorm
Marauding Boneslasher

Marauding Boneslasher {2}{B}

Creature - Zombie Minotaur
This creature can't block unless you control another Zombie.
With the Hekma destroyed, the wandering dead that sought entrance to Naktamun had free rein to lay waste to the city.
3/3
Martial Coup

Martial Coup {X}{W}{W}

Sorcery
Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.
Their war forgotten, the nations of Bant stood united in the face of a common threat.
Ghalta, Primal Hunger

Ghalta, Primal Hunger {10}{G}{G}

Legendary Creature - Elder Dinosaur
This spell costs {X} less to cast, where X is the total power of creatures you control.
Trample
The earth walks, strongest of all.
12/12
Related card: Scalespeaker Shepherd
Noyan Dar, Roil Shaper

Noyan Dar, Roil Shaper {3}{W}{U}

Legendary Creature - Merfolk Ally
Whenever you cast an instant or sorcery spell, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.
After many years as a lullmage, Noyan Dar turned his talents from allaying Zendikar's fury to the considerably easier task of rousing it.
4/4
Sinner's Judgment
Faithbound Judge

Sinner's Judgment

Enchantment - Aura Curse
(Color indicator: Sinner's Judgment is white)
Enchant player
At the beginning of your upkeep, put a judgment counter on this Aura. Then if there are three or more judgment counters on it, enchanted player loses the game.
If Sinner's Judgment would be put into a graveyard from anywhere, exile it instead.
Card has other part: Faithbound Judge
Kaslem's Strider
Kaslem's Stonetree

Kaslem's Strider

Artifact Creature - Golem
(Color indicator: Kaslem's Strider is green)
The Oltec long ago abandoned the caverns to the mycoids, but the Deep Gods still keep watch over the spore-strewn darkness.
5/5
Card has other part: Kaslem's Stonetree
  • The Lost Caverns of Ixalan
Jace, the Mind Sculptor

Jace, the Mind Sculptor {2}{U}{U}

Legendary Planeswalker - Jace
[+2]: Look at the top card of target player's library. You may put that card on the bottom of that player's library.
[0]: Draw three cards, then put two cards from your hand on top of your library in any order.
[–1]: Return target creature to its owner's hand.
[–12]: Exile all cards from target player's library, then that player shuffles their hand into their library.
Loyalty:
3
Moradin's Disciples

Moradin's Disciples {3}{W}

Creature - Dwarf Cleric
Double team
Whenever Moradin's Disciples attacks, tap target creature defending player controls.
2/3
  • Alchemy Horizons: Baldur's Gate
Towering Indrik

Towering Indrik {3}{G}

Creature - Beast
Reach
It chases its airborne prey relentlessly, heedless to what it pulverizes beneath its hooves.
2/4
  • Return to Ravnica
Goblin Snowman

Goblin Snowman {3}{R}

Creature - Goblin
Whenever this creature blocks, prevent all combat damage that would be dealt to and dealt by it this turn.
{T}: This creature deals 1 damage to target creature it's blocking.
"Strength in numbers? Right."
—Ib Halfheart, goblin tactician
1/1
Ride Guide

Ride Guide {4}{W}

Creature - Human Employee
When this creature enters, open an Attraction.
"When riding Erebos's Whip, remember to keep your arms, legs, and any strange flailing appendages inside the vehicle at all times."
4/4
  • Unfinity 24 310