4175 cards found
Unctus, Grand Metatect

Unctus, Grand Metatect {1}{U}{U}

Legendary Artifact Creature - Phyrexian Vedalken
Other blue creatures you control have "Whenever this creature becomes tapped, draw a card, then discard a card."
Other artifact creatures you control get +1/+1.
{U/P}: Until end of turn, target creature you control becomes a blue artifact in addition to its other colors and types. Activate only as a sorcery.
2/4
  • Phyrexia: All Will Be One Promos 75p 75s
  • Phyrexia: All Will Be One 75 303 433
Undead Gladiator

Undead Gladiator {1}{B}{B}

Creature - Zombie Barbarian
{1}{B}, Discard a card: Return Undead Gladiator from your graveyard to your hand. Activate only during your upkeep.
Cycling {1}{B}
3/1
Undercity Sewers

Undercity Sewers

Land - Island Swamp
({T}: Add {U} or {B}.)
Undercity Sewers enters the battlefield tapped.
When Undercity Sewers enters the battlefield, surveil 1.
  • Murders at Karlov Manor Promos 270p 270s
  • Murders at Karlov Manor 270 332
Underdome

Underdome

Land
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to pay Un-costs.
In that battleground of a ring, the rules aren't nearly so black and white.
  • Unsanctioned
Underground Mortuary

Underground Mortuary

Land - Swamp Forest
({T}: Add {B} or {G}.)
Underground Mortuary enters the battlefield tapped.
When Underground Mortuary enters the battlefield, surveil 1.
  • Murders at Karlov Manor Promos 271p 271s
  • Murders at Karlov Manor 271 333
Underground River

Underground River

Land
{T}: Add {C}.
{T}: Add {U} or {B}. Underground River deals 1 damage to you.
Underground Sea

Underground Sea

Land - Island Swamp
({T}: Add {U} or {B}.)
Undergrowth Stadium

Undergrowth Stadium

Land
Undergrowth Stadium enters the battlefield tapped unless you have two or more opponents.
{T}: Add {B} or {G}.
"Witherbloom always has the home-field advantage."
—Dina, Witherbloom mage-student
Undermine

Undermine {U}{U}{B}

Instant
Counter target spell. Its controller loses 3 life.
"Which would you like first, the insult or the injury?"
Underworld Breach

Underworld Breach {1}{R}

Enchantment
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard.
At the beginning of the end step, sacrifice Underworld Breach.
Underworld Dreams

Underworld Dreams {B}{B}{B}

Enchantment
Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player.
"In the drowsy dark cave of the mind, dreams build their nest with fragments dropped from day's caravan."
—Rabindranath Tagore
Undiscovered Paradise

Undiscovered Paradise

Land
{T}: Add one mana of any color. During your next untap step, as you untap your permanents, return Undiscovered Paradise to its owner's hand.
Jolrael's choice of homes was far better than her choice of allies.
Undo

Undo {1}{U}{U}

Sorcery
Return two target creatures to their owners' hands.
Unearth

Unearth {B}

Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield.
Cycling {2}
Don't dig up the past if you're not prepared for the consequences.
Unholy Grotto

Unholy Grotto

Land
{T}: Add {C}.
{B}, {T}: Put target Zombie card from your graveyard on top of your library.
Unholy Heat

Unholy Heat {R}

Instant
Unholy Heat deals 2 damage to target creature or planeswalker.
Delirium — Unholy Heat deals 6 damage instead if there are four or more card types among cards in your graveyard.
Related card: Unholy Heat (Alchemy)
Unholy Strength

Unholy Strength {B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+1.
Such power grows the body as it shrinks the soul.
Unlicensed Hearse

Unlicensed Hearse {2}

Artifact - Vehicle
{T}: Exile up to two target cards from a single graveyard.
Unlicensed Hearse's power and toughness are each equal to the number of cards exiled with it.
Crew 2
*/*
Unmask

Unmask {3}{B}

Sorcery
You may exile a black card from your hand rather than pay this spell's mana cost.
Target player reveals their hand. You choose a nonland card from it. That player discards that card.
Unnatural Growth

Unnatural Growth {1}{G}{G}{G}{G}

Enchantment
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
"Should you hear witchstalkers howl,
Best to hide or run away.
They hunt witches vile and foul.
Fear both predator and prey."
—To Walk the Wilds
Unnerve

Unnerve {3}{B}

Sorcery
Each opponent discards two cards.
"If fear is the only tool you have left, then you'll never control me."
—Xantcha, to Gix
Unseen Walker

Unseen Walker {1}{G}

Creature - Dryad
Forestwalk
{1}{G}{G}: Target creature gains forestwalk until end of turn.
"To pass through the jungle: silence, courtesy, ferocity, as the occasion demands."
—Kamau, "Proper Passage"
1/1
Unstable Mutation

Unstable Mutation {U}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3.
At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.
Related card: City in a Bottle
Unsummon

Unsummon {U}

Instant
Return target creature to its owner's hand.
Untamed Wilds

Untamed Wilds {2}{G}

Sorcery
Search your library for a basic land card, put that card onto the battlefield, then shuffle.
No forest is so remote that the elves don't know its secrets.