10110 cards found
Gravespawn Sovereign

Gravespawn Sovereign {4}{B}{B}

Creature - Zombie
Tap five untapped Zombies you control: Put target creature card from a graveyard onto the battlefield under your control.
The Cabal never expected its creations to create servants of their own.
3/3
Gravestorm

Gravestorm {B}{B}{B}

Enchantment
At the beginning of your upkeep, target opponent may exile a card from their graveyard. If that player doesn't, you may draw a card.
Graveyard Glutton
Graveyard Trespasser

Graveyard Glutton

Creature - Werewolf
(Color indicator: Graveyard Glutton is black)
Ward—Discard a card.
Whenever Graveyard Glutton enters or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life.
Nightbound
4/4
Card has other part: Graveyard Trespasser
Graveyard Marshal

Graveyard Marshal {B}{B}

Creature - Zombie Soldier
{2}{B}, Exile a creature card from your graveyard: Create a tapped 2/2 black Zombie creature token.
"Rise and shine, my dears. We have work to do."
—Isareth the Awakener
3/2
Graveyard Trespasser
Graveyard Glutton

Graveyard Trespasser {2}{B}

Creature - Human Werewolf
Ward—Discard a card.
Whenever Graveyard Trespasser enters or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life.
Daybound
3/3
Card has other part: Graveyard Glutton
Gravitic Punch

Gravitic Punch {3}{R}

Sorcery
Target creature you control deals damage equal to its power to target player.
Jump-start
Gray Merchant of Asphodel

Gray Merchant of Asphodel {3}{B}{B}

Creature - Zombie
When Gray Merchant of Asphodel enters, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way.
2/4
Graypelt Refuge

Graypelt Refuge

Land
Graypelt Refuge enters tapped.
When Graypelt Refuge enters, you gain 1 life.
{T}: Add {G} or {W}.
Grazilaxx, Illithid Scholar

Grazilaxx, Illithid Scholar {1}{U}{U}

Legendary Creature - Horror
Whenever a creature you control becomes blocked, you may return it to its owner's hand.
Whenever one or more creatures you control deal combat damage to a player, draw a card.
"You studied hard. How delicious!"
3/2
Grazing Gladehart

Grazing Gladehart {2}{G}

Creature - Antelope
Landfall — Whenever a land you control enters, you may gain 2 life.
"Don't be fooled. If it were as docile as it looks, it would've died off long ago."
—Yon Basrel, Oran-Rief survivalist
2/2
Greasefang, Okiba Boss

Greasefang, Okiba Boss {1}{W}{B}

Legendary Creature - Rat Pilot
At the beginning of combat on your turn, return target Vehicle card from your graveyard to the battlefield. It gains haste. Return it to its owner's hand at the beginning of your next end step.
4/3
Great Furnace

Great Furnace

Artifact Land
{T}: Add {R}.
Kuldotha, wellspring of molten metal, temple of the goblin horde.
Great Oak Guardian

Great Oak Guardian {5}{G}

Creature - Treefolk
Flash
Reach
When Great Oak Guardian enters, creatures target player controls get +2/+2 until end of turn. Untap them.
His roots reach deep and grip hard.
4/5
Great Teacher's Decree

Great Teacher's Decree {3}{W}

Sorcery
Creatures you control get +2/+1 until end of turn.
Rebound
Great Train Heist

Great Train Heist {R}

Instant
Spree
+ {2}{R} — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
+ {2} — Creatures you control get +1/+0 and gain first strike until end of turn.
+ {R} — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
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Great-Horn Krushok

Great-Horn Krushok {4}{W}

Creature - Beast
Perfectly suited for life in the Shifting Wastes, the krushok is well protected by its horn, its hide, and its temper.
3/5
Greater Auramancy

Greater Auramancy {1}{W}

Enchantment
Other enchantments you control have shroud.
Enchanted creatures you control have shroud.
"The wonders of Nyx do not belong solely to the gods."
Greater Basilisk

Greater Basilisk {3}{G}{G}

Creature - Basilisk
Deathtouch
Bone, stone . . . both taste the same to a hungry basilisk.
3/5
Greater Gargadon

Greater Gargadon {9}{R}

Creature - Beast
Suspend 10—{R}
Sacrifice an artifact, creature, or land: Remove a time counter from Greater Gargadon. Activate only if Greater Gargadon is suspended.
9/7
Greater Good

Greater Good {2}{G}{G}

Enchantment
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
La vita è bella.
Greater Mossdog

Greater Mossdog {3}{G}

Creature - Plant Dog
Dredge 3
Man's best fungus.
3/3
Greater Sandwurm

Greater Sandwurm {5}{G}{G}

Creature - Wurm
Greater Sandwurm can't be blocked by creatures with power 2 or less.
Cycling {2}
A sandwurm can lie in wait beneath the sands for years until the slightest tremor alerts it to the presence of prey.
7/7
Greater Tanuki

Greater Tanuki {4}{G}{G}

Enchantment Creature - Dog
Trample
Channel{2}{G}, Discard Greater Tanuki: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
The kami permit few mortals to dwell in Jukai Forest, but the clever, playful tanuki are welcomed as friends and guardians.
6/5
Greed

Greed {3}{B}

Enchantment
{B}, Pay 2 life: Draw a card.
A monster appeared! With a foul claw, it snatched the child and disappeared into the depths of the castle!
Green Dragon

Green Dragon {4}{G}{G}

Creature - Dragon
Flying
Poison Breath — When Green Dragon enters, until end of turn, whenever a creature an opponent controls is dealt damage, destroy it.
4/4
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