1935 cards found
Dennick, Pious Apparition
Dennick, Pious Apprentice

Dennick, Pious Apparition

Legendary Creature - Spirit Soldier
(Color indicator: Dennick, Pious Apparition is white and blue)
Flying
Whenever one or more creature cards are put into graveyards from anywhere, investigate. This ability triggers only once each turn.
If Dennick, Pious Apparition would be put into a graveyard from anywhere, exile it instead.
3/2
Card has other part: Dennick, Pious Apprentice
Departed Soulkeeper
Devoted Grafkeeper

Departed Soulkeeper

Creature - Spirit
(Color indicator: Departed Soulkeeper is white and blue)
Flying
Departed Soulkeeper can block only creatures with flying.
If Departed Soulkeeper would be put into a graveyard from anywhere, exile it instead.
3/1
Card has other part: Devoted Grafkeeper
Related card: Departed Soulkeeper (Alchemy)
Departed Soulkeeper (Alchemy)
Devoted Grafkeeper (Alchemy)

Departed Soulkeeper (Alchemy)

Creature - Spirit
(Color indicator: Departed Soulkeeper (Alchemy) is white and blue)
Flying
If Departed Soulkeeper would be put into a graveyard from anywhere, exile it instead.
3/1
Card has other part: Devoted Grafkeeper (Alchemy)
Related card: Departed Soulkeeper
  • Innistrad: Midnight Hunt
Depraved Harvester
Desperate Farmer

Depraved Harvester

Creature - Human Knight
(Color indicator: Depraved Harvester is black)
Lifelink
Once he'd tasted that dark power, there was no turning back.
4/3
Card has other part: Desperate Farmer
Descend on the Prey

Descend on the Prey

Sorcery
Whenever a Minotaur attacks this turn, it gains first strike until end of turn and must be blocked this turn if able.
  • Battle the Horde
Desert

Desert

Land - Desert
{T}: Add {C}.
{T}: Desert deals 1 damage to target attacking creature. Activate only during the end of combat step.
"Only a fool goes out there unprepared. If the heat doesn't get you, the time alone with your thoughts likely will."
—Ertha Jo, frontier mentor
Related card: City in a Bottle
Desert of the Fervent

Desert of the Fervent

Land - Desert
Desert of the Fervent enters the battlefield tapped.
{T}: Add {R}.
Cycling {1}{R}
Desert of the Glorified

Desert of the Glorified

Land - Desert
Desert of the Glorified enters the battlefield tapped.
{T}: Add {B}.
Cycling {1}{B}
Desert of the Indomitable

Desert of the Indomitable

Land - Desert
Desert of the Indomitable enters the battlefield tapped.
{T}: Add {G}.
Cycling {1}{G}
Desert of the Mindful

Desert of the Mindful

Land - Desert
Desert of the Mindful enters the battlefield tapped.
{T}: Add {U}.
Cycling {1}{U}
Desert of the True

Desert of the True

Land - Desert
Desert of the True enters the battlefield tapped.
{T}: Add {W}.
Cycling {1}{W}
Deserted Beach

Deserted Beach

Land
Deserted Beach enters the battlefield tapped unless you control two or more other lands.
{T}: Add {W} or {U}.
Drownyard floods and unnatural frost made the once peaceful boardwalk deceptively treacherous.
Deserted Temple

Deserted Temple
(Weathertop)

Land
{T}: Add {C}.
{1}, {T}: Untap target land.
Amon Sûl they called it. It was burned and broken, and nothing remains of it now but a tumbled ring, like a rough crown on the old hill's head.
Desolate Lighthouse

Desolate Lighthouse

Land
{T}: Add {C}.
{1}{U}{R}, {T}: Draw a card, then discard a card.
A lonely sentinel facing gales, hurricanes, and tides of homicidal spirits.
Desolate Mire

Desolate Mire

Land
{1}, {T}: Add {W}{B}.
Silence, the poetry of a whispering wind, the centurial fall of tar on pale sand.
Detection Tower

Detection Tower

Land
{T}: Add {C}.
{1}, {T}: Until end of turn, your opponents and creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.
Its light exposes enemies and lays secrets bare.
Diamond City

Diamond City

Land
Diamond City enters the battlefield with a shield counter on it.
{T}: Add {C}.
{T}: Move a shield counter from Diamond City onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn.
Diamond Faerie Avatar

Diamond Faerie Avatar

Vanguard
{S}: Target creature you control gets +1/+1 until end of turn.
Hand size bonus: +0
Life bonus: +5
  • Magic Online Avatars
Diamond Valley

Diamond Valley

Land
{T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
Related card: City in a Bottle
Dictation Quillograph

Dictation Quillograph

Artifact - Contraption
Whenever you crank Dictation Quillograph, until end of turn, target creature gains "Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card."
  • Unstable
Dimir Aqueduct

Dimir Aqueduct

Land
Dimir Aqueduct enters the battlefield tapped.
When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand.
{T}: Add {U}{B}.
Dimir Guildgate

Dimir Guildgate

Land - Gate
Dimir Guildgate enters the battlefield tapped.
{T}: Add {U} or {B}.
"Every guild dreads infiltration. I should know—I've been a member of all of them."
—Lazav
Dining Room

Dining Room

Land
Dining Room enters the battlefield tapped.
{T}: Add {R} or {G}.
{4}, {T}: Investigate.
  • Ravnica: Clue Edition
Dinosaur Headdress
Paleontologist's Pick-Axe

Dinosaur Headdress

Artifact - Equipment
When Dinosaur Headdress enters the battlefield, attach it to target creature you control.
As Dinosaur Headdress becomes attached to a creature, choose an exiled creature card used to craft Dinosaur Headdress.
Equipped creature is a copy of the last chosen card.
Equip {2}
Card has other part: Paleontologist's Pick-Axe
  • The Lost Caverns of Ixalan Commander 16b 36b
Dire Blunderbuss
Dire Flail

Dire Blunderbuss

Artifact - Equipment
(Color indicator: Dire Blunderbuss is red)
Equipped creature gets +3/+0 and has "Whenever this creature attacks, you may sacrifice an artifact other than Dire Blunderbuss. When you do, this creature deals damage equal to its power to target creature."
Equip {1}
"Thought you were out of my skull-bashin' range, didn't you?"
Card has other part: Dire Flail