2174 cards found
Cresting Mosasaurus

Cresting Mosasaurus {6}{U}{U}

Creature - Dinosaur
Emerge {6}{U}
When Cresting Mosasaurus enters, if you cast it, return each non-Dinosaur creature to its owner's hand.
It preyed on anything it could sink its teeth into.
4/8
  • Jurassic World Collection 2 28
Crime

Crime {3}{W}{B}

Sorcery
Put target creature or enchantment card from an opponent's graveyard onto the battlefield under your control.
Card has other part: Punishment
Crop Rotation

Crop Rotation {G}

Instant
As an additional cost to cast this spell, sacrifice a land.
Search your library for a land card, put that card onto the battlefield, then shuffle.
"The end of my cycle draws near. Rise up, young sprouts, and take root in my place."
Crucible of Worlds

Crucible of Worlds {3}

Artifact
You may play lands from your graveyard.
Cruel Ultimatum

Cruel Ultimatum {U}{U}{B}{B}{B}{R}{R}

Sorcery
Target opponent sacrifices a creature of their choice, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life.
Rage on the Omenport Express! Cramped Dragon Takes Matter into Own Claws
Cruelclaw's Heist

Cruelclaw's Heist {B}{B}

Sorcery
Gift a card
Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If the gift was promised, you may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it.
  • Bloomburrow Promos 88p 88s
  • Bloomburrow 88 310
Crux of Fate

Crux of Fate {3}{B}{B}

Sorcery
Choose one —
• Destroy all Dragon creatures.
• Destroy all non-Dragon creatures.
"One brother fought for the sake of the Multiverse. The other for himself."
—The Elderspell Parable
Crypt Ghast

Crypt Ghast {3}{B}

Creature - Spirit
Extort
Whenever you tap a Swamp for mana, add an additional {B}.
The soul of a murderer from the old world, steeped for centuries in rot and malevolence.
2/2
Cryptic Command

Cryptic Command {1}{U}{U}{U}

Instant
Choose two —
• Counter target spell.
• Return target permanent to its owner's hand.
• Tap all creatures your opponents control.
• Draw a card.
Crystal Barricade

Crystal Barricade {1}{W}

Artifact Creature - Wall
Defender
You have hexproof.
Prevent all noncombat damage that would be dealt to other creatures you control.
Ikoria's crystals glow in the presence of monsters, making them valuable as both defensive fortifications and warning beacons.
0/4
Crystalline Giant

Crystalline Giant {3}
(Mechagodzilla, the Weapon)

Artifact Creature - Giant
At the beginning of combat on your turn, choose a kind of counter at random that Crystalline Giant doesn't have on it from among flying, first strike, deathtouch, hexproof, lifelink, menace, reach, trample, vigilance, and +1/+1. Put a counter of that kind on Crystalline Giant.
3/3
Cubwarden

Cubwarden {3}{W}

Creature - Cat
Mutate {2}{W}{W}
Lifelink
Whenever this creature mutates, create two 1/1 white Cat creature tokens with lifelink.
3/5
Cultivate

Cultivate {2}{G}

Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
All seeds share a common bond, calling to each other across infinity.
Curator of Destinies

Curator of Destinies {4}{U}{U}

Creature - Sphinx
This spell can't be countered.
Flying
When this creature enters, look at the top five cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
5/5
Curiosity

Curiosity {U}

Enchantment - Aura
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
"Valtry gasped. The strange new coral was not coral at all, but a fallen drywalker! But how did it get to the bottom of Loch Larent?"
—The Merfolk Who Walked
Related cards: Giant Secrets Keen Sense Stormkeld Curator
Cyberman Patrol

Cyberman Patrol {2}

Artifact Creature - Cyberman
Artifact creatures you control have afflict 3.
2/2
Cyclonic Rift

Cyclonic Rift {1}{U}

Instant
Return target nonland permanent you don't control to its owner's hand.
Overload {6}{U}
Cyclonus, Cybertronian Fighter
Cyclonus, the Saboteur

Cyclonus, Cybertronian Fighter

Legendary Artifact - Vehicle
(Color indicator: Cyclonus, Cybertronian Fighter is blue and black)
Living metal
Flying
Whenever Cyclonus deals combat damage to a player, convert it. If you do, there is an additional beginning phase after this phase.
5/5
Card has other part: Cyclonus, the Saboteur
  • Transformers 9b 23b
Cyclonus, the Saboteur
Cyclonus, Cybertronian Fighter

Cyclonus, the Saboteur {2}{U}{B}

Legendary Artifact Creature - Robot
More Than Meets the Eye {5}{U}{B}
Flying
Whenever Cyclonus deals combat damage to a player, it connives. Then if Cyclonus's power is 5 or greater, convert it.
2/5
Card has other part: Cyclonus, Cybertronian Fighter
  • Transformers 9a 23a
Dack Fayden

Dack Fayden {1}{U}{R}

Legendary Planeswalker - Dack
[+1]: Target player draws two cards, then discards two cards.
[–2]: Gain control of target artifact.
[–6]: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents."
Loyalty:
3
Dakkon, Shadow Slayer

Dakkon, Shadow Slayer {W}{U}{B}

Legendary Planeswalker - Dakkon
Dakkon, Shadow Slayer enters with a number of loyalty counters on him equal to the number of lands you control.
[+1]: Surveil 2.
[–3]: Exile target creature.
[–6]: You may put an artifact card from your hand or graveyard onto the battlefield.
Loyalty:
0
Dalek Squadron

Dalek Squadron {2}{B}

Artifact Creature - Dalek
Menace
Myriad
3/3
Damn

Damn {B}{B}

Sorcery
Destroy target creature. A creature destroyed this way can't be regenerated.
Overload {2}{W}{W}
As their bodies crumbled to ash, the cultists' terrible smiles only grew wider.
Damnation

Damnation {2}{B}{B}

Sorcery
Destroy all creatures. They can't be regenerated.
Bound to a single house, Valgavoth simply expanded its boundaries until it consumed the plane, turning a vibrant world into his playground of terror.
Related card: Wrath of God
Dance of Many

Dance of Many {U}{U}
(Dance Battle)

Enchantment
When Dance of Many enters, create a token that's a copy of target nontoken creature.
When Dance of Many leaves the battlefield, exile the token.
When the token leaves the battlefield, sacrifice Dance of Many.
At the beginning of your upkeep, sacrifice Dance of Many unless you pay {U}{U}.