4266 cards found
The Paradise Bird

The Paradise Bird {2}{G}

Legendary Creature - Bird
Flying
Other Birds you control get +1/+1.
{G}, {T}: Create a Birds of Paradise token.
If The Paradise Bird is your commander, your deck can include cards of any color identity.
1/1
  • Unknown Event
The Pit

The Pit

Plane - The Abyss
When you planeswalk to The Pit, each player creates their choice of a 3/3 white Angel creature token with flying or a 6/6 black Demon creature token with flying, trample, and "At the beginning of your upkeep, sacrifice another creature. If you can't, this token deals 6 damage to you."
Whenever chaos ensues, each player sacrifices a nonartifact creature of their choice.
  • March of the Machine Commander
The Powerful Dragon

The Powerful Dragon {3}{R}{R}

Legendary Creature - Dragon
Flying
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever one or more +1/+1 counters are put on a creature you control, exile the top card of your library. Until end of turn, you may play that card.
3/5
  • Unknown Event
The Princess Takes Flight

The Princess Takes Flight {2}{W}

Enchantment - Saga
I — Exile up to one target creature.
II — Target creature you control gets +2/+2 and gains flying until end of turn.
III — Return the exiled card to the battlefield under its owner's control.
  • Wilds of Eldraine
The Prydwen, Steel Flagship

The Prydwen, Steel Flagship {4}{W}{W}

Legendary Artifact - Vehicle
Flying
Whenever another nontoken artifact you control enters, create a 2/2 white Human Knight creature token with "This token gets +2/+2 as long as an artifact entered the battlefield under your control this turn."
Crew 2
6/6
The Raven Man

The Raven Man {1}{B}

Legendary Creature - Human Wizard
At the beginning of each end step, if a player discarded a card this turn, create a 1/1 black Bird creature token with flying and "This token can't block."
{3}{B}, {T}: Each opponent discards a card. Activate only as a sorcery.
2/1
The Raven's Warning

The Raven's Warning {1}{W}{U}

Enchantment - Saga
I — Create a 1/1 blue Bird creature token with flying. You gain 2 life.
II — Whenever one or more creatures you control with flying deal combat damage to a player this turn, look at that player's hand and draw a card.
III — You may put a card you own from outside the game on top of your library.
The Sixth Seraph

The Sixth Seraph {3}{W}{W}

Legendary Creature - Angel
Flying
Artifact spells you cast have demonstrate. (When you cast one, you may copy it. If you do, choose an opponent to also copy it. Copies become tokens.)
3/6
  • Unknown Event
The Speed Demon

The Speed Demon {3}{B}{B}

Legendary Creature - Demon
Flying, trample
Start your engines!
At the beginning of your end step, you draw X cards and lose X life, where X is your speed.
Caution is for those who falter.
5/5
The Superlatorium (a)

The Superlatorium (a)

Artifact - Attraction
Visit — An opponent chooses "the fastest," "the scariest," or "the weakest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize!
Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.
Attraction Lights: 2, 3, 6
  • Unfinity
The Superlatorium (b)

The Superlatorium (b)

Artifact - Attraction
Visit — An opponent chooses "the cutest," "the loudest," or "the strongest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize!
Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.
Attraction Lights: 2, 4, 6
  • Unfinity
The Superlatorium (c)

The Superlatorium (c)

Artifact - Attraction
Visit — An opponent chooses "the quietest," "the slowest," or "the ugliest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize
Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice this Attraction and open an Attraction.
Attraction Lights: 2, 5, 6
  • Unfinity
The Superlatorium (d)

The Superlatorium (d)

Artifact - Attraction
Visit — An opponent chooses "the cleanest," "the hungriest," or "the strangest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize!
Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.
Attraction Lights: 3, 4, 6
  • Unfinity
The Superlatorium (e)

The Superlatorium (e)

Artifact - Attraction
Visit — An opponent chooses "the friendliest," "the smartest," or "the wildest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize!
Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.
Attraction Lights: 3, 5, 6
  • Unfinity
The Superlatorium (f)

The Superlatorium (f)

Artifact - Attraction
Visit — An opponent chooses "the funniest," "the smelliest," or "the sturdiest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize!
Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.
Attraction Lights: 4, 5, 6
  • Unfinity
The Swarmweaver

The Swarmweaver {2}{B}{G}

Legendary Artifact Creature - Scarecrow
When The Swarmweaver enters, create two 1/1 black and green Insect creature tokens with flying.
Delirium — As long as there are four or more card types among cards in your graveyard, Insects and Spiders you control get +1/+1 and have deathtouch.
2/3
  • Duskmourn: House of Horror Promos 236p 236s
  • Duskmourn: House of Horror 236 301 363
The Unspeakable

The Unspeakable {6}{U}{U}{U}

Legendary Creature - Spirit
Flying, trample
Whenever The Unspeakable deals combat damage to a player, you may return target Arcane card from your graveyard to your hand.
It is madness that drives men to seek forbidden knowledge, and madness has given it form.
6/7
Related card: Sift Through Sands
The Ur-Dragon

The Ur-Dragon {4}{W}{U}{B}{R}{G}

Legendary Creature - Dragon Avatar
Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost {1} less to cast.
Flying
Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.
10/10
The Windy City

The Windy City

Plane - Chicago
When you planeswalk here and at the beginning of your upkeep, put a flying counter on target nontoken creature you control without flying.
Whenever chaos ensues, exile target creature with flying. For as long as it remains exiled, its owner may cast it by paying {2} rather than paying its mana cost.
When you planeswalk away from The Windy City, remove all flying counters from all creatures.
The Wise Mothman

The Wise Mothman {1}{B}{G}{U}

Legendary Creature - Insect Mutant
Flying
Whenever The Wise Mothman enters or attacks, each player gets a rad counter.
Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way.
3/3
The Zephyr Maze

The Zephyr Maze

Plane - Kyneth
Creatures with flying get +2/+0.
Creatures without flying get -2/-0.
Whenever chaos ensues, target creature gains flying until end of turn.
Themberchaud

Themberchaud {4}{R}{R}{R}

Legendary Creature - Dragon
Trample
When Themberchaud enters, he deals X damage to each other creature without flying and each player, where X is the number of Mountains you control.
You may exert Themberchaud as he attacks. When you do, he gains flying until end of turn.
5/5
There and Back Again

There and Back Again {3}{R}{R}

Enchantment - Saga
I — Up to one target creature can't block for as long as you control this Saga. The Ring tempts you.
II — Search your library for a Mountain card, put it onto the battlefield, then shuffle.
III — Create Smaug, a legendary 6/6 red Dragon creature token with flying, haste, and "When Smaug dies, create fourteen Treasure tokens."
Related cards: The Ring The Ring Tempts You
Thermal Glider

Thermal Glider {2}{W}

Creature - Human Rebel
Flying, protection from red
"The Mercadians are too busy looking down on us to see us coming."
—Cho-Arrim rebel
2/1
  • Mercadian Masques
Thermal Navigator

Thermal Navigator {3}

Artifact Creature - Construct
Sacrifice an artifact: This creature gains flying until end of turn.
It takes off with a roar of superheated wind, startling wild pterons as they survey the ground below.
2/2
  • Fifth Dawn