6948 cards found
Mardu Blazebringer

Mardu Blazebringer {2}{R}

Creature - Ogre Warrior
When Mardu Blazebringer attacks or blocks, sacrifice it at end of combat.
4/4
  • Khans of Tarkir 115 115y
Mardu Hateblade

Mardu Hateblade {W}

Creature - Human Warrior
{B}: Mardu Hateblade gains deathtouch until end of turn.
1/1
  • Khans of Tarkir 16 16y
Mardu Outrider

Mardu Outrider {1}{B}{B}

Creature - Orc Warrior
As an additional cost to cast this spell, discard a card.
5/5
  • Arena Beginner Set
Mardu Shadowspear

Mardu Shadowspear {B}

Creature - Human Warrior
Whenever Mardu Shadowspear attacks, each opponent loses 1 life.
Dash {1}{B}
1/1
Marhault Elsdragon

Marhault Elsdragon {3}{R}{R}{G}

Legendary Creature - Elf Warrior
Rampage 1
Marhault Elsdragon follows a strict philosophy, never letting emotions cloud his thoughts. No chance observer could imagine the rage in his heart.
4/6
Marionette Master

Marionette Master {4}{B}{B}

Creature - Human Artificer
Fabricate 3
Whenever an artifact you control is put into a graveyard from the battlefield, target opponent loses life equal to Marionette Master's power.
1/3
Marisi's Twinclaws

Marisi's Twinclaws {2}{R/W}{G}

Creature - Cat Warrior
Double strike
"Looks like we're completely outnumbered."
"Lucky for us. I thought we'd be bored."
2/4
Marit Lage's Slumber

Marit Lage's Slumber {1}{U}

Legendary Snow Enchantment
Whenever Marit Lage's Slumber or another snow permanent enters the battlefield under your control, scry 1.
At the beginning of your upkeep, if you control ten or more snow permanents, sacrifice Marit Lage's Slumber. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
Marjhan

Marjhan {5}{U}{U}

Creature - Serpent
Marjhan doesn't untap during your untap step.
{U}{U}, Sacrifice a creature: Untap Marjhan. Activate only during your upkeep.
Marjhan can't attack unless defending player controls an Island.
{U}{U}: Marjhan gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying.
When you control no Islands, sacrifice Marjhan.
8/8
Related card: Apocalypse Chime
Market

Market {2}{U}

Sorcery
Aftermath
Draw two cards, then discard two cards.
Card has other part: Farm
Markov Crusader

Markov Crusader {4}{B}

Creature - Vampire Knight
Lifelink
Markov Crusader has haste as long as you control another Vampire.
4/3
Markov Dreadknight

Markov Dreadknight {3}{B}{B}

Creature - Vampire Knight
Flying
{2}{B}, Discard a card: Put two +1/+1 counters on Markov Dreadknight.
The destruction of Markov Manor made the surviving members of the bloodline more dangerous.
3/3
Markov Enforcer

Markov Enforcer {4}{R}{R}

Creature - Vampire Soldier
Whenever Markov Enforcer or another Vampire enters the battlefield under your control, Markov Enforcer fights up to one target creature an opponent controls.
Whenever a creature dealt damage by Markov Enforcer this turn dies, create a Blood token.
6/6
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Maro Avatar

Maro Avatar

Vanguard
Tap an untapped creature you control, Discard a card: Target creature you control gets +X/+X until end of turn, where X is the number of cards in your hand.
Hand size bonus: +2
Life bonus: -7
  • Magic Online Avatars
Marrow-Gnawer

Marrow-Gnawer {3}{B}{B}

Legendary Creature - Rat Rogue
All Rats have fear.
{T}, Sacrifice a Rat: Create X 1/1 black Rat creature tokens, where X is the number of Rats you control.
2/3
Marsh Flats

Marsh Flats

Land
{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Marshland Bloodcaster

Marshland Bloodcaster {4}{B}

Creature - Vampire Warlock
Flying
{1}{B}, {T}: Rather than pay the mana cost of the next spell you cast this turn, you may pay life equal to that spell's mana value.
3/5
Martyr's Bond

Martyr's Bond {4}{W}{W}

Enchantment
Whenever Martyr's Bond or another nonland permanent you control is put into a graveyard from the battlefield, each opponent sacrifices a permanent that shares a card type with it.
Martyr's Cry

Martyr's Cry {W}{W}

Sorcery
Exile all white creatures. For each creature exiled this way, its controller draws a card.
"It is only fitting that one such as I should die in pursuit of knowledge."
—Vervamon the Elder
Martyrs of Korlis

Martyrs of Korlis {3}{W}{W}

Creature - Human
As long as Martyrs of Korlis is untapped, all damage that would be dealt to you by artifacts is dealt to Martyrs of Korlis instead.
1/6
Related card: Golgothian Sylex
Marwyn's Kindred

Marwyn's Kindred {X}{2}{G}{G}

Sorcery
Conjure a card named Marwyn, the Nurturer and X cards named Llanowar Elves onto the battlefield.
Related cards: Llanowar Elves Marwyn, the Nurturer X
  • Alchemy: Dominaria
Mascot Exhibition

Mascot Exhibition {7}

Sorcery - Lesson
Create a 2/1 white and black Inkling creature token with flying, a 3/2 red and white Spirit creature token, and a 4/4 blue and red Elemental creature token.
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Mask of Griselbrand

Mask of Griselbrand {1}{B}{B}

Legendary Artifact - Equipment
Equipped creature has flying and lifelink.
Whenever equipped creature dies, you may pay X life, where X is its power. If you do, draw X cards.
Equip {3}
Masked Bandits (Alchemy)

Masked Bandits (Alchemy) {3}{B}{R}{G}

Creature - Raccoon Rogue
Vigilance
Menace
{1}, Exile Masked Bandits from your hand: Target land gains "{T}: Add {B}, {R}, or {G}" until Masked Bandits is cast from exile. You may cast Masked Bandits for as long as it remains exiled.
5/6
Related card: Masked Bandits
  • Streets of New Capenna
Maskwood Nexus

Maskwood Nexus {4}

Artifact
Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
{3}, {T}: Create a 2/2 blue Shapeshifter creature token with changeling.