Flash First strike, protection from God creatures When Sigrid, God-Favored enters, exile up to one target attacking or blocking creature until Sigrid leaves the battlefield.
On the fourth day they passed through a forest of immense stacked stones. Althemone, youngest of the companions, called these pillars the work of a god, but the Champion knew better. She quickened her pace. —The Theriad
Put a +1/+1 counter on each creature you control. Adamant — If at least three white mana was spent to cast this spell, creatures you control gain vigilance until end of turn.
Tempered by fire and united in virtue, the knights of Ardenvale fight with a single, unbreakable will.
Flying, vigilance Silverwing Squadron's power and toughness are each equal to the number of creatures you control. Whenever Silverwing Squadron attacks, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you have.
As the muscle cords of the creature twitched, Hanna saw an unsettling unanimity in the others' rippling flesh. She didn't know what it meant, but she urged Sisay to keep the ship at a safe distance.
Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.
Not even a threat to the entire Multiverse could persuade them to put aside their feud.