4386 cards found
Sphere of Truth

Sphere of Truth {3}{W}

Enchantment
If a white source would deal damage to you, prevent 2 of that damage.
Truth tempers fanaticism.
  • Odyssey
Sphinx's Decree

Sphinx's Decree {1}{W}

Sorcery
Each opponent can't cast instant or sorcery spells during that player's next turn.
"Be still."
—Azor
Spirit Bonds

Spirit Bonds {1}{W}

Enchantment
Whenever a nontoken creature enters the battlefield under your control, you may pay {W}. If you do, create a 1/1 white Spirit creature token with flying.
{1}{W}, Sacrifice a Spirit: Target non-Spirit creature gains indestructible until end of turn.
Designed by Justin Gary
  • Magic 2015
Spirit Cairn

Spirit Cairn {2}{W}

Enchantment
Whenever a player discards a card, you may pay {W}. If you do, create a 1/1 white Spirit creature token with flying.
The most beautiful souls shine even in death.
Spirit Flare

Spirit Flare {3}{W}

Instant
Tap target untapped creature you control. If you do, it deals damage equal to its power to target attacking or blocking creature an opponent controls.
Flashback—{1}{W}, Pay 3 life.
  • Torment
Spirit Link

Spirit Link {W}

Enchantment - Aura
Enchant creature
Whenever enchanted creature deals damage, you gain that much life.
Related card: Vampiric Link
Spirit Loop

Spirit Loop {1}{W}

Enchantment - Aura
Enchant creature you control
Whenever enchanted creature deals damage, you gain that much life.
When Spirit Loop is put into a graveyard from the battlefield, return Spirit Loop to its owner's hand.
  • Time Spiral
Spirit Mantle

Spirit Mantle {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has protection from creatures.
The shield of unimpeachable purity is as strong as any wrought on the anvil.
Spirit Mirror

Spirit Mirror {2}{W}{W}

Enchantment
At the beginning of your upkeep, if there are no Reflection tokens on the battlefield, create a 2/2 white Reflection creature token.
{0}: Destroy target Reflection.
Spirit Weaver

Spirit Weaver {1}{W}

Creature - Human Wizard
{2}: Target green or blue creature gets +0/+1 until end of turn.
"Let my hope be your shield."
2/1
Spirit en-Dal

Spirit en-Dal {2}{W}

Creature - Spirit
Shadow
Forecast — {1}{W}, Reveal Spirit en-Dal from your hand: Target creature gains shadow until end of turn.
2/1
  • Future Sight
Spirit en-Kor

Spirit en-Kor {3}{W}

Creature - Kor Spirit
Flying
{0}: The next 1 damage that would be dealt to Spirit en-Kor this turn is dealt to target creature you control instead.
Death free throat from thirst, mouth from speech, feet from earth.
—Kor requiem
2/2
Spirit of Resistance

Spirit of Resistance {2}{W}

Enchantment
As long as you control a permanent of each color, prevent all damage that would be dealt to you.
"Our victory must come from all of Dominaria, or it will not come."
—Urza
  • Invasion
Spirit of the Hearth

Spirit of the Hearth {4}{W}{W}

Creature - Cat Spirit
Flying
You have hexproof.
Thieves know that a snarl in the night means, "Rob another house."
4/5
Spirit of the Labyrinth

Spirit of the Labyrinth {1}{W}

Enchantment Creature - Spirit
Each player can't draw more than one card each turn.
Students at the Dekatia Academy learn that being sent to study with her is a lesson in itself.
3/1
Spirit of the Spires

Spirit of the Spires {3}{W}

Creature - Spirit
Flying
Other creatures you control with flying get +0/+1.
She breathes fair winds to tired griffins and lifts songbirds beyond the reach of stalking cats.
2/4
  • Ravnica Allegiance
Spirited Companion

Spirited Companion {1}{W}

Enchantment Creature - Dog
When Spirited Companion enters the battlefield, draw a card.
She formed a friendship with several playful spirits, and soon "the pack" was known as the source of much mischief in Eiganjo.
1/1
Spiritual Asylum

Spiritual Asylum {2}{W}{W}

Enchantment
Creatures and lands you control have shroud.
When a creature you control attacks, sacrifice Spiritual Asylum.
Trapped in safety is still trapped.
  • Nemesis
Spiritual Focus

Spiritual Focus {1}{W}

Enchantment
Whenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card.
  • Mercadian Masques
Spiritual Guardian

Spiritual Guardian {3}{W}{W}

Creature - Spirit
When Spiritual Guardian enters the battlefield, you gain 4 life.
Hope is born within.
3/4
Spiritual Sanctuary

Spiritual Sanctuary {2}{W}{W}

Enchantment
At the beginning of each player's upkeep, if that player controls a Plains, they gain 1 life.
  • Legends
Spiritual Visit

Spiritual Visit {W}

Instant - Arcane
Create a 1/1 colorless Spirit creature token.
Splice onto Arcane {W}
  • Saviors of Kamigawa
Spiritualize

Spiritualize {2}{W}

Instant
Until end of turn, whenever target creature deals damage, you gain that much life.
Draw a card.
"There is purity in all things. Even hatred."
—Lieutenant Kirtar
  • Odyssey
Splendor Mare

Splendor Mare {2}{W}

Creature - Elk Unicorn
Lifelink
Cycling {1}{W}
When you cycle Splendor Mare, put a lifelink counter on target creature you control.
3/3
  • Ikoria: Lair of Behemoths
Splicer's Skill

Splicer's Skill {2}{W}

Sorcery
Create a 3/3 colorless Phyrexian Golem artifact creature token.
Splice onto instant or sorcery {3}{W}