9715 cards found
Goldenglow Moth

Goldenglow Moth {W}

Creature - Insect
Flying
Whenever Goldenglow Moth blocks, you may gain 4 life.
Ordinary moths follow it, drawn to its light.
0/1
Goldmeadow Harrier

Goldmeadow Harrier {W}

Creature - Kithkin Soldier
{W}, {T}: Tap target creature.
"It's a proven fact that sling-stones from the dawn side of the riverbank sail the farthest and truest."
—Deagan, cenn of Burrenton
1/1
Related card: Goldmeadow Lookout
Goldnight Castigator

Goldnight Castigator {2}{R}{R}

Creature - Angel
Flying, haste
If a source would deal damage to you, it deals double that damage to you instead.
If a source would deal damage to Goldnight Castigator, it deals double that damage to Goldnight Castigator instead.
4/9
Goldnight Commander

Goldnight Commander {3}{W}

Creature - Human Cleric Soldier
Whenever another creature you control enters, creatures you control get +1/+1 until end of turn.
"One faith, but many hands in victory."
2/2
Goldspan Dragon

Goldspan Dragon {3}{R}{R}

Creature - Dragon
Flying, haste
Whenever Goldspan Dragon attacks or becomes the target of a spell, create a Treasure token.
Treasures you control have "{T}, Sacrifice this artifact: Add two mana of any one color."
Dungeons & Dragons Set 1: Basic Rules, "Red Box" (1983)
4/4
Goldvein Hydra

Goldvein Hydra {X}{G}

Creature - Hydra
Vigilance, trample, haste
Goldvein Hydra enters with X +1/+1 counters on it.
When Goldvein Hydra dies, create a number of tapped Treasure tokens equal to its power.
The key is to slay it before it sprouts so many heads that your fear outpaces your greed.
0/0
  • Outlaws of Thunder Junction Promos 167p 167s
  • Outlaws of Thunder Junction 167 341
Goldvein Pick

Goldvein Pick {2}

Artifact - Equipment
Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a player, create a Treasure token.
Equip {1}
Related card: Arms Scavenger
Golem's Heart

Golem's Heart {2}

Artifact
Whenever a player casts an artifact spell, you may gain 1 life.
The heart of a golem gives life to more than just the iron husk around it.
Golgari Charm

Golgari Charm {B}{G}

Instant
Choose one —
• All creatures get -1/-1 until end of turn.
• Destroy target enchantment.
• Regenerate each creature you control.
"Let the rest of Ravnica sneer. One way or another, they all end up in the undercity."
—Jarad
Golgari Grave-Troll

Golgari Grave-Troll {4}{G}

Creature - Troll Skeleton
Golgari Grave-Troll enters with a +1/+1 counter on it for each creature card in your graveyard.
{1}, Remove a +1/+1 counter from Golgari Grave-Troll: Regenerate Golgari Grave-Troll.
Dredge 6
0/0
Golgari Rot Farm

Golgari Rot Farm

Land
Golgari Rot Farm enters tapped.
When Golgari Rot Farm enters, return a land you control to its owner's hand.
{T}: Add {B}{G}.
Golgari Signet

Golgari Signet {2}

Artifact
{1}, {T}: Add {B}{G}.
Related card: Relics of the Rubblebelt
Golgari Thug

Golgari Thug {1}{B}

Creature - Human Warrior
When Golgari Thug dies, put target creature card from your graveyard on top of your library.
Dredge 4
1/1
Golos, Tireless Pilgrim

Golos, Tireless Pilgrim {5}

Legendary Artifact Creature - Scout
When Golos, Tireless Pilgrim enters, you may search your library for a land card, put that card onto the battlefield tapped, then shuffle.
{2}{W}{U}{B}{R}{G}: Exile the top three cards of your library. You may play them this turn without paying their mana costs.
3/5
Gone

Gone {2}{R}

Instant
Return target creature you don't control to its owner's hand.
Card has other part: Dead
Gone Missing

Gone Missing {4}{U}

Sorcery
Put target permanent on top of its owner's library.
Investigate.
"Sometimes it's best for the lost to stay lost."
—Herzag, mayor of Havengul
Gonti's Aether Heart

Gonti's Aether Heart {6}

Legendary Artifact
Whenever Gonti's Aether Heart or another artifact you control enters, you get {E}{E}.
Pay eight {E}, Exile Gonti's Aether Heart: Take an extra turn after this one.
Despite the magic that sustains Gonti's life, the crime lord is often described as heartless.
Gonti, Lord of Luxury

Gonti, Lord of Luxury {2}{B}{B}

Legendary Creature - Aetherborn Rogue
Deathtouch
When Gonti, Lord of Luxury enters, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
2/3
Good-Fortune Unicorn

Good-Fortune Unicorn {1}{G}{W}

Creature - Unicorn
Whenever another creature you control enters, put a +1/+1 counter on that creature.
To glimpse a unicorn is a boon. To befriend one, a blessing.
2/2
Gor Muldrak, Amphinologist

Gor Muldrak, Amphinologist {1}{G}{U}

Legendary Creature - Human Scout
You and permanents you control have protection from Salamanders.
At the beginning of your end step, each player who controls the fewest creatures creates a 4/3 blue Salamander Warrior creature token.
3/2
  • Magic Online Promos
  • Commander Legends 277 597
Gore Swine

Gore Swine {2}{R}

Creature - Boar
"The Mardu are like the gore swine. We are wild, hunt in packs, and rarely clean the blood from our blades."
—Vallash, Mardu warrior
4/1
Goreclaw, Terror of Qal Sisma

Goreclaw, Terror of Qal Sisma {3}{G}

Legendary Creature - Bear
Creature spells you cast with power 4 or greater cost {2} less to cast.
Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.
4/3
Gorehorn Minotaurs

Gorehorn Minotaurs {2}{R}{R}

Creature - Minotaur Warrior
Bloodthirst 2
Some of the eleven minotaur clans of Mirtiin are expert crafters and learned philosophers. Others just like to hit stuff.
3/3
Gorgon Flail

Gorgon Flail {2}

Artifact - Equipment
Equipped creature gets +1/+1 and has deathtouch.
Equip {2}
Gorilla Shaman

Gorilla Shaman {R}

Creature - Ape Shaman
{X}{X}{1}: Destroy target noncreature artifact with mana value X.
"Frankly, destruction is best left to professionals."
—Jaya Ballard, task mage
1/1