4335 cards found
Skyhunter Skirmisher

Skyhunter Skirmisher {1}{W}{W}

Creature - Cat Knight
Flying, double strike
1/1
Skyhunter Strike Force

Skyhunter Strike Force {2}{W}

Creature - Cat Knight
Flying
Melee
Lieutenant — As long as you control your commander, other creatures you control have melee.
2/2
  • The List
  • Phyrexia: All Will Be One Commander 21 31
Skyline Savior

Skyline Savior {1}{W}{W}

Creature - Angel
Flying
When Skyline Savior enters the battlefield, return a permanent you control to its owner's hand. If it's a non-Angel creature card, it perpetually gets +1/+1, gains flying, and becomes an Angel in addition to its other types.
3/4
  • Alchemy: New Capenna
Skyline Scout

Skyline Scout {1}{W}

Creature - Human Scout
Whenever Skyline Scout attacks, you may pay {1}{W}. If you do, it gains flying until end of turn.
"Sometimes an angel passes by and gives me a little nod, like, 'You're a daring one!' That always makes my day."
2/1
  • Guilds of Ravnica
Skymarcher Aspirant

Skymarcher Aspirant {W}

Creature - Vampire Soldier
Ascend
Skymarcher Aspirant has flying as long as you have the city's blessing.
"I was born to glory."
2/1
Skyrider Trainee

Skyrider Trainee {4}{W}

Creature - Human Soldier
Skyrider Trainee has flying as long as it's enchanted.
"Of course I plan on going up. Kang here is the most trusted 'fin on the squad. Afraid? Me? No, I'm just . . . waiting for the right wind conditions."
3/3
  • Guildpact
Skyshroud Falcon

Skyshroud Falcon {1}{W}

Creature - Bird
Flying, vigilance
The earliest mystics believed that the falcon slit the sky to let the light break through.
1/1
Skyspear Cavalry

Skyspear Cavalry {3}{W}{W}

Creature - Human Soldier
Flying
Double strike
Pray her spear reaches you first. Her griffin is less kind.
2/2
Skystreamer

Skystreamer {4}{W}

Creature - Griffin
Assist
Flying
When Skystreamer enters the battlefield, target player gains 4 life.
Victories at Valor's Reach are broadcast via griffins in the sky above.
3/2
  • Battlebond
Skyswirl Harrier

Skyswirl Harrier {4}{W}

Creature - Bird
Flying
The great birds dive through the sky, wings skimming the aether streams, to fall upon their unsuspecting prey.
3/4
  • Kaladesh
Skywhaler's Shot

Skywhaler's Shot {2}{W}

Instant
Destroy target creature with power 3 or greater. Scry 1.
In the moment of truth, it is as though time stands still, and the whale waits, suspended in the sky.
Slash of Talons

Slash of Talons {W}

Instant
Slash of Talons deals 2 damage to target attacking or blocking creature.
"The amber sun smokes with fury, gazing on foes that gather like ants invading our home. We are ready! Blade and claw strike as one."
—Huatli
Slash the Ranks

Slash the Ranks {3}{W}{W}

Sorcery
Destroy all creatures and planeswalkers except for commanders.
The generals each surveyed their devastated forces. Then, slowly, they turned to each other and raised their swords.
Slaughter the Strong

Slaughter the Strong {1}{W}{W}

Sorcery
Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.
"Cut the beasts out from under them and their strength is nothing."
—Vona of Iedo, Butcher of Magan
Slayer of the Wicked

Slayer of the Wicked {3}{W}

Creature - Human Soldier
When Slayer of the Wicked enters the battlefield, you may destroy target Vampire, Werewolf, or Zombie.
You don't want to see his trophy room.
3/2
Slayer's Bounty

Slayer's Bounty {W}

Legendary Artifact - Clue
When Slayer's Bounty enters the battlefield, look at the creature cards in target opponent's hand.
Whenever you sacrifice Slayer's Bounty or another Clue, draft a card from Slayer's Bounty's spellbook.
{2}, Sacrifice Slayer's Bounty: Draw a card.
Related cards: Bound in Gold Bounty Agent Bring to Trial Collar the Culprit Compulsory Rest Expel Fairgrounds Warden Glass Casket Iron Verdict Luminous Bonds Outflank Raise the Alarm Reprobation Seal Away Summary Judgment
  • Alchemy: Innistrad
Sleuth Instructor

Sleuth Instructor {1}{W}

Creature - Elephant Detective
Disguise {1}{W}
Whenever Sleuth Instructor or another permanent you control is turned face up, seek a non-Elephant creature card with mana value 3 or less and cloak it. This ability triggers only once.
3/2
  • Alchemy: Murders at Karlov Manor
Slip On the Ring

Slip On the Ring {1}{W}

Instant
Exile target creature you own, then return it to the battlefield under your control. The Ring tempts you.
Related cards: The Ring The Ring Tempts You
Slith Ascendant

Slith Ascendant {1}{W}{W}

Creature - Slith
Flying
Whenever Slith Ascendant deals combat damage to a player, put a +1/+1 counter on it.
Instinctively drawn to the light of its "mother-sun," each slith follows that sun's path around Mirrodin.
1/1
Slumbering Keepguard

Slumbering Keepguard {W}

Creature - Human Knight
Whenever an enchantment enters the battlefield under your control, scry 1.
{2}{W}: Slumbering Keepguard gets +1/+1 until end of turn for each enchantment you control.
Dreams of a realm united gave him strength even in sleep.
1/1
  • Wilds of Eldraine
Smite

Smite {W}

Instant
Destroy target blocked creature.
"Sure, today of all days, he asked to borrow my boots!"
—Darijo, Ivy Street ruffian
Smite the Monstrous

Smite the Monstrous {3}{W}

Instant
Destroy target creature with power 4 or greater.
"Darkness always flees from the light, and I am the breaking dawn."
—Kordain, luminarch of Kabira
Smothering Tithe

Smothering Tithe {3}{W}

Enchantment
Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token.
"I await your donation."
—Dasha, Orzhov priest
Smuggler's Share

Smuggler's Share {2}{W}

Enchantment
At the beginning of each end step, draw a card for each opponent who drew two or more cards this turn, then create a Treasure token for each opponent who had two or more lands enter the battlefield under their control this turn.
One way or another, everyone gets paid what they're owed.
Snare Tactician

Snare Tactician {2}{W}

Creature - Human Soldier
Whenever you cycle a card, tap target creature an opponent controls.
"Our volleys don't aim to kill. Impair them and the ground will do the rest."
—Alux, Skysail defender
2/3
  • Ikoria: Lair of Behemoths