2092 cards found
Cover the Spot

Cover the Spot

Artifact - Attraction
Visit — Drop three cards you own from outside the game one at a time onto the playing area from a height of at least one foot (about 0.3 meters). If those cards completely cover Cover the Spot, claim the prize!
Prize — You get {TK}{TK}{TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Cover the Spot, then open an Attraction.
Attraction Lights: 2, 3, 4, 6
Covetous Geist
Covert Cutpurse

Covetous Geist

Creature - Spirit Rogue
(Color indicator: Covetous Geist is black)
Flying, deathtouch
If Covetous Geist would be put into a graveyard from anywhere, exile it instead.
"It has no need of wealth in the afterlife. It steals and kills purely for its own spiteful amusement."
—Kaya
2/2
Card has other part: Covert Cutpurse
Crackling Falls
Rush of Inspiration

Crackling Falls

Land
Crackling Falls enters tapped.
{T}: Add {U} or {R}.
In the wilds beyond Ghirapur, raw magical energy permeates the landscape.
Card has other part: Rush of Inspiration
  • Modern Horizons 3
Cradle of the Accursed

Cradle of the Accursed

Land - Desert
{T}: Add {C}.
{3}, {T}, Sacrifice Cradle of the Accursed: Create a 2/2 black Zombie creature token. Activate only as a sorcery.
Many such monuments dot the wasteland known as Ifnir.
  • Amonkhet
Cragcrown Pathway
Timbercrown Pathway

Cragcrown Pathway

Land
{T}: Add {R}.
"The greatest danger on the path is a failure of nerve."
—Enwor, Sea Gate Expeditionary House
Card has other part: Timbercrown Pathway
Crashing Footfalls

Crashing Footfalls

Sorcery
(Color indicator: Crashing Footfalls is green)
Suspend 4—{G}
Create two 4/4 green Rhino creature tokens with trample.
Crawling Barrens

Crawling Barrens

Land
{T}: Add {C}.
{4}: Put two +1/+1 counters on this land. Then you may have it become a 0/0 Elemental creature until end of turn. It's still a land.
Zendikar is restless.
Creeping Inn
Hostile Hostel

Creeping Inn

Artifact Creature - Horror Construct
(Color indicator: Creeping Inn is black)
Whenever Creeping Inn attacks, you may exile a creature card from your graveyard. If you do, each opponent loses X life and you gain X life, where X is the number of creature cards exiled with Creeping Inn.
{4}: Creeping Inn phases out.
3/7
Card has other part: Hostile Hostel
Creeping Tar Pit

Creeping Tar Pit

Land
Creeping Tar Pit enters tapped.
{T}: Add {U} or {B}.
{1}{U}{B}: Creeping Tar Pit becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land.
Creosote Heath

Creosote Heath

Land - Desert
Creosote Heath enters tapped.
When Creosote Heath enters, it deals 1 damage to target opponent.
{T}: Add {G} or {W}.
"The sunsets in Spinegully sure make the soul question why we bother with cities."
—Pioneer journal of Big Ralph
  • Outlaws of Thunder Junction
Crosis's Catacombs

Crosis's Catacombs

Land - Lair
When Crosis's Catacombs enters, sacrifice it unless you return a non-Lair land you control to its owner's hand.
{T}: Add {U}, {B}, or {R}.
Crovax

Crovax

Vanguard
Whenever a creature you control deals damage to a creature or player, you gain 1 life.
How does one escape a curse? For Crovax, a wealthy noble, the answer may lie in joining the crew of the Weatherlight as they seek to rescue their abducted captain Sisay. Secretly, he hopes in his journeys to find Selenia, the angelic being who abandoned him and his family years ago.
Hand size bonus: +2
Life bonus: +0
  • Vanguard Series
Crucible of the Spirit Dragon

Crucible of the Spirit Dragon

Land
{T}: Add {C}.
{1}, {T}: Put a storage counter on Crucible of the Spirit Dragon.
{T}, Remove X storage counters from Crucible of the Spirit Dragon: Add X mana in any combination of colors. Spend this mana only to cast Dragon spells or activate abilities of Dragons.
Crumbling Necropolis

Crumbling Necropolis

Land
Crumbling Necropolis enters tapped.
{T}: Add {U}, {B}, or {R}.
"They say the ruins of Sedraxis were once a shining capital in Vithia. Now it is a blight, a place to be avoided by the living."
—Olcot, Rider of Joffik
Crumbling Vestige

Crumbling Vestige

Land
Crumbling Vestige enters tapped.
When Crumbling Vestige enters, add one mana of any color.
{T}: Add {C}.
Crypt of Agadeem

Crypt of Agadeem

Land
Crypt of Agadeem enters tapped.
{T}: Add {B}.
{2}, {T}: Add {B} for each black creature card in your graveyard.
Crypt of the Eternals

Crypt of the Eternals

Land
When Crypt of the Eternals enters, you gain 1 life.
{T}: Add {C}.
{1}, {T}: Add {U}, {B}, or {R}.
The dead entered as worthy. They exited as Eternals.
Cryptic Caves

Cryptic Caves

Land
{T}: Add {C}.
{1}, {T}, Sacrifice this land: Draw a card. Activate only if you control five or more lands.
Only when you've given up the search will the caves yield their secrets.
Cryptic Spires

Cryptic Spires

Land
As you create your deck, circle two of the colors below.
Cryptic Spires enters tapped.
{T}: Add one mana of either of the circled colors.
Crystal Grotto

Crystal Grotto

Land
When Crystal Grotto enters, scry 1.
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
What little light filters down through frost and fathoms is refracted into a million rainbow shards.
Crystal Quarry

Crystal Quarry

Land
{T}: Add {C}.
{5}, {T}: Add {W}{U}{B}{R}{G}.
"How tragic that greed eclipses beauty."
—Seton, centaur druid
Crystal Vein

Crystal Vein

Land
{T}: Add {C}.
{T}, Sacrifice Crystal Vein: Add {C}{C}.
Cursed Firebreathing Yogurt

Cursed Firebreathing Yogurt

Stickers
{TK}{TK} — Prowess, prowess
{TK}{TK}{TK}{TK}{TK}{2}, {T}: This permanent deals 2 damage to any target.
{TK}{TK} — 4/2
{TK}{TK}{TK}{TK} — 4/8
  • Unfinity Sticker Sheets
Cyclonus, Cybertronian Fighter
Cyclonus, the Saboteur

Cyclonus, Cybertronian Fighter

Legendary Artifact - Vehicle
(Color indicator: Cyclonus, Cybertronian Fighter is blue and black)
Living metal
Flying
Whenever Cyclonus deals combat damage to a player, convert it. If you do, there is an additional beginning phase after this phase.
5/5
Card has other part: Cyclonus, the Saboteur
  • Transformers 9b 23b
Dakkon Blackblade Avatar

Dakkon Blackblade Avatar

Vanguard
You may play any colored card from your hand as a copy of a basic land card chosen at random that can produce mana of one of the card's colors.
Hand size bonus: +1
Life bonus: +0
  • Magic Online Avatars