9386 cards found
Arid Mesa

Arid Mesa

Land
{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Arm with Aether

Arm with Aether {2}{U}

Sorcery
Until end of turn, creatures you control gain "Whenever this creature deals damage to an opponent, you may return target creature that player controls to its owner's hand."
"Anything we can do to hurt the Phyrexian invaders is worth dying for."
  • New Phyrexia
Armada Wurm

Armada Wurm {2}{G}{G}{W}{W}

Creature - Wurm
Trample
When Armada Wurm enters, create a 5/5 green Wurm creature token with trample.
No one in the Conclave acts alone.
5/5
Armadillo Cloak

Armadillo Cloak {1}{G}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has trample.
Whenever enchanted creature deals damage, you gain that much life.
Armageddon

Armageddon {3}{W}

Sorcery
Destroy all lands.
"'O miserable of happy! Is this the end
Of this new glorious world... ?'"
—John Milton, Paradise Lost
Armament Master

Armament Master {W}{W}

Creature - Kor Soldier
Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master.
"We prepare for the known with daggers, rations, rope, and pitons. But we also prepare for the unknown with billycat tails, pikku roots, hedron chips . . ."
2/2
  • Zendikar
Armament of Nyx

Armament of Nyx {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature has double strike as long as it's an enchantment. Otherwise, prevent all damage that would be dealt by enchanted creature.
  • Journey into Nyx
Armed

Armed {1}{R}

Sorcery
Target creature gets +1/+1 and gains double strike until end of turn.
Fuse
Card has other part: Dangerous
Armed Response

Armed Response {2}{W}

Instant
Armed Response deals damage to target attacking creature equal to the number of Equipment you control.
Raksha watched as the goblins continued to pour onto the Razor Fields. "They just don't know when to stop, do they?"
  • Fifth Dawn
Armillary Sphere

Armillary Sphere {2}

Artifact
{2}, {T}, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
The mysterious purpose of two of the rings had eluded Esper mages—until now.
Armor Sliver

Armor Sliver {2}{W}

Creature - Sliver
All Sliver creatures have "{2}: This creature gets +0/+1 until end of turn."
Hanna: "We must learn how they protect each other."
Mirri: "After they're done trying to kill us, all right?"
2/2
Armored Ascension

Armored Ascension {3}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each Plains you control and has flying.
With skill and strength honed upon the prairie, Naxtil won his battles high above it.
Armored Cancrix

Armored Cancrix {4}{U}

Creature - Crab
Creatures displaced from time still turn up every year, stranded by the temporal disaster that once swept across Dominaria.
2/5
Armored Griffin

Armored Griffin {3}{W}

Creature - Griffin
Flying, vigilance
When an order for griffin barding comes in, blacksmiths prepare their forges for months of exacting work. They know griffins always detect imperfections and never haggle.
2/3
Armored Skaab

Armored Skaab {2}{U}

Creature - Zombie Warrior
When Armored Skaab enters, mill four cards.
Literally made for battle.
1/4
  • Innistrad
Armored Transport

Armored Transport {3}

Artifact Creature - Construct
Prevent all combat damage that would be dealt to Armored Transport by creatures blocking it.
"If only our jails were as secure."
—Arrester Lavinia, Tenth Precinct
2/1
  • Gatecrash
Armored Warhorse

Armored Warhorse {W}{W}

Creature - Horse
"When we of the Northern Verge claim a mount, no peasant's nag will do. It must be as strong as our virtue, and must join us of its own will."
—Sarlena, paladin of the Northern Verge
2/3
  • Magic 2012
Armored Wolf-Rider

Armored Wolf-Rider {3}{G}{W}

Creature - Elf Knight
Wolf-riders of Selesnya apprentice from a young age. Each rider raises a wolf pup from birth to serve as a mount, hoping that one day the two will share the honor of guarding the Great Concourse.
4/6
  • Dragon's Maze
Armory Guard

Armory Guard {3}{W}

Creature - Giant Soldier
Armory Guard has vigilance as long as you control a Gate.
The Dimir agents watched from the shadows. "Eight hours, and I've yet to see him blink," Nefara hissed. "I suggest we find another way in."
2/5
Armory of Iroas

Armory of Iroas {2}

Artifact - Equipment
Whenever equipped creature attacks, put a +1/+1 counter on it.
Equip {2}
From a distance the weapons look pristine, but in fact they are tarnished and dented, each as unique as the champion who carried it to battle.
Arms Dealer

Arms Dealer {2}{R}

Creature - Goblin Rogue
{1}{R}, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature.
"Guaranteed to leave your enemies sufficiently stabbed, bitten, cleaved, or exploded."
—Grezkrick's Emporium motto
1/1
Army of the Damned

Army of the Damned {5}{B}{B}{B}

Sorcery
Create thirteen tapped 2/2 black Zombie creature tokens.
Flashback {7}{B}{B}{B}
Sometimes death comes knocking. Sometimes it tears down the walls.
Arrest

Arrest {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
"We will prove your guilt. We don't arrest the innocent, you know."
—Arrester Lavinia, Tenth Precinct
Related card: Peacekeeper Avatar
Arrogant Bloodlord

Arrogant Bloodlord {1}{B}{B}

Creature - Vampire Knight
Whenever Arrogant Bloodlord blocks or becomes blocked by a creature with power 1 or less, destroy Arrogant Bloodlord at end of combat.
"I would rather take my own head than be thwarted by a presumptuous wretch with a shield and a dream."
4/4
  • Rise of the Eldrazi
Arrogant Wurm

Arrogant Wurm {3}{G}{G}

Creature - Wurm
Trample
Madness {2}{G}
It's hard to be humble when the whole world is bite size.
4/4
Related card: Reckless Wurm