18602 cards found
Alharu, Solemn Ritualist

Alharu, Solemn Ritualist {4}{W}

Legendary Creature - Human Monk
When Alharu, Solemn Ritualist enters, put a +1/+1 counter on each of up to two other target creatures.
Whenever a nontoken creature you control with a +1/+1 counter on it dies, create a 1/1 white Spirit creature token with flying.
Partner
3/3
Ali Baba

Ali Baba {R}

Creature - Human Rogue
{R}: Tap target Wall.
"When he reached the entrance of the cavern, he pronounced the words, 'Open, Sesame!'"
—The Arabian Nights, Junior Classics trans.
1/1
Related card: City in a Bottle
Ali from Cairo

Ali from Cairo {2}{R}{R}

Creature - Human
Damage that would reduce your life total to less than 1 reduces it to 1 instead.
0/1
Related card: City in a Bottle
Aliban's Tower

Aliban's Tower {1}{R}

Instant
Target blocking creature gets +3/+1 until end of turn.
"Those who hide in hollow towers would do well to remember the rain."
—Reyhan, Samite Alchemist
Related card: Apocalypse Chime
  • Homelands 61a 61b
Alibou, Ancient Witness

Alibou, Ancient Witness {3}{R}{W}

Legendary Artifact Creature - Golem
Other artifact creatures you control have haste.
Whenever one or more artifact creatures you control attack, Alibou, Ancient Witness deals X damage to any target and you scry X, where X is the number of tapped artifacts you control.
4/5
Aligned Hedron Network

Aligned Hedron Network {4}

Artifact
When Aligned Hedron Network enters, exile all creatures with power 5 or greater until Aligned Hedron Network leaves the battlefield.
The last hedron slotted into place, locking Ulamog in an infinite loop of binding energy.
Alistair, the Brigadier

Alistair, the Brigadier {1}{G}{W}{U}

Legendary Creature - Human Soldier
Whenever you cast a historic spell, create a 1/1 white Soldier creature token.
Whenever Alistair attacks, you may pay {8}. If you do, creatures you control get +X/+X until end of turn, where X is the number of historic permanents you control.
3/3
All Hallow's Eve

All Hallow's Eve {2}{B}{B}

Sorcery
Exile All Hallow's Eve with two scream counters on it.
At the beginning of your upkeep, if All Hallow's Eve is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from their graveyard to the battlefield.
All Is Dust

All Is Dust {7}

Kindred Sorcery - Eldrazi
Each player sacrifices all permanents they control that are one or more colors.
"The emergence of the Eldrazi isn't necessarily a bad thing, as long as you've already lived a fulfilling and complete life without regrets."
—Javad Nasrin, Ondu relic hunter
All Shall Smolder in My Wake

All Shall Smolder in My Wake

Scheme
When you set this scheme in motion, destroy up to one target artifact, up to one target enchantment, and up to one target nonbasic land.
"It's my goal to find the melting point of every substance."
  • Archenemy Schemes
All Suns' Dawn

All Suns' Dawn {4}{G}

Sorcery
For each color, return up to one target card of that color from your graveyard to your hand. Exile All Suns' Dawn.
All in Good Time

All in Good Time

Scheme
When you set this scheme in motion, take an extra turn after this one. Schemes can't be set in motion that turn.
"Take a moment. Ponder the depths of your insignificance."
  • Archenemy Schemes
All of History, All at Once

All of History, All at Once {2}{U}{U}

Sorcery
Time travel.
Storm
All-Star Kicker

All-Star Kicker {1}{R}

Creature - Orc Athlete
Assist kicker {3} (You and up to one other player can spend mana to pay this kicker cost.)
When All-Star Kicker enters the battlefield, your team may pass the ball. Then if All-Star Kicker was kicked, creatures your team controls get +1/+1 and gain haste until end of turn. (To pass the ball, one of the players on your team gives a permanent or card in hand to another player on your team.)
2/2
  • Mystery Booster 2
Allay

Allay {1}{W}

Instant
Buyback {3}
Destroy target enchantment.
  • Exodus
Alley Grifters

Alley Grifters {1}{B}{B}

Creature - Human Mercenary
Whenever Alley Grifters becomes blocked, defending player discards a card.
One distracts the victim, the other extracts the valuables.
2/2
  • Mercadian Masques
Alliance of Arms

Alliance of Arms {W}

Sorcery
Join forces — Starting with you, each player may pay any amount of mana. Each player creates X 1/1 white Soldier creature tokens, where X is the total amount of mana paid this way.
Allied Reinforcements

Allied Reinforcements {3}{W}

Sorcery
Create two 2/2 white Knight Ally creature tokens.
"Our formation was scattered after Sea Gate fell. If you're fighting the Eldrazi, consider us your newest recruits."
  • Oath of the Gatewatch
Allied Strategies

Allied Strategies {4}{U}

Sorcery
Domain — Target player draws a card for each basic land type among lands they control.
Each commander looked at the others and wondered who would be first to break the alliance.
Allosaurus Rider

Allosaurus Rider {5}{G}{G}

Creature - Elf Warrior
You may exile two green cards from your hand rather than pay this spell's mana cost.
Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control.
1+*/1+*
Alloy Golem

Alloy Golem {6}

Artifact Creature - Golem
As Alloy Golem enters, choose a color.
Alloy Golem is the chosen color.
"We turned old weapons into new warriors."
—Jhoira, master artificer
4/4
  • Invasion
Alluring Scent

Alluring Scent {1}{G}{G}

Sorcery
All creatures able to block target creature this turn do so.
No earthly armor is protection against this sweetness.
Alluring Siren

Alluring Siren {1}{U}

Creature - Siren
{T}: Target creature an opponent controls attacks you this turn if able.
She lures victims with promises of flesh, captures them in a net of deceit, and destroys them in the embrace of the sea.
1/1
Ally Encampment

Ally Encampment

Land
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast an Ally spell.
{1}, {T}, Sacrifice Ally Encampment: Return target Ally you control to its owner's hand.
Almost Perfect

Almost Perfect {4}{G}{W}

Enchantment - Aura
Enchant creature
Enchanted creature has base power and toughness 9/10 and has indestructible.
An incomplete suit of power armor is still a suit of power armor.