7646 cards found
Kami of Transmutation

Kami of Transmutation {1}{W}

Creature - Spirit
When Kami of Transmutation enters or leaves the battlefield, choose one —
• Each permanent card in your hand perpetually becomes an artifact in addition to its other types.
• Each permanent card in your hand perpetually becomes an enchantment in addition to its other types.
2/2
  • Alchemy: Kamigawa
Kangee, Sky Warden

Kangee, Sky Warden {3}{W}{U}

Legendary Creature - Bird Wizard
Flying, vigilance
Whenever Kangee, Sky Warden attacks, attacking creatures with flying get +2/+0 until end of turn.
Whenever Kangee blocks, blocking creatures with flying get +0/+2 until end of turn.
3/3
Kappa Cannoneer

Kappa Cannoneer {5}{U}

Artifact Creature - Turtle Warrior
Improvise
Ward {4}
Whenever an artifact enters the battlefield under your control, put a +1/+1 counter on Kappa Cannoneer and it can't be blocked this turn.
4/4
Karador, Ghost Chieftain

Karador, Ghost Chieftain {5}{W}{B}{G}

Legendary Creature - Centaur Spirit
This spell costs {1} less to cast for each creature card in your graveyard.
Once during each of your turns, you may cast a creature spell from your graveyard.
3/4
Karakas

Karakas

Legendary Land
{T}: Add {W}.
{T}: Return target legendary creature to its owner's hand.
Karametra's Acolyte

Karametra's Acolyte {3}{G}

Creature - Human Druid
{T}: Add an amount of {G} equal to your devotion to green.
"The wilds are a garden tended by divine hands."
1/4
Karametra, God of Harvests

Karametra, God of Harvests {3}{G}{W}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to green and white is less than seven, Karametra isn't a creature.
Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle.
6/7
Kardum, Patron of Flames

Kardum, Patron of Flames {2}{R}{R}

Legendary Creature - Demon
Haste
Whenever Kardum, Patron of Flames attacks, put a flame counter on it, then seek a card with mana value equal to the number of flame counters on it and exile that card face down.
When Kardum dies, put all cards you own exiled with it into your hand. At the beginning of the end step of your next turn, discard those cards.
4/3
  • Alchemy Horizons: Baldur's Gate
Kardur, Doomscourge

Kardur, Doomscourge {2}{B}{R}

Legendary Creature - Demon Berserker
When Kardur, Doomscourge enters the battlefield, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able.
Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.
4/3
Kargan Intimidator

Kargan Intimidator {1}{R}

Creature - Human Warrior
Cowards can't block Warriors.
{1}: Choose one that hasn't been chosen this turn —
• Kargan Intimidator gets +1/+1 until end of turn.
• Target creature becomes a Coward until end of turn.
• Target Warrior gains trample until end of turn.
3/1
Related card: Kargan Intimidator (Alchemy)
Kargan Intimidator (Alchemy)

Kargan Intimidator (Alchemy) {1}{R}

Creature - Human Warrior
Cowards can't block Warriors.
{1}: Choose one that hasn't been chosen this turn —
• Target Warrior gets +1/+1 and gains trample until end of turn.
• Target creature becomes a Coward until end of turn.
3/1
Related card: Kargan Intimidator
  • Zendikar Rising
Kargan Warleader (Alchemy)

Kargan Warleader (Alchemy) {1}{R}{W}

Creature - Human Warrior
Ward {1}
Other Warriors you control get +1/+1 and have ward {1}.
3/3
Related card: Kargan Warleader
  • Zendikar Rising
Kari Zev's Expertise

Kari Zev's Expertise {1}{R}{R}

Sorcery
Gain control of target creature or Vehicle until end of turn. Untap it. It gains haste until end of turn.
You may cast a spell with mana value 2 or less from your hand without paying its mana cost.
Kari Zev, Skyship Raider

Kari Zev, Skyship Raider {1}{R}

Legendary Creature - Human Pirate
First strike, menace
Whenever Kari Zev, Skyship Raider attacks, create Ragavan, a legendary 2/1 red Monkey creature token. Ragavan enters the battlefield tapped and attacking. Exile that token at end of combat.
1/3
Karlach, Raging Tiefling

Karlach, Raging Tiefling {1}{R}

Legendary Creature - Tiefling Barbarian
First strike
Rage Beyond Death — Specialize {6}. You may also activate this ability if Karlach, Raging Tiefling is in your graveyard.
2/2
Related cards: Karlach, Tiefling Berserker Karlach, Tiefling Guardian Karlach, Tiefling Punisher Karlach, Tiefling Spellrager Karlach, Tiefling Zealot
  • Alchemy Horizons: Baldur's Gate
Karlach, Tiefling Berserker

Karlach, Tiefling Berserker {1}{R}{R}

Legendary Creature - Tiefling Barbarian
First strike, haste
When this card specializes from your graveyard, return it from your graveyard to the battlefield. It perpetually gains "This creature can't block."
When this card specializes from any zone, target creature an opponent controls can't block this turn.
4/4
Related cards: Karlach, Raging Tiefling Karlach, Tiefling Guardian Karlach, Tiefling Punisher Karlach, Tiefling Spellrager Karlach, Tiefling Zealot
  • Alchemy Horizons: Baldur's Gate
Karlach, Tiefling Guardian

Karlach, Tiefling Guardian {1}{R}{G}

Legendary Creature - Tiefling Barbarian
First strike, haste
When this card specializes from your graveyard, return it from your graveyard to the battlefield. It perpetually gains "This creature can't block."
When this card specializes from any zone, another target creature you control gets +4/+4 until end of turn.
4/4
Related cards: Karlach, Raging Tiefling Karlach, Tiefling Berserker Karlach, Tiefling Punisher Karlach, Tiefling Spellrager Karlach, Tiefling Zealot
  • Alchemy Horizons: Baldur's Gate
Karlach, Tiefling Punisher

Karlach, Tiefling Punisher {1}{B}{R}

Legendary Creature - Tiefling Barbarian
First strike, haste
When this card specializes from your graveyard, return it from your graveyard to the battlefield. It perpetually gains "This creature can't block."
When this card specializes from any zone, you may sacrifice a creature. If you do, you draw two cards and each opponent loses 2 life.
4/4
Related cards: Karlach, Raging Tiefling Karlach, Tiefling Berserker Karlach, Tiefling Guardian Karlach, Tiefling Spellrager Karlach, Tiefling Zealot
  • Alchemy Horizons: Baldur's Gate
Karlach, Tiefling Spellrager

Karlach, Tiefling Spellrager {1}{U}{R}

Legendary Creature - Tiefling Barbarian
First strike, haste
When this card specializes from your graveyard, return it from your graveyard to the battlefield. It perpetually gains "This creature can't block."
When this card specializes from any zone, seek an instant or sorcery card with mana value 3 or less. Until end of turn, you may cast that card without paying its mana cost.
4/4
Related cards: Karlach, Raging Tiefling Karlach, Tiefling Berserker Karlach, Tiefling Guardian Karlach, Tiefling Punisher Karlach, Tiefling Zealot
  • Alchemy Horizons: Baldur's Gate
Karlach, Tiefling Zealot

Karlach, Tiefling Zealot {1}{R}{W}

Legendary Creature - Tiefling Barbarian
First strike, haste
When this card specializes from your graveyard, return it from your graveyard to the battlefield. It perpetually gains "This creature can't block."
When this card specializes from any zone, create a 2/2 white Knight creature token. Creatures you control get +1/+1 and gain haste until end of turn.
4/4
Related cards: Karlach, Raging Tiefling Karlach, Tiefling Berserker Karlach, Tiefling Guardian Karlach, Tiefling Punisher Karlach, Tiefling Spellrager
  • Alchemy Horizons: Baldur's Gate
Karlov of the Ghost Council

Karlov of the Ghost Council {W}{B}

Legendary Creature - Spirit Advisor
Whenever you gain life, put two +1/+1 counters on Karlov of the Ghost Council.
{W}{B}, Remove six +1/+1 counters from Karlov of the Ghost Council: Exile target creature.
"Does Teysa think me blind to her scheming? Ambition runs in our family."
2/2
Karma

Karma {2}{W}{W}

Enchantment
At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps they control.
Karmic Guide

Karmic Guide {3}{W}{W}

Creature - Angel Spirit
Flying, protection from black
Echo {3}{W}{W}
When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.
2/2
Karn

Karn

Vanguard
Each noncreature artifact you control is an artifact creature with power and toughness each equal to its mana value.
Both part of the Legacy and an individual in his own right, the silver golem Karn is haunted by a single, terrible incident: while serving to protect the young Gerrard, Karn accidentally took the life of another. Wakened from years spent as a statue, the golem has vowed to never kill again as he rejoins Gerrard.
Hand size bonus: +1
Life bonus: +6
  • Vanguard Series
Karn Liberated

Karn Liberated {7}

Legendary Planeswalker - Karn
[+4]: Target player exiles a card from their hand.
[–3]: Exile target permanent.
[–14]: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control.
Loyalty:
6