4874 cards found
Salt Flats

Salt Flats

Land
Salt Flats enters tapped.
{T}: Add {C}.
{T}: Add {W} or {B}. Salt Flats deals 1 damage to you.
Salt Marsh

Salt Marsh

Land
Salt Marsh enters tapped.
{T}: Add {U} or {B}.
Only death breeds in stagnant water.
—Urborg saying
Saltcrusted Steppe

Saltcrusted Steppe

Land
{T}: Add {C}.
{1}, {T}: Put a storage counter on Saltcrusted Steppe.
{1}, Remove X storage counters from Saltcrusted Steppe: Add X mana in any combination of {G} and/or {W}.
Salvage

Salvage {G}

Sorcery
Put target card from your graveyard on top of your library.
"What was taken shall be restored."
—Arathel, elvish queen
Salvage Drone

Salvage Drone {U}

Creature - Eldrazi Drone
Devoid
Ingest
When Salvage Drone dies, you may draw a card. If you do, discard a card.
1/1
  • Battle for Zendikar
Salvage Scout

Salvage Scout {W}

Creature - Human Scout
{W}, Sacrifice Salvage Scout: Return target artifact card from your graveyard to your hand.
"I'm not saying it's dangerous work. I'm just saying don't sign up if you have plans for your seventieth birthday."
1/1
  • Scars of Mirrodin
Sam's Desperate Rescue

Sam's Desperate Rescue {B}

Sorcery
Return target creature card from your graveyard to your hand. The Ring tempts you.
"By all the signs, there's a large warrior loose, with an Elf-sword, and an axe as well maybe." Gorbag spat. Sam smiled grimly at this description of himself.
Related cards: The Ring The Ring Tempts You
  • The Lord of the Rings: Tales of Middle-earth 105 556
Samite Blessing

Samite Blessing {W}

Enchantment - Aura
Enchant creature
Enchanted creature has "{T}: The next time a source of your choice would deal damage to target creature this turn, prevent that damage."
Knit bone, darn flesh, Stitch skin, weave breath.
—Samite healing ritual
  • Stronghold
Samite Censer-Bearer

Samite Censer-Bearer {W}

Creature - Human Rebel Cleric
{W}, Sacrifice Samite Censer-Bearer: Prevent the next 1 damage that would be dealt to each creature you control this turn.
Samite alchemists extracted aromatic traces of healing minerals from the residue of the receding salt dunes.
1/1
  • Future Sight
Samut's Sprint

Samut's Sprint {R}

Instant
Target creature gets +2/+1 and gains haste until end of turn. Scry 1.
Samut's war was intensely personal. Every hour she faced enemies she once loved as friends and horrors she once revered as gods.
Sanctuary Cat

Sanctuary Cat {W}

Creature - Cat
Cats prowl the corridors of Avacyn's churches in search of devils or signs of their mischief.
1/2
Sanctum of Eternity

Sanctum of Eternity

Land
{T}: Add {C}.
{2}, {T}: Return target commander you own from the battlefield to your hand. Activate only during your turn.
Come and rest here, beyond the constraints of space and time.
  • Commander 2019
Sanctum of Serra

Sanctum of Serra

Plane - Serra’s Realm
When you planeswalk away from Sanctum of Serra, destroy all nonland permanents.
Whenever chaos ensues, you may have your life total become 20.
Sanctum of Tranquil Light

Sanctum of Tranquil Light {W}

Legendary Enchantment - Shrine
{5}{W}: Tap target creature. This ability costs {1} less to activate for each Shrine you control.
An untroubled mind
Dwells in perfect harmony
With a peaceful heart.
  • Core Set 2021
Sanctum of Ugin

Sanctum of Ugin

Land
{T}: Add {C}.
Whenever you cast a colorless spell with mana value 7 or greater, you may sacrifice Sanctum of Ugin. If you do, search your library for a colorless creature card, reveal it, put it into your hand, then shuffle.
Sand Silos

Sand Silos

Land
Sand Silos enters tapped.
You may choose not to untap Sand Silos during your untap step.
At the beginning of your upkeep, if Sand Silos is tapped, put a storage counter on it.
{T}, Remove any number of storage counters from Sand Silos: Add {U} for each storage counter removed this way.
Sandbar Merfolk

Sandbar Merfolk {U}

Creature - Merfolk
Cycling {2}
You are not prey until a predator knows of your existence.
1/1
  • Urza's Saga
Sandsteppe Citadel

Sandsteppe Citadel

Land
Sandsteppe Citadel enters tapped.
{T}: Add {W}, {B}, or {G}.
That which endures, survives.
Sandstone Bridge

Sandstone Bridge

Land
Sandstone Bridge enters tapped.
When Sandstone Bridge enters, target creature gets +1/+1 and gains vigilance until end of turn.
{T}: Add {W}.
Sandstone Needle

Sandstone Needle

Land
Sandstone Needle enters tapped with two depletion counters on it.
{T}, Remove a depletion counter from Sandstone Needle: Add {R}{R}. If there are no depletion counters on Sandstone Needle, sacrifice it.
  • Mercadian Masques
Sandstorm

Sandstorm {G}

Instant
Sandstorm deals 1 damage to each attacking creature.
Ravaged by decades of war, the land struck back with primal, blinding fury.
Related card: City in a Bottle
Sandstorm Verge

Sandstorm Verge

Land - Desert
{T}: Add {C}.
{3}, {T}: Target creature can't block this turn. Activate only as a sorcery.
"Ever been caught out in a storm like that? Think of it like drowning, but all the water is knives."
—Annie Flash
  • Outlaws of Thunder Junction
Sanguine Morass
Bloodsoaked Insight

Sanguine Morass

Land
Sanguine Morass enters tapped.
{T}: Add {B} or {R}.
All who enter the bog despair, for the first thing it steals is hope.
Card has other part: Bloodsoaked Insight
  • Modern Horizons 3
Sanitarium Skeleton

Sanitarium Skeleton {B}

Creature - Skeleton
{2}{B}: Return Sanitarium Skeleton from your graveyard to your hand.
His mind was lost long before his flesh.
1/2
Sap Sucker

Sap Sucker

Artifact - Contraption
Whenever you crank Sap Sucker, add {G}. Until end of turn, you don't lose this mana as steps and phases end.
  • Unstable