4631 cards found
Sacred Nectar

Sacred Nectar {1}{W}

Sorcery
You gain 4 life.
"Over the silver mountains,
Where spring the nectar fountains,
There will I kiss
The bowl of bliss;
And drink my everlasting fill. . . ."
—Sir Walter Raleigh, "The Pilgrimage"
Sacred Rites

Sacred Rites {W}

Instant
Discard any number of cards. Creatures you control get +0/+1 until end of turn for each card discarded this way.
Sacrifice Play

Sacrifice Play {2}{W}

Instant
A person outside the game chooses an attacking or blocking creature target opponent controls. That player sacrifices that creature.
In recursive chess, one piece can capture another only after beating it in a game of recursive chess.
  • Unstable
Safe Passage

Safe Passage {2}{W}

Instant
Prevent all damage that would be dealt to you and creatures you control this turn.
As she shepherds the faithful, the angel's radiance is a shield of salvation.
Safeguard

Safeguard {3}{W}{W}

Enchantment
{2}{W}: Prevent all combat damage that would be dealt by target creature this turn.
"I'm amused by wasted effort when it's not my own."
—Hanna, Weatherlight navigator
  • Tempest
Safehold Sentry

Safehold Sentry {1}{W}

Creature - Elf Warrior
{2}{W}, {Q}: Safehold Sentry gets +0/+2 until end of turn.
"These bracers were worn by my father and by his mother before him. Boggart fangs have shattered on them. Cinder flames have withered at their touch. While I wear them, the safehold will not fall."
2/2
  • Shadowmoor
Sage's Reverie

Sage's Reverie {3}{W}

Enchantment - Aura
Enchant creature
When Sage's Reverie enters, draw a card for each Aura you control that's attached to a creature.
Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature.
Sage-Eye Harrier

Sage-Eye Harrier {4}{W}

Creature - Bird Warrior
Flying
Morph {3}{W}
These winged warriors meditate in flight, tracing mandalas in the clouds.
1/5
  • Khans of Tarkir
Saint Elenda

Saint Elenda {4}{W}{W}{W}

Legendary Creature - Vampire Cleric
Lifelink
When Saint Elenda enters, conjure a card of your choice from Saint Elenda's spellbook into your hand. You may cast that card this turn without paying its mana cost.
At the beginning of your end step, if you gained life this turn, create an X/X white Avatar creature token, where X is the amount of life you gained this turn.
4/7
Related cards: Faith's Fetters Inspiring Cleric Invoke the Divine Ritual of Rejuvenation
  • Alchemy: Outlaws of Thunder Junction
Salt Road Patrol

Salt Road Patrol {3}{W}

Creature - Human Scout
Outlast {1}{W}
"Soldiers win battles, but supplies win wars."
—Kadri, Abzan caravan master
2/5
  • Khans of Tarkir
Saltblast

Saltblast {3}{W}{W}

Sorcery
Destroy target nonwhite permanent.
Dominaria erodes with each passing gust.
Saltfield Recluse

Saltfield Recluse {2}{W}

Creature - Human Rebel Cleric
{T}: Target creature gets -2/-0 until end of turn.
He remembers a past of light and healing. But he lives the bitter present—parching salt, scouring wind, and the withering heat of the desert.
1/2
Saltskitter

Saltskitter {3}{W}

Creature - Wurm
Whenever another creature enters, exile Saltskitter. Return Saltskitter to the battlefield under its owner's control at the beginning of the next end step.
3/4
  • Future Sight
Salvage Scout

Salvage Scout {W}

Creature - Human Scout
{W}, Sacrifice Salvage Scout: Return target artifact card from your graveyard to your hand.
"I'm not saying it's dangerous work. I'm just saying don't sign up if you have plans for your seventieth birthday."
1/1
  • Scars of Mirrodin
Salvation Colossus

Salvation Colossus {6}{W}{W}

Artifact Creature - Construct
Flying, vigilance, trample
Whenever you attack, other creatures you control get +2/+2 and gain indestructible until end of turn.
Unearth—Pay eight {E}.
9/9
  • Modern Horizons 3 Commander 43 95
Salvation Swan

Salvation Swan {3}{W}

Creature - Bird Cleric
Flash
Flying
Whenever Salvation Swan or another Bird you control enters, exile up to one target creature you control without flying. Return it to the battlefield under its owner's control with a flying counter on it at the beginning of the next end step.
3/3
Samite Alchemist

Samite Alchemist {3}{W}

Creature - Human Cleric
{W}{W}, {T}: Prevent the next 4 damage that would be dealt this turn to target creature you control. Tap that creature. It doesn't untap during your next untap step.
"Powders and potions are nothing compared to faith."
—Baris, Serra Inquisitor
0/2
Related card: Apocalypse Chime
  • Homelands 13a 13b
Samite Blessing

Samite Blessing {W}

Enchantment - Aura
Enchant creature
Enchanted creature has "{T}: The next time a source of your choice would deal damage to target creature this turn, prevent that damage."
Knit bone, darn flesh, Stitch skin, weave breath.
—Samite healing ritual
  • Stronghold
Samite Censer-Bearer

Samite Censer-Bearer {W}

Creature - Human Rebel Cleric
{W}, Sacrifice Samite Censer-Bearer: Prevent the next 1 damage that would be dealt to each creature you control this turn.
Samite alchemists extracted aromatic traces of healing minerals from the residue of the receding salt dunes.
1/1
  • Future Sight
Samite Elder

Samite Elder {2}{W}

Creature - Human Cleric
{T}: Creatures you control gain protection from the colors of target permanent you control until end of turn.
1/2
  • Planeshift
Samite Healer

Samite Healer {1}{W}

Creature - Human Cleric
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
Healers ultimately acquire the divine gifts of spiritual and physical wholeness. The most devout are also granted the ability to pass physical wholeness on to others.
1/1
Samite Herbalist

Samite Herbalist {1}{W}

Creature - Human Cleric
Whenever Samite Herbalist becomes tapped, you gain 1 life and scry 1.
"Spiritual wholeness is not something you can give to yourself: it is attained only through the divine blessing of healing another."
2/1
  • Dominaria United
Samite Ministration

Samite Ministration {1}{W}

Instant
Prevent all damage that would be dealt to you this turn by a source of your choice. Whenever damage from a black or red source is prevented this way this turn, you gain that much life.
  • Invasion
Samite Pilgrim

Samite Pilgrim {1}{W}

Creature - Human Cleric
Domain{T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of basic land types among lands you control.
1/1
  • Planeshift
Samite Sanctuary

Samite Sanctuary {2}{W}

Enchantment
{2}: Prevent the next 1 damage that would be dealt to target creature this turn. Any player may activate this ability.
Our war is against suffering, not against those who cause it.
—Samite creed
  • Prophecy