3444 cards found
Wary Thespian

Wary Thespian {1}{G}

Creature - Cat Druid
When this creature enters or dies, surveil 1.
Giorgio paced the stage anxiously. This was their final rehearsal, but there were still so many mistakes!
3/1
Wary Watchdog

Wary Watchdog {1}{G}

Creature - Dog
When Wary Watchdog enters or dies, surveil 1.
Valgavoth harbors a special loathing for dogs, whose mere presence provides a powerful antidote to the fear he craves.
3/1
  • Duskmourn: House of Horror
Wasitora, Nekoru Queen

Wasitora, Nekoru Queen {2}{B}{R}{G}

Legendary Creature - Cat Dragon
Flying, trample
Whenever Wasitora, Nekoru Queen deals combat damage to a player, that player sacrifices a creature of their choice. If the player can't, you create a 3/3 black, red, and green Cat Dragon creature token with flying.
Once a fierce foe, she would become one of Madara's greatest protectors.
5/4
Wasp Lancer

Wasp Lancer {U/B}{U/B}{U/B}

Creature - Faerie Soldier
Flying
"I doubt that faeries understand how short their lives are, compared to the rest of us. If they did, would they so readily charge into battle, heedless of the danger before them?"
—Awylla, elvish safewright
3/2
  • Shadowmoor
Wasp of the Bitter End

Wasp of the Bitter End {1}{B}

Creature - Insect Horror
Flying
Whenever you cast a Bolas planeswalker spell, you may sacrifice Wasp of the Bitter End. If you do, destroy target creature.
As the Second Sun glided into its final position in the sky, a chorus of wings sounded to herald the return of Nicol Bolas.
2/1
Wasteland Raider

Wasteland Raider {2}{B}{B}

Creature - Human Mercenary
Squad {2}
When Wasteland Raider enters, each player sacrifices a creature of their choice.
Honor means nothing. Survival means everything.
4/3
Wasteland Strangler

Wasteland Strangler {2}{B}

Creature - Eldrazi Processor
Devoid
When Wasteland Strangler enters, you may put a card an opponent owns from exile into that player's graveyard. If you do, target creature gets -3/-3 until end of turn.
3/2
Watcher for Tomorrow

Watcher for Tomorrow {1}{U}

Creature - Human Wizard
Hideaway 4
Watcher for Tomorrow enters tapped.
When Watcher for Tomorrow leaves the battlefield, put the exiled card into its owner's hand.
2/1
Watcher of the Roost

Watcher of the Roost {2}{W}

Creature - Bird Soldier
Flying
Morph—Reveal a white card in your hand.
When Watcher of the Roost is turned face up, you gain 2 life.
2/1
Water Elemental

Water Elemental {3}{U}{U}

Creature - Elemental
Unpredictable as the sea itself, Water Elementals shift without warning from tranquility to tempest. Capricious and fickle, they flow restlessly from one shape to another, expressing their moods with their physical forms.
5/4
Waterfall Aerialist

Waterfall Aerialist {3}{U}

Creature - Djinn Wizard
Flying
Ward {2}
Form and function in perfect unity.
3/1
  • Strixhaven: School of Mages
Waterkin Shaman

Waterkin Shaman {1}{U}

Creature - Elemental Shaman
Whenever a creature you control with flying enters, Waterkin Shaman gets +1/+1 until end of turn.
"They come to drink, to bathe, and—I believe—to play."
2/1
Waterspout Warden

Waterspout Warden {2}{U}

Creature - Frog Soldier
Whenever Waterspout Warden attacks, if another creature entered the battlefield under your control this turn, Waterspout Warden gains flying until end of turn.
The escape route of many a birdfolk thief has been less surefire than they'd thought.
3/2
  • Bloomburrow
Wave of Rats

Wave of Rats {3}{B}

Creature - Rat
Trample
When Wave of Rats dies, if it dealt combat damage to a player this turn, return it to the battlefield under its owner's control.
Blitz {4}{B}
4/2
Wavesifter

Wavesifter {3}{G}{U}

Creature - Elemental
Flying
When Wavesifter enters, investigate twice.
Evoke {G}{U}
3/2
Wayward Soul

Wayward Soul {2}{U}{U}

Creature - Spirit
Flying
{U}: Put Wayward Soul on top of its owner's library.
"no home no heart no hope"
—Stronghold graffito
3/2
Weapons Trainer

Weapons Trainer {R}{W}

Creature - Human Soldier Ally
Other creatures you control get +1/+0 as long as you control an Equipment.
"When I'm done training you, anything will be a deadly weapon."
3/2
Weatherseed Faeries

Weatherseed Faeries {2}{U}

Creature - Faerie
Flying, protection from red
Two days after the forge was completed, the faeries were immune to its flames.
2/1
Weatherseed Treefolk

Weatherseed Treefolk {2}{G}{G}{G}

Creature - Treefolk
Trample
When Weatherseed Treefolk dies, return it to its owner's hand.
5/3
Wedding Crasher
Wolfkin Outcast

Wedding Crasher

Creature - Werewolf
(Color indicator: Wedding Crasher is green)
Whenever Wedding Crasher or another Wolf or Werewolf you control dies, draw a card.
Nightbound
He raged not just against vampires, but against civilization itself.
6/5
Card has other part: Wolfkin Outcast
Related card: Ominous Traveler
Wei Assassins

Wei Assassins {3}{B}{B}

Creature - Human Soldier Assassin
When Wei Assassins enters, target opponent chooses a creature they control. Destroy that creature.
3/2
  • Portal Three Kingdoms
Wei Infantry

Wei Infantry {1}{B}

Creature - Human Soldier
Wei won the battle of Hefei when Zhang Liao defeated Sun Quan and then foiled a Wu scheme to incite rebellion.
2/1
Wei Strike Force

Wei Strike Force {2}{B}

Creature - Human Soldier
Horsemanship
At the battle of Chang'an, Ma Chao defeated the two generals Cao Cao sent to guard the pass but was forced to flee when Cao Cao's trickery turned his own ally against him.
2/1
Weirding Shaman

Weirding Shaman {1}{B}

Creature - Goblin Shaman
{3}{B}, Sacrifice a Goblin: Create two 1/1 black Goblin Rogue creature tokens.
All boggarts have an auntie, but they don't all have a mum.
2/1
  • Morningtide
Welder Automaton

Welder Automaton {2}

Artifact Creature - Construct
{3}{R}: Welder Automaton deals 1 damage to each opponent.
Most of the constructs the renegades used against the Consulate weren't originally intended for combat. But some didn't require much modification.
2/1