3430 cards found
Wailing Ghoul

Wailing Ghoul {1}{B}

Creature - Zombie
When Wailing Ghoul enters the battlefield, mill two cards.
"Don't worry, sweet brother. Help is on the way."
—Ghoulcaller Gisa
1/3
Wakedancer

Wakedancer {2}{B}

Creature - Human Shaman
Morbid — When Wakedancer enters the battlefield, if a creature died this turn, create a 2/2 black Zombie creature token.
Hers is an ancient form of necromancy, steeped in shamanic trance and ritual that few skaberen or ghoulcallers comprehend.
2/2
Wakening Sun's Avatar

Wakening Sun's Avatar {5}{W}{W}{W}

Creature - Dinosaur Avatar
When Wakening Sun's Avatar enters the battlefield, if you cast it from your hand, destroy all non-Dinosaur creatures.
"Kinjalli's encompassing rays herald new life in the moment of the sun's dawning."
—Chitlati, Lightning Rider
7/7
Wall of Blossoms

Wall of Blossoms {1}{G}

Creature - Plant Wall
Defender
When Wall of Blossoms enters the battlefield, draw a card.
Each flower identical, every leaf and petal disturbingly exact.
0/4
Wall of Lost Thoughts

Wall of Lost Thoughts {1}{U}

Creature - Wall
Defender
When Wall of Lost Thoughts enters the battlefield, target player mills four cards.
Those who intrude upon the Dimir seldom remember that they have done so.
0/4
Wall of Mourning

Wall of Mourning {1}{W}

Creature - Wall
Defender
When Wall of Mourning enters the battlefield, exile a card from the top of your library face down for each opponent you have.
Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a card exiled with Wall of Mourning into its owner's hand.
0/4
Wall of Omens

Wall of Omens {1}{W}

Creature - Wall
Defender
When Wall of Omens enters the battlefield, draw a card.
"I search for a vision of Zendikar that does not include the Eldrazi."
—Expedition journal entry
0/4
Wall of Resurgence

Wall of Resurgence {2}{W}

Creature - Wall
Defender
When Wall of Resurgence enters the battlefield, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.
0/6
  • Oath of the Gatewatch
Wall of Runes

Wall of Runes {U}

Creature - Wall
Defender
When Wall of Runes enters the battlefield, scry 1.
0/4
Wanderguard Sentry

Wanderguard Sentry {4}{U}

Creature - Drone
When Wanderguard Sentry enters the battlefield, look at target opponent's hand.
It allows those with dangerous weapons to pass. But not those with dangerous thoughts.
3/3
Wandering Mind

Wandering Mind {1}{U}{R}

Creature - Horror
Flying
When Wandering Mind enters the battlefield, look at the top six cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
2/1
War Elemental

War Elemental {R}{R}{R}

Creature - Elemental
When War Elemental enters the battlefield, sacrifice it unless an opponent was dealt damage this turn.
Whenever an opponent is dealt damage, put that many +1/+1 counters on War Elemental.
1/1
  • Mirrodin
War Priest of Thune

War Priest of Thune {1}{W}

Creature - Human Cleric
When War Priest of Thune enters the battlefield, you may destroy target enchantment.
"The sacred might of Thune thunders in my soul."
2/2
Warbriar Blessing

Warbriar Blessing {1}{G}

Enchantment - Aura
Enchant creature you control
When Warbriar Blessing enters the battlefield, enchanted creature fights up to one target creature you don't control.
Enchanted creature gets +0/+2.
Warden of the Eye

Warden of the Eye {2}{U}{R}{W}

Creature - Djinn Wizard
When Warden of the Eye enters the battlefield, return target noncreature, nonland card from your graveyard to your hand.
The wardens guard the sacred documents of Tarkir's history, though they are forbidden to read the words.
3/3
Warfire Javelineer

Warfire Javelineer {3}{R}

Creature - Minotaur Warrior
When Warfire Javelineer enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard.
Minotaurs favor magic that manifests as weapons wrapped in flame.
2/3
Warren Pilferers

Warren Pilferers {4}{B}

Creature - Goblin Rogue
When Warren Pilferers enters the battlefield, return target creature card from your graveyard to your hand. If that card is a Goblin card, Warren Pilferers gains haste until end of turn.
"What do they need all this stuff for? They're dead. We're alive. Simple enough."
3/3
Wary Thespian

Wary Thespian {1}{G}

Creature - Cat Druid
When Wary Thespian enters the battlefield or dies, surveil 1.
The Cabaretti performance had veered off-script ... so how were the acrobats still moving in perfect unison?
3/1
  • March of the Machine
Warzone Duplicator

Warzone Duplicator {6}

Artifact Creature - Construct
Prototype {3}{U} — 3/3
When Warzone Duplicator enters the battlefield, return target creature an opponent controls with power less than Warzone Duplicator's power to its owner's hand. If that creature wasn't a token, conjure a duplicate of it into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."
6/6
  • Alchemy: The Brothers' War
Wasteland Raider

Wasteland Raider {2}{B}{B}

Creature - Human Mercenary
Squad {2}
When Wasteland Raider enters the battlefield, each player sacrifices a creature.
Honor means nothing. Survival means everything.
4/3
Wasteland Strangler

Wasteland Strangler {2}{B}

Creature - Eldrazi Processor
Devoid
When Wasteland Strangler enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, target creature gets -3/-3 until end of turn.
3/2
Watcher in the Mist

Watcher in the Mist {3}{U}{U}

Creature - Spirit
Flying
When Watcher in the Mist enters the battlefield, surveil 2.
3/4
Watchful Giant

Watchful Giant {5}{W}

Creature - Giant Soldier
When Watchful Giant enters the battlefield, create a 1/1 white Human creature token.
Loitering is not only illegal but unwise, since those who stay too long in one place are apt to be stepped on.
3/6
  • Ravnica Allegiance
Waterknot

Waterknot {1}{U}{U}

Enchantment - Aura
Enchant creature
When Waterknot enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Waterspout Elemental

Waterspout Elemental {3}{U}{U}

Creature - Elemental
Kicker {U}
Flying
When Waterspout Elemental enters the battlefield, if it was kicked, return all other creatures to their owners' hands and you skip your next turn.
3/4
  • Planeshift