Flying Soramaro, First to Dream's power and toughness are each equal to the number of cards in your hand. {4}, Return a land you control to its owner's hand: Draw a card.
{2}: Target creature you control gains flying until end of turn. {2}: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.
[+1]: Look at the top card of your library. You may reveal that card and put it into your hand. If you do, you lose life equal to its mana value. [–2]: Create a 2/3 black Vampire creature token with flying and lifelink. [–7]: Sorin the Mirthless deals 13 damage to any target. You gain 13 life.
[+1]: Until your next turn, creatures you control get +1/+0 and gain lifelink. [–2]: Create a 2/2 black Vampire creature token with flying. [–6]: You get an emblem with "At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice."
Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If the card's mana value is 1 or less, create a 1/1 white and black Spirit creature token with flying.
Taking a secret to your grave still doesn't make it safe from the Orzhov.
{5}, {T}, Sacrifice Soul Separator: Exile target creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. Create a black Zombie creature token with power equal to that card's power and toughness equal to that card's toughness.
When Soul of Emancipation enters, destroy up to three other target nonland permanents. For each of those permanents, its controller creates a 3/3 white Angel creature token with flying.
Light poured from every crack as the sleepers awoke from their long stone slumber.
Flying {5}{U}{U}: Draw a card for each color among permanents you control. {5}{U}{U}, Exile Soul of Ravnica from your graveyard: Draw a card for each color among permanents you control.