4381 cards found
Scholar of New Horizons

Scholar of New Horizons {1}{W}

Creature - Human Scout
Scholar of New Horizons enters the battlefield with a +1/+1 counter on it.
{T}, Remove a counter from a permanent you control: Search your library for a Plains card and reveal it. If an opponent controls more lands than you, you may put that card onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. Then shuffle.
1/1
Scholarship Sponsor

Scholarship Sponsor {3}{W}

Creature - Human Advisor
When Scholarship Sponsor enters the battlefield, each player who controls fewer lands than the player who controls the most lands searches their library for a number of basic land cards less than or equal to the difference, puts those cards onto the battlefield tapped, then shuffles.
3/3
Scion of Vitu-Ghazi

Scion of Vitu-Ghazi {3}{W}{W}

Creature - Elemental
When Scion of Vitu-Ghazi enters the battlefield, if you cast it from your hand, create a 1/1 white Bird creature token with flying, then populate.
4/4
  • Dragon's Maze
Scour

Scour {2}{W}{W}

Instant
Exile target enchantment. Search its controller's graveyard, hand, and library for all cards with the same name as that enchantment and exile them. Then that player shuffles.
Scour the Desert

Scour the Desert {3}{W}{W}

Sorcery
Exile target creature card from your graveyard. Create X 1/1 white Bird creature tokens with flying, where X is the exiled card's toughness.
Even in the most barren wastelands, every death feeds more life.
Scourglass

Scourglass {3}{W}{W}

Artifact
{T}, Sacrifice Scourglass: Destroy all permanents except for artifacts and lands. Activate only during your upkeep.
"Soon I will sleep, eyes closing to a world tarnished with flesh, and then wake to a polished vision."
—Sharuum
  • Shards of Alara
Scout's Warning

Scout's Warning {W}

Instant
The next creature card you play this turn can be played as though it had flash.
Draw a card.
"There is no tactic I enjoy more than ambushing the ambushers."
  • Future Sight
Scouting Hawk

Scouting Hawk {2}{W}

Creature - Bird
Flying
Keen Sight — When Scouting Hawk enters the battlefield, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
1/1
Screeching Griffin

Screeching Griffin {3}{W}

Creature - Griffin
Flying
{R}: Target creature can't block Screeching Griffin this turn.
They were master fishers, but their seas are now the streets and their catch, the goblins that run pell-mell from the screeching in the sky.
2/2
  • Ravnica: City of Guilds
Scrollshift

Scrollshift {2}{W}

Instant
Exile up to one target artifact, creature, or enchantment you control, then return it to the battlefield under its owner's control.
Draw a card.
Bim lashed out with the only weapon she'd never run out of: lecture notes.
  • March of the Machine
Scrutiny of the Guildpact

Scrutiny of the Guildpact {1}{W}

Enchantment
When Scrutiny of the Guildpact enters the battlefield, you may choose a creature card in your hand. If you do, that card perpetually incorporates {W} and gains "When you cast this spell, create a 2/2 white and blue Detective creature token."
Multicolored creatures you control get +1/+1.
  • Alchemy: Murders at Karlov Manor
Sculpted Sunburst

Sculpted Sunburst {3}{W}{W}

Sorcery
Choose a creature you control, then each opponent chooses a creature they control with equal or lesser power. If you chose a creature this way, exile each creature not chosen by any player this way.
A searing light that spares only the chosen.
  • Battle for Baldur's Gate Promos
  • Commander Legends: Battle for Baldur's Gate 42 557
Sea Gate Banneret

Sea Gate Banneret {W}

Creature - Kor Warrior
{4}{W}: Creatures you control get +1/+1 until end of turn.
The Sea Gate Expeditionary House was founded after the discovery of the Skyclave over Tazeem. Now its banners fly over every corner of Zendikar.
1/2
  • Zendikar Rising
Seal Away

Seal Away {1}{W}

Enchantment
Flash
When Seal Away enters the battlefield, exile target tapped creature an opponent controls until Seal Away leaves the battlefield.
An ancient nemesis rendered harmless long ago.
Related card: Slayer's Bounty
  • Dominaria
Seal from Existence

Seal from Existence {1}{W}{W}

Enchantment
Ward {3}
When Seal from Existence enters the battlefield, exile target nonland permanent an opponent controls until Seal from Existence leaves the battlefield.
  • March of the Machine
Seal of Cleansing

Seal of Cleansing {1}{W}

Enchantment
Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.
"I am the purifier, the light that clears all shadows."
—Seal inscription
Related card: Seal of Primordium
Search Party Captain

Search Party Captain {3}{W}

Creature - Human Soldier
This spell costs {1} less to cast for each creature you attacked with this turn.
When Search Party Captain enters the battlefield, draw a card.
"Werewolves leave messy trails. Easy to follow. Hard to forget."
2/2
Search for Glory

Search for Glory {2}{W}

Snow Sorcery
Search your library for a snow permanent card, a legendary card, or a Saga card, reveal it, put it into your hand, then shuffle. You gain 1 life for each {S} spent to cast this spell.
Search the Premises

Search the Premises {3}{W}

Enchantment
Whenever a creature attacks you or a planeswalker you control, investigate.
"To halt these lurid practices, Geralf must be found and made an example of."
—Inquisitor Delmund
Searing Light

Searing Light {W}

Instant
Destroy target attacking or blocking creature with power 2 or less.
"Light can lay bare our fears. It can also make them go away."
—Nazra of the Stone Havens
Seasoned Cathar
Ambitious Farmhand

Seasoned Cathar

Creature - Human Knight
(Color indicator: Seasoned Cathar is white)
Lifelink
"The cathars have taught me many things, but I will never forget the hard, honest work that first callused my hands."
3/3
Card has other part: Ambitious Farmhand
Seasoned Consultant

Seasoned Consultant {1}{W}

Creature - Human Detective
Whenever you attack with three or more creatures, Seasoned Consultant gets +2/+0 until end of turn.
"I appreciate working with associates whose greatest loyalty is to the job at hand."
—Skurad of the Foundway Associates
1/3
  • Murders at Karlov Manor
Seasoned Dungeoneer

Seasoned Dungeoneer {3}{W}

Creature - Human Warrior
When Seasoned Dungeoneer enters the battlefield, you take the initiative.
Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores.
3/4
Related cards: The Initiative Undercity
  • Commander Legends: Battle for Baldur's Gate 610 660
Seasoned Hallowblade

Seasoned Hallowblade {1}{W}

Creature - Human Warrior
Discard a card: Tap Seasoned Hallowblade. It gains indestructible until end of turn.
"I don't know that I'll win every fight. But I have faith, and that's carried me this far."
3/1
Seasoned Marshal

Seasoned Marshal {2}{W}{W}

Creature - Human Soldier
Whenever Seasoned Marshal attacks, you may tap target creature.
"We are not interested in the possibilities of defeat."
—Queen Victoria
2/2