4595 cards found
Requisition Raid

Requisition Raid {W}

Sorcery
Spree
+ {1} — Destroy target artifact.
+ {1} — Destroy target enchantment.
+ {1} — Put a +1/+1 counter on each creature target player controls.
The Freestriders believe in liberation, in all its many forms.
  • Outlaws of Thunder Junction
Rescue Retriever

Rescue Retriever {3}{W}{W}

Creature - Dog Soldier
Flash
When Rescue Retriever enters, put a +1/+1 counter on each other Soldier you control.
Prevent all damage that would be dealt to other attacking Soldiers you control.
It brings the two things weary soldiers need most: medicine and morale.
3/3
Rescue the Foal

Rescue the Foal {1}{W}

Instant - Adventure
Exile target creature you control, then return that card to the battlefield under its owner's control.
Card has other part: Pegasus Guardian
Rescuer Chwinga

Rescuer Chwinga {1}{W}

Creature - Elemental Spirit
Flash
Natural Shelter — When Rescuer Chwinga enters, you may return another permanent you control to its owner's hand.
Fortunately for lost travelers, chwingas' curiosity often gets the better of their shyness.
2/2
Resilient Wanderer

Resilient Wanderer {2}{W}{W}

Creature - Human Nomad
First strike
Discard a card: Resilient Wanderer gains protection from the color of your choice until end of turn.
Nomads understand many cultures and therefore travel without fear.
2/3
  • Odyssey
Resistance Fighter

Resistance Fighter {W}

Creature - Human Soldier
Sacrifice Resistance Fighter: Prevent all combat damage target creature would deal this turn.
"My soldiers fought without hesitation, died without doubt."
—Sidar Jabari
1/1
Resistance Reunited

Resistance Reunited {1}{W}

Instant
Target creature gets +2/+2 until end of turn.
Equipped creatures you control gain indestructible until end of turn.
"Well, aren't you a sight for sore eyes!" said Koth. "I was about to say the same, my friend," Elspeth replied.
  • Phyrexia: All Will Be One
Resistance Squad

Resistance Squad {2}{W}

Creature - Human Soldier
When Resistance Squad enters, if you control another Human, draw a card.
"It's not that I didn't expect some defiance, but I did hope it wouldn't be so heavily armed."
—Olivia Voldaren
3/2
Resolute Archangel

Resolute Archangel {5}{W}{W}

Creature - Angel
Flying
When Resolute Archangel enters, if your life total is less than your starting life total, it becomes equal to your starting life total.
Cut it down, bury it in snow, put it to the torch. The rose will still bloom again.
4/4
Resolute Reinforcements

Resolute Reinforcements {1}{W}

Creature - Human Soldier
Flash
When Resolute Reinforcements enters, create a 1/1 white Soldier creature token.
Morale rarely survives the sudden appearance of a squad of Sursi skirmishers at an army's flank.
1/1
Resolute Rejection

Resolute Rejection {1}{W}

Instant
Target tapped creature perpetually loses all abilities, then Resolute Rejection deals 4 damage to it.
Cycling {2}
  • Alchemy: Outlaws of Thunder Junction
Resolute Strike

Resolute Strike {W}

Instant
Target creature gets +2/+2 until end of turn. If it's a Warrior, you may attach an Equipment you control to it.
"If you practice something often enough, it becomes part of you. That's why we train, and that's why we survive."
—Tasha, Graypelt veteran
  • Zendikar Rising
Resolute Watchdog

Resolute Watchdog {W}

Creature - Dog
Defender
{1}, Sacrifice Resolute Watchdog: Target creature you control gains indestructible until end of turn.
A friend in good times, a guardian in bad times, and a savior when all else fails.
1/3
  • Ravnica Allegiance
Resounding Silence

Resounding Silence {3}{W}

Instant
Exile target attacking creature.
Cycling {5}{G}{W}{U}
When you cycle Resounding Silence, exile up to two target attacking creatures.
  • Shards of Alara
Resourceful Defense

Resourceful Defense {2}{W}

Enchantment
Whenever a permanent you control leaves the battlefield, if it had counters on it, put those counters on target permanent you control.
{4}{W}: Move any number of counters from target permanent you control to another target permanent you control.
Resplendent Angel

Resplendent Angel {1}{W}{W}

Creature - Angel
Flying
At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.
{3}{W}{W}{W}: Until end of turn, Resplendent Angel gets +2/+2 and gains lifelink.
3/3
Related cards: Celestial Vault Protean War Engine
Resplendent Marshal

Resplendent Marshal {1}{W}{W}

Creature - Angel Warrior
Flying
When Resplendent Marshal enters or dies, you may exile another creature card from your graveyard. When you do, put a +1/+1 counter on each creature you control other than Resplendent Marshal that shares a creature type with the exiled card.
3/3
Related card: Celestial Vault
Resplendent Mentor

Resplendent Mentor {4}{W}

Creature - Kithkin Cleric
White creatures you control have "{T}: You gain 1 life."
Thoughtweft gives new meaning to the phrase "common knowledge."
2/2
  • Shadowmoor
Rest for the Weary

Rest for the Weary {1}{W}

Instant
Target player gains 4 life.
Landfall — If you had a land enter the battlefield under your control this turn, that player gains 8 life instead.
Zendikar is a brutal taskmaster, but sometimes it offers unexpected solace.
  • Worldwake
Rest in Peace

Rest in Peace {1}{W}

Enchantment
When Rest in Peace enters, exile all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead.
"Requiescat in pace."
—Ezio Auditore
Restoration Angel

Restoration Angel {3}{W}

Creature - Angel
Flash
Flying
When Restoration Angel enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
3/4
Restoration Specialist

Restoration Specialist {1}{W}

Creature - Dwarf Artificer
{W}, Sacrifice Restoration Specialist: Return up to one target artifact card and up to one target enchantment card from your graveyard to your hand.
Dwarves' tools are priceless heirlooms handed down through generations.
2/1
Restore Balance

Restore Balance

Sorcery
(Color indicator: Restore Balance is white)
Suspend 6—{W}
Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way.
Restrain

Restrain {2}{W}

Instant
Prevent all combat damage that would be dealt by target attacking creature this turn.
Draw a card.
"Hanna would give up her own life before she'd abandon the Weatherlight."
—Sisay
  • Invasion
Restricted Office

Restricted Office {2}{W}{W}

Enchantment - Room
When you unlock this door, destroy all creatures with power 3 or greater.
Card has other part: Lecture Hall
  • Duskmourn: House of Horror Promos 227pa 227sa
  • Duskmourn: House of Horror 227a 342a