10317 cards found
Animating Faerie

Animating Faerie {2}{U}

Creature - Faerie
Flying
A true puppet master has no need for strings.
2/2
Card has other part: Bring to Life
Animation Module

Animation Module {1}

Artifact
Whenever one or more +1/+1 counters are put on a permanent you control, you may pay {1}. If you do, create a 1/1 colorless Servo artifact creature token.
{3}, {T}: Choose a counter on target permanent or player. Give that permanent or player another counter of that kind.
Design leads to progress.
Animist's Might

Animist's Might {2}{G}

Sorcery
This spell costs {2} less to cast if it targets a legendary creature you control.
Target creature you control deals damage equal to twice its power to target creature or planeswalker you don't control.
The creature was unlike any Nissa had seen, but she dealt with it as she would any threat.
  • March of the Machine: The Aftermath 20 70 120
Anje, Maid of Dishonor

Anje, Maid of Dishonor {2}{B}{R}

Legendary Creature - Vampire
Whenever Anje, Maid of Dishonor and/or one or more other Vampires you control enter, create a Blood token. This ability triggers only once each turn.
{2}, Sacrifice another creature or a Blood token: Each opponent loses 2 life and you gain 2 life.
4/5
Ankle Shanker

Ankle Shanker {2}{R}{W}{B}

Creature - Goblin Berserker
Haste
Whenever Ankle Shanker attacks, creatures you control gain first strike and deathtouch until end of turn.
The stature of the fighter matters less than the depth of the cut.
2/2
Annex Sentry

Annex Sentry {2}{W}

Artifact Creature - Phyrexian Cleric
Toxic 1
When Annex Sentry enters, exile target artifact or creature an opponent controls with mana value 3 or less until Annex Sentry leaves the battlefield.
1/4
Annie Flash, the Veteran

Annie Flash, the Veteran {3}{R}{G}{W}

Legendary Creature - Human Rogue
Flash
When Annie Flash, the Veteran enters, if you cast it, return target permanent card with mana value 3 or less from your graveyard to the battlefield tapped.
Whenever Annie Flash becomes tapped, exile the top two cards of your library. You may play those cards this turn.
4/5
  • Outlaws of Thunder Junction Promos 190p 190s
  • Outlaws of Thunder Junction 190 291
Annie Joins Up

Annie Joins Up {1}{R}{G}{W}

Legendary Enchantment
When Annie Joins Up enters, it deals 5 damage to target creature or planeswalker an opponent controls.
If a triggered ability of a legendary creature you control triggers, that ability triggers an additional time.
One last job, then she could retire in peace.
  • Outlaws of Thunder Junction Promos 191p 191s
  • Outlaws of Thunder Junction 191 347
Ano'thr, Equipment Commander

Ano'thr, Equipment Commander {R}{W}

Legendary Creature - Kor Warrior
As Ano'thr, Equipment Commander enters the battlefield, choose two abilities for it to gain —
• Equipment spells you cast cost {1} less to cast.
• Equip costs you pay cost {1} less.
• Equipped creatures you control get +1/+1.
• Equipped creatures you control have haste.
2/2
  • Unknown Event
Anointed Peacekeeper

Anointed Peacekeeper {2}{W}

Creature - Human Cleric
Vigilance
As Anointed Peacekeeper enters, look at an opponent's hand, then choose any card name.
Spells your opponents cast with the chosen name cost {2} more to cast.
Activated abilities of sources with the chosen name cost {2} more to activate unless they're mana abilities.
3/3
Anointed Procession

Anointed Procession {3}{W}

Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
Double the slobber, double the love.
Related card: Faithful Disciple
Another Night in Vegas

Another Night in Vegas {2}{B}{B}

Enchantment
At the beginning of your upkeep, choose one that hasn't been chosen —
• Wake Up! — Return target creature card from a graveyard to its owner's hand.
• VIP Line Access — Search your library for a card, then shuffle and put that card on top.
• Life of the Party — Whenever a spell is cast this turn, you gain 2 life.
• Breakfast at Dawn — Create two Food tokens. Sacrifice this enchantment.
  • Unknown Event
Another Round

Another Round {X}{X}{2}{W}

Sorcery
Exile any number of creatures you control, then return them to the battlefield under their owner's control. Then repeat this process X more times.
Weary travelers trade stories of the Eversaloon, an extraplanar respite that appears at the moment it is most needed.
  • Outlaws of Thunder Junction Promos 1p 1s
  • Outlaws of Thunder Junction 1 307
Anowon, the Ruin Thief

Anowon, the Ruin Thief {2}{U}{B}

Legendary Creature - Vampire Rogue
Other Rogues you control get +1/+1.
Whenever one or more Rogues you control deal combat damage to a player, that player mills a card for each 1 damage dealt to them. If the player mills at least one creature card this way, you draw a card.
FLUENT IN ARCANE TONGUES. PREFERS MONEY TO DO THE TALKING.
2/4
Anrakyr the Traveller

Anrakyr the Traveller {4}{B}

Legendary Artifact Creature - Necron
Lord of the Pyrrhian Legions — Whenever Anrakyr the Traveller attacks, you may cast an artifact spell from your hand or graveyard by paying life equal to its mana value rather than paying its mana cost.
"Though it may take an eternity, I will see the myriad dynasties united once more."
4/4
  • Warhammer 40,000 Commander 28 28★
Ant Queen

Ant Queen {3}{G}{G}

Creature - Insect
{1}{G}: Create a 1/1 green Insect creature token.
"She only makes the trek through Valley when she's hungry. I fear it's not just our crops she enjoys."
—Lop, rabbitfolk farmer
5/5
Anthem of Champions

Anthem of Champions {G}{W}

Enchantment
Creatures you control get +1/+1.
"Our home may have no walls, but it is far from undefended."
Anthousa, Setessan Hero

Anthousa, Setessan Hero {3}{G}{G}

Legendary Creature - Human Warrior
Heroic — Whenever you cast a spell that targets Anthousa, Setessan Hero, up to three target lands you control each become 2/2 Warrior creatures until end of turn. They're still lands.
The warriors she leads can rarely keep pace with her, and neither can the tales.
4/5
Anticipate

Anticipate {1}{U}

Instant
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
"You thought I wouldn't see that coming?"
Antique Collector

Antique Collector {1}{G}

Creature - Human Rogue
Antique Collector can't be blocked by creatures with power 2 or less.
When Antique Collector enters, creatures you control perpetually gain "When this creature dies, you may shuffle it into its owner's library if it's in your graveyard. If you do, investigate."
2/2
  • Alchemy: Innistrad
Anzrag's Rampage

Anzrag's Rampage {3}{R}{R}

Sorcery
Destroy all artifacts you don't control, then exile the top X cards of your library, where X is the number of artifacts that were put into graveyards from the battlefield this turn. You may put a creature card exiled this way onto the battlefield. It gains haste. Return it to your hand at the beginning of the next end step.
  • Murders at Karlov Manor Promos 111p 111s
  • Murders at Karlov Manor 111 303
Anzrag, the Quake-Mole

Anzrag, the Quake-Mole {2}{R}{G}

Legendary Creature - Mole God
Whenever Anzrag, the Quake-Mole becomes blocked, untap each creature you control. After this phase, there is an additional combat phase.
{3}{R}{R}{G}{G}: Anzrag must be blocked each combat this turn if able.
8/4
Ao, the Dawn Sky

Ao, the Dawn Sky {3}{W}{W}

Legendary Creature - Dragon Spirit
Flying, vigilance
When Ao, the Dawn Sky dies, choose one —
• Look at the top seven cards of your library. Put any number of nonland permanent cards with total mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
• Put two +1/+1 counters on each permanent you control that's a creature or Vehicle.
5/4
Apex Devastator

Apex Devastator {8}{G}{G}

Creature - Chimera Hydra
Cascade, cascade, cascade, cascade
10/10
Apex Observatory
Eye of Ojer Taq

Apex Observatory

Artifact
Apex Observatory enters tapped. As it enters, choose a card type shared among two exiled cards used to craft it.
{T}: The next spell you cast this turn of the chosen type can be cast without paying its mana cost.
Though they had never left the Core, the Oltec knew the stars.
Card has other part: Eye of Ojer Taq
  • The Lost Caverns of Ixalan Commander 15b 35b