2023 cards found
Cogwork Assembler

Cogwork Assembler {3}

Artifact Creature - Assembly-Worker
{7}: Create a token that's a copy of target artifact. That token gains haste. Exile it at the beginning of the next end step.
Duplication is neither thievery nor flattery. It is efficiency.
2/3
Cogwork Librarian

Cogwork Librarian {4}

Artifact Creature - Construct
Draft Cogwork Librarian face up.
As you draft a card, you may draft an additional card from that booster pack. If you do, put Cogwork Librarian into that booster pack.
Why wait for answers?
3/3
Cogwork Spy

Cogwork Spy {3}

Artifact Creature - Bird Construct
Reveal Cogwork Spy as you draft it. You may look at the next card drafted from this booster pack.
Flying
Paliano's creations provide ample opportunities to plot the downfall of a neighbor.
2/1
  • Conspiracy
Cogwork Tracker

Cogwork Tracker {4}

Artifact Creature - Dog Construct
Reveal Cogwork Tracker as you draft it and note the player who passed it to you.
Cogwork Tracker attacks each combat if able.
Cogwork Tracker attacks a player you noted for cards named Cogwork Tracker each combat if able.
4/4
  • Conspiracy
Cogworker's Puzzleknot

Cogworker's Puzzleknot {2}

Artifact
When Cogworker's Puzzleknot enters, create a 1/1 colorless Servo artifact creature token.
{1}{W}, Sacrifice Cogworker's Puzzleknot: Create a 1/1 colorless Servo artifact creature token.
Coiled Tinviper

Coiled Tinviper {3}

Artifact Creature - Snake
First strike
The bite of the tinviper feels most like a razor drawn across the tongue.
2/1
Cold Storage

Cold Storage {4}

Artifact
{3}: Exile target creature you control.
Sacrifice Cold Storage: Return each creature card exiled with Cold Storage to the battlefield under your control.
Coldsteel Heart

Coldsteel Heart {2}

Snow Artifact
Coldsteel Heart enters tapped.
As Coldsteel Heart enters, choose a color.
{T}: Add one mana of the chosen color.
The Phyrexian death machine awoke, its coldsteel heart imbuing it with sinister new power.
Colfenor's Urn

Colfenor's Urn {3}

Artifact
Whenever a creature with toughness 4 or greater is put into your graveyard from the battlefield, you may exile it.
At the beginning of the end step, if three or more cards have been exiled with Colfenor's Urn, sacrifice it. If you do, return those cards to the battlefield under their owner's control.
  • Lorwyn
Collector's Vault

Collector's Vault {2}

Artifact
{2}, {T}: Draw a card, then discard a card. Create a Treasure token.
Beluna makes a habit of "liberating" valuables from the world below, from priceless artifacts to historic buildings.
  • Wilds of Eldraine
Colossal Plow

Colossal Plow {2}

Artifact - Vehicle
Whenever Colossal Plow attacks, add {W}{W}{W} and you gain 3 life. Until end of turn, you don't lose this mana as steps and phases end.
Crew 6
6/3
Related card: Break Expectations
Colossus Hammer

Colossus Hammer {1}

Artifact - Equipment
Equipped creature gets +10/+10 and loses flying.
Equip {8}
"There's only one way to be sure it's really dead."
Related card: Arms Scavenger
Combat Courier

Combat Courier {1}

Artifact Creature - Construct
{2}, Sacrifice Combat Courier: Draw a card.
Unearth {U}
1/1
  • The Brothers' War
Commander's Plate

Commander's Plate {1}

Artifact - Equipment
Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity.
Equip commander {3}
Equip {5}
Armor changes, but Iron Man endures.
Commander's Sphere

Commander's Sphere {3}

Artifact
{T}: Add one mana of any color in your commander's color identity.
Sacrifice Commander's Sphere: Draw a card.
It harmonizes with the essence of its master.
Compass Gnome

Compass Gnome {2}

Artifact Creature - Gnome
When Compass Gnome enters, you may search your library for a basic land card or Cave card, reveal it, then shuffle and put that card on top.
"I'm certain it's some kind of sophisticated navigational tool. If only I had any idea what it was telling me!"
—Colbo, Brazen Coalition surveyor
2/1
  • The Lost Caverns of Ixalan
Complex Automaton

Complex Automaton {4}

Artifact Creature - Golem
At the beginning of your upkeep, if you control seven or more permanents, return Complex Automaton to its owner's hand.
"This wasteful design cannot possibly be Phyrexian."
—Belbe
4/4
  • Nemesis
Component Pouch

Component Pouch {3}

Artifact
{T}, Remove a component counter from Component Pouch: Add two mana of different colors.
{T}: Roll a d20.
1—9 | Put a component counter on Component Pouch.
10—20 | Put two component counters on Component Pouch.
Conch Horn

Conch Horn {2}

Artifact
{1}, {T}, Sacrifice Conch Horn: Draw two cards, then put a card from your hand on top of your library.
Even the most skilled of modern mages only partially understand the Conch Horn's awesome powers.
  • Fallen Empires
Conductive Machete

Conductive Machete {4}

Artifact - Equipment
When Conductive Machete enters, manifest dread, then attach Conductive Machete to that creature.
Equipped creature gets +2/+1.
Equip {4}
  • Duskmourn: House of Horror
Confession Dial

Confession Dial {3}

Artifact
When Confession Dial enters, surveil 3.
{T}: Target legendary creature card in your graveyard gains escape until end of turn. The escape cost is equal to its mana cost plus exile three other cards from your graveyard.
Conjurer's Bauble

Conjurer's Bauble {1}

Artifact
{T}, Sacrifice Conjurer's Bauble: Put up to one target card from your graveyard on the bottom of your library. Draw a card.
It is the moment of discovery, the triumph of the mind, the reimagining of past glory.
  • Fifth Dawn
Conqueror's Flail

Conqueror's Flail {2}

Artifact - Equipment
Equipped creature gets +1/+1 for each color among permanents you control.
As long as Conqueror's Flail is attached to a creature, your opponents can't cast spells during your turn.
Equip {2}
Conqueror's Galleon
Conqueror's Foothold

Conqueror's Galleon {4}

Artifact - Vehicle
When Conqueror's Galleon attacks, exile it at end of combat, then return it to the battlefield transformed under your control.
Crew 4
2/10
Card has other part: Conqueror's Foothold
Conservator

Conservator {4}

Artifact
{3}, {T}: Prevent the next 2 damage that would be dealt to you this turn.