1681 cards found
Crusade

Crusade {W}{W}

Enchantment
White creatures get +1/+1.
Crypt Rats

Crypt Rats {2}{B}

Creature - Rat
{X}: Crypt Rats deals X damage to each creature and each player. Spend only black mana on X.
Beware anything born among the dead.
—Tolarian saving
1/1
Crystal Rod

Crystal Rod {1}

Artifact
Whenever a player casts a blue spell, you may pay {1}. If you do, you gain 1 life.
Polished by a thousand waves.
Crystal Vein

Crystal Vein

Land
{T}: Add {C}.
{T}, Sacrifice Crystal Vein: Add {C}{C}.
Cunning Advisor

Cunning Advisor {3}{B}

Creature - Human Advisor
{T}: Target opponent discards a card. Activate only during your turn, before attackers are declared.
1/1
  • Portal Three Kingdoms
Cuombajj Witches

Cuombajj Witches {B}{B}

Creature - Human Wizard
{T}: Cuombajj Witches deals 1 damage to any target and 1 damage to any target of an opponent's choice.
1/3
Related card: City in a Bottle
Curfew

Curfew {U}

Instant
Each player returns a creature they control to its owner's hand.
". . . But I'm not tired!"
Curiosity

Curiosity {U}

Enchantment - Aura
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
"You know that secret? The one that wakes you up at night in a cold sweat? The one you think no one else in the world knows? Well, guess what."
Related cards: Giant Secrets Keen Sense Stormkeld Curator
Cursed Land

Cursed Land {2}{B}{B}

Enchantment - Aura
Enchant land
At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player.
Cursed Rack

Cursed Rack {4}

Artifact
As Cursed Rack enters the battlefield, choose an opponent.
The chosen player's maximum hand size is four.
Ashnod invented several torture techniques that could make victims even miles away beg for mercy as if the End had come.
Related card: Golgothian Sylex
Cursed Totem

Cursed Totem {2}

Artifact
Activated abilities of creatures can't be activated.
Pass me from soul to soul, / soldier to herder, herder to beast, beast to soil / until I am everywhere. / Then pass me those souls.
—Totem inscription (translated)
Cyclone

Cyclone {2}{G}{G}

Enchantment
At the beginning of your upkeep, put a wind counter on Cyclone, then sacrifice Cyclone unless you pay {G} for each wind counter on it. If you pay, Cyclone deals damage equal to the number of wind counters on it to each creature and each player.
Related card: City in a Bottle
Cyclopean Mummy

Cyclopean Mummy {1}{B}

Creature - Zombie
When Cyclopean Mummy dies, exile it.
The ritual of plucking out an eye to gain future sight is but a curse that enables the living to see their own deaths.
2/1
Cyclopean Tomb

Cyclopean Tomb {4}

Artifact
{2}, {T}: Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate only during your upkeep.
When Cyclopean Tomb is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with Cyclopean Tomb but that a mire counter has not been removed from with Cyclopean Tomb.
D'Avenant Archer

D'Avenant Archer {2}{W}

Creature - Human Soldier Archer
{T}: D'Avenant Archer deals 1 damage to target attacking or blocking creature.
Avenant's archers are also trained as poets, so that each arrow is guided by a fragment of verse.
1/2
Dakkon Blackblade

Dakkon Blackblade {2}{W}{U}{U}{B}

Legendary Creature - Human Warrior
Dakkon Blackblade's power and toughness are each equal to the number of lands you control.
"My power is as vast as the plains; my strength is that of mountains. Each wave that crashes upon the shore thunders like blood in my veins."
—Dakkon Blackblade, Memoirs
*/*
Dakmor Ghoul

Dakmor Ghoul {2}{B}{B}

Creature - Zombie
When Dakmor Ghoul enters the battlefield, target opponent loses 2 life and you gain 2 life.
"Cursed be the sickly forms that err from honest Nature's rule!"
—Alfred, Lord Tennyson, "Locksley Hall"
2/2
  • Starter 1999
Dakmor Lancer

Dakmor Lancer {4}{B}{B}

Creature - Human Knight
When Dakmor Lancer enters the battlefield, destroy target nonblack creature.
The darkness of his shield reflects the inky blackness of his soul.
3/3
Dakmor Plague

Dakmor Plague {3}{B}{B}

Sorcery
Dakmor Plague deals 3 damage to each creature and each player.
The tiniest cough can be deadlier than the fiercest dragon.
Dakmor Scorpion

Dakmor Scorpion {1}{B}

Creature - Scorpion
A scorpion this big you won't find curled up in your boot. Maybe around your boot, but not in it.
2/1
Dakmor Sorceress

Dakmor Sorceress {5}{B}

Creature - Human Wizard
Dakmor Sorceress's power is equal to the number of Swamps you control.
*/4
Dance of Many

Dance of Many {U}{U}

Enchantment
When Dance of Many enters the battlefield, create a token that's a copy of target nontoken creature.
When Dance of Many leaves the battlefield, exile the token.
When the token leaves the battlefield, sacrifice Dance of Many.
At the beginning of your upkeep, sacrifice Dance of Many unless you pay {U}{U}.
Dancing Scimitar

Dancing Scimitar {4}

Artifact Creature - Spirit
Flying
A blade that has never known sheath, a hilt that has never known hand.
1/5
Related card: City in a Bottle
Dandân

Dandân {U}{U}

Creature - Fish
Dandân can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Dandân.
"Catch good today. Start replacing crew tomorrow."
—Faysal al-Mousa, fisher captain, log
4/1
Related card: City in a Bottle
Daraja Griffin

Daraja Griffin {3}{W}

Creature - Griffin
Flying
Sacrifice Daraja Griffin: Destroy target black creature.
"And the flamingos said, 'Get out of our nest—we can't be seen with the likes of you!' So, the griffin ate them."
—Azeworai, "The Ugly Bird"
2/2