7274 cards found
Arcbound Shikari

Arcbound Shikari {1}{R}{W}

Artifact Creature - Cat Soldier
First strike
When this creature enters, put a +1/+1 counter on each other artifact creature you control.
Modular 2
0/0
Arcbound Slasher

Arcbound Slasher {4}{R}

Artifact Creature - Cat
Modular 4
Riot
0/0
Arcbound Slith

Arcbound Slith {2}

Artifact Creature - Slith
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
Modular 1
0/0
Arcbound Stinger

Arcbound Stinger {2}

Artifact Creature - Insect
Flying
Modular 1
0/0
Arcbound Tracker

Arcbound Tracker {2}{R}

Artifact Creature - Dog
Menace
Modular 2
Whenever you cast a spell other than your first spell each turn, put a +1/+1 counter on this creature.
0/0
Arcbound Wanderer

Arcbound Wanderer {6}

Artifact Creature - Golem
Modular—Sunburst
0/0
Arcbound Whelp

Arcbound Whelp {3}{R}

Artifact Creature - Dragon
Flying
{R}: This creature gets +1/+0 until end of turn.
Modular 2
0/0
Arcbound Worker

Arcbound Worker {1}

Artifact Creature - Construct
Modular 1
The parts are as strong as the whole.
0/0
Arcee, Acrobatic Coupe
Arcee, Sharpshooter

Arcee, Acrobatic Coupe

Legendary Artifact - Vehicle
(Color indicator: Arcee, Acrobatic Coupe is white and red)
Living metal
Whenever you cast a spell that targets one or more creatures or Vehicles you control, put that many +1/+1 counters on Arcee. Convert Arcee.
2/2
Card has other part: Arcee, Sharpshooter
  • Transformers
Arcee, Sharpshooter
Arcee, Acrobatic Coupe

Arcee, Sharpshooter {1}{R}{W}

Legendary Artifact Creature - Robot
More Than Meets the Eye {R}{W}
First strike
{1}, Remove one or more +1/+1 counters from Arcee: It deals that much damage to target creature. Convert Arcee.
2/2
Card has other part: Arcee, Acrobatic Coupe
  • Transformers
Archaeomancer's Map

Archaeomancer's Map {2}{W}

Artifact
When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Archangel Avacyn
Avacyn, the Purifier

Archangel Avacyn {3}{W}{W}

Legendary Creature - Angel
Flash
Flying, vigilance
When Archangel Avacyn enters, creatures you control gain indestructible until end of turn.
When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep.
4/4
Card has other part: Avacyn, the Purifier
Archangel Elspeth

Archangel Elspeth {2}{W}{W}

Legendary Planeswalker - Elspeth
[+1]: Create a 1/1 white Soldier creature token with lifelink.
[–2]: Put two +1/+1 counters on target creature. It becomes an Angel in addition to its other types and gains flying.
[–6]: Return all nonland permanent cards with mana value 3 or less from your graveyard to the battlefield.
Loyalty:
4
  • March of the Machine Promos 6p 6s
  • March of the Machine 6 320
Archelos, Lagoon Mystic

Archelos, Lagoon Mystic {1}{B}{G}{U}

Legendary Creature - Turtle Shaman
As long as Archelos is tapped, other permanents enter tapped.
As long as Archelos is untapped, other permanents enter untapped.
"Life ... is not ... a race."
2/4
Architects of Will

Architects of Will {2}{U}{B}

Artifact Creature - Human Wizard
When this creature enters, look at the top three cards of target player's library, then put them back in any order.
Cycling {U/B}
This secret society of mages manipulates the beliefs and opinions of others.
3/3
Arcum Dagsson

Arcum Dagsson {3}{U}

Legendary Creature - Human Artificer
{T}: Target artifact creature's controller sacrifices it. That player may search their library for a noncreature artifact card, put it onto the battlefield, then shuffle.
"Artifice sundered the world. It shall not again wreak such sorrow."
2/2
Arcum's Astrolabe

Arcum's Astrolabe {S}

Snow Artifact
When this artifact enters, draw a card.
{1}, {T}: Add one mana of any color.
Though the Time of Ice has ended, its relics still slumber in New Argive.
Arcum's Sleigh

Arcum's Sleigh {1}

Artifact
{2}, {T}: Target creature gains vigilance until end of turn. Activate only during combat and only if defending player controls a snow land.
"With the proper equipment and caution, one can travel anywhere."
—Arcum Dagsson, Soldevi Machinist
  • Ice Age
Arcum's Weathervane

Arcum's Weathervane {2}

Artifact
{2}, {T}: Target snow land is no longer snow.
{2}, {T}: Target nonsnow basic land becomes snow.
Arcum's Whistle

Arcum's Whistle {3}

Artifact
{3}, {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That player may pay {X}, where X is that creature's mana value. If they don't pay, the creature attacks this turn if able, and at the beginning of the next end step, destroy it if it didn't attack this turn. Activate only before attackers are declared.
  • Ice Age
Ardbert, Warrior of Darkness

Ardbert, Warrior of Darkness {1}{W}{B}

Legendary Creature - Spirit Warrior
Whenever you cast a white spell, put a +1/+1 counter on each legendary creature you control. They gain vigilance until end of turn.
Whenever you cast a black spell, put a +1/+1 counter on each legendary creature you control. They gain menace until end of turn.
"Always we took the burden of fighting upon ourselves. That's what heroes do, isn't it?"
2/2
  • Final Fantasy Commander 77 164
Ardenn, Intrepid Archaeologist

Ardenn, Intrepid Archaeologist {2}{W}

Legendary Creature - Kor Scout
At the beginning of combat on your turn, you may attach any number of Auras and Equipment you control to target permanent or player.
Partner
"With the right tools, even the sky is within reach."
2/2
Ardoz, Cobbler of War

Ardoz, Cobbler of War {1}{R}

Legendary Creature - Goblin Shaman
Haste
Whenever Ardoz or another creature you control enters, that creature gets +2/+0 until end of turn.
{3}{R}: Create a 1/1 red Goblin creature token with haste. Activate only as a sorcery.
1/1
  • Jumpstart 2022
Ardyn, the Usurper

Ardyn, the Usurper {5}{B}{B}{B}

Legendary Creature - Elder Human Noble
Demons you control have menace, lifelink, and haste.
Starscourge — At the beginning of combat on your turn, exile up to one target creature card from a graveyard. If you exiled a card this way, create a token that's a copy of that card, except it's a 5/5 black Demon.
4/4
Arek, False Goldwarden

Arek, False Goldwarden {W}{B}

Legendary Creature - Human Cleric
Starting intensity 0
Whenever another creature enters under your control, cards you own named Arek, False Goldwarden intensify by 1.
{3}{W}{B}, {T}, Sacrifice Arek, False Goldwarden: Target opponent loses X life and you gain X life, where X is Arek's intensity.
2/2
  • Alchemy: Phyrexia