33523 cards found
Peak Eruption

Peak Eruption {2}{R}

Sorcery
Destroy target Mountain. Peak Eruption deals 3 damage to that land's controller.
"Early olive buds? A good omen. Flock of crows? Not so good. Mountain exploding? Bad. Very, very bad."
—Hira, street oracle
  • Theros
Dalkovan Encampment

Dalkovan Encampment

Land
This land enters tapped unless you control a Swamp or a Mountain.
{T}: Add {W}.
{2}{W}, {T}: Whenever you attack this turn, create two 1/1 red Warrior creature tokens that are tapped and attacking. Sacrifice them at the beginning of the next end step.
  • Tarkir: Dragonstorm 253 394
  • Tarkir: Dragonstorm Promos 253p 253s
Hell-Bent Raider

Hell-Bent Raider {1}{R}{R}

Creature - Human Barbarian
First strike, haste
Discard a card at random: This creature gains protection from white until end of turn.
He doesn't slow until his spear is weighted with corpses.
2/2
  • Torment
Ultramarines Honour Guard

Ultramarines Honour Guard {3}{W}

Creature - Astartes Warrior
Squad {2}
Other creatures you control get +1/+1.
2/2
  • Warhammer 40,000 Commander 18 18★
Darksteel Splicer

Darksteel Splicer {6}{W}

Creature - Phyrexian Artificer
Whenever this creature or another nontoken Phyrexian you control enters, create X 3/3 colorless Phyrexian Golem artifact creature tokens, where X is the number of opponents you have.
Golems you control have indestructible.
1/1
  • March of the Machine Commander 13 100
Taunting Arbormage

Taunting Arbormage {2}{G}

Creature - Elf Wizard
Kicker {3}
When this creature enters, if it was kicked, all creatures able to block target creature this turn do so.
"Eyes on me!"
2/3
  • Zendikar Rising
Ring of Xathrid

Ring of Xathrid {2}

Artifact - Equipment
{2}: Regenerate equipped creature.
At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's black.
Equip {1}
  • Magic 2013
Pheres-Band Raiders

Pheres-Band Raiders {5}{G}

Creature - Centaur Warrior
Inspired — Whenever this creature becomes untapped, you may pay {2}{G}. If you do, create a 3/3 green Centaur enchantment creature token.
"Who can deny the call to battle when it sings in our blood?"
5/5
  • Born of the Gods
Rumbling Slum

Rumbling Slum {1}{R}{G}{G}

Creature - Elemental
At the beginning of your upkeep, this creature deals 1 damage to each player.
The Orzhov contract the Izzet to animate slum districts and banish them to the wastes. The Gruul adopt them and send them back to the city for vengeance.
5/5
Sorin Markov

Sorin Markov {3}{B}{B}{B}

Legendary Planeswalker - Sorin
[+2]: Sorin Markov deals 2 damage to any target and you gain 2 life.
[–3]: Target opponent's life total becomes 10.
[–7]: You control target player during that player's next turn.
Loyalty:
4
Don't Try This at Home

Don't Try This at Home {1}{R}

Enchantment
If a hot source you control would deal damage to a permanent or player, it deals that much damage plus 1 instead. (Something is hot if it has hot things in its art, like fire or explosions.)
{1}{R}, Sacrifice this enchantment: It deals damage equal to twice the number of hot cards in your graveyard to target creature or planeswalker.
  • Unfinity 105 391
Yet Another Night in Vegas

Yet Another Night in Vegas {2}{B}{B}

Enchantment
At the beginning of your upkeep, choose one that hasn't been chosen—
• See the sights — Surveil 3.
• Cause trouble — Target creature gets +1/+0 and gains menace until end of turn.
• Get lost — Each player exiles a creature they control until this enchantment leaves the battlefield.
• I'm fine! Let's go again! — All modes reset and can be chosen again. You lose 5 life.
• Go to bed — Sacrifice this enchantment.
  • Unknown Event
Plargg and Nassari

Plargg and Nassari {3}{R}{R}

Legendary Creature - Orc Efreet
At the beginning of your upkeep, each player exiles cards from the top of their library until they exile a nonland card. An opponent chooses a nonland card exiled this way. You may cast up to two spells from among the other cards exiled this way without paying their mana costs.
5/4
Experimental Lab

Experimental Lab {3}{G}

Enchantment - Room
When you unlock this door, manifest dread, then put two +1/+1 counters and a trample counter on that creature.
Card has other part: Staff Room
  • Duskmourn: House of Horror Commander
Shatter the Sky

Shatter the Sky {2}{W}{W}

Sorcery
Each player who controls a creature with power 4 or greater draws a card. Then destroy all creatures.
When the gods go to war, mortals pay the highest price.
Master's Manufactory
Master's Guide-Mural

Master's Manufactory

Artifact
(Color indicator: Master's Manufactory is white and blue)
{T}: Create a 4/4 white and blue Golem artifact creature token. Activate only if this artifact or another artifact entered the battlefield under your control this turn.
"The Fomori are a foul and distant memory, but their war machines taught us much about large-scale armorcraft."
—Anim Pakal, Thousandth Moon
Card has other part: Master's Guide-Mural
  • The Lost Caverns of Ixalan
Gleaming Geardrake

Gleaming Geardrake {U}{R}

Artifact Creature - Drake
Flying
When this creature enters, investigate.
Whenever you sacrifice an artifact, put a +1/+1 counter on this creature.
1/1
  • Murders at Karlov Manor 205 361 424
Rickety Gazebo

Rickety Gazebo {3}{G}

Enchantment - Room
When you unlock this door, mill four cards, then return up to two permanent cards from among them to your hand.
Card has other part: Greenhouse
  • Duskmourn: House of Horror
Liliana's Scorn

Liliana's Scorn {3}{B}{B}

Sorcery
Destroy target creature. You may search your library and/or graveyard for a card named Liliana, Death Mage, reveal it, and put it into your hand. If you search your library this way, shuffle.
"We're done here."
Related card: Liliana, Death Mage
  • Core Set 2021
Sandcloud Harbinger

Sandcloud Harbinger {2}{W}

Creature - Elemental Horse
When Sandcloud Harbinger enters, conjure three cards named Sunscorched Desert into the top ten cards of each player's library at random.
Whenever a player plays a Desert, that player draws a card and you gain 3 life.
2/4
Related card: Sunscorched Desert
  • Alchemy: Bloomburrow
Returned Centaur

Returned Centaur {3}{B}

Creature - Zombie Centaur
When this creature enters, target player mills four cards.
Driven away by his living kin, he wanders mourning through the wilderness, seeking the dead city of Asphodel.
2/4
Mine, Mine, Mine!

Mine, Mine, Mine! {4}{G}{G}

Enchantment
When this enchantment enters, each player puts their library into their hand.
Players have no maximum hand size and don't lose the game for drawing from an empty library.
Each player can't cast more than one spell each turn.
When this enchantment leaves the battlefield, each player shuffles their hand and graveyard into their library.
  • Unglued
Foot Soldiers

Foot Soldiers {3}{W}

Creature - Human Soldier
Infantry deployment is the art of putting your troops in the wrong place at the right time.
2/4
Ratcatcher Trainee

Ratcatcher Trainee {1}{R}

Creature - Human Peasant
During your turn, this creature has first strike.
"Where do they keep coming from?!"
2/1
Card has other part: Pest Problem
  • Wilds of Eldraine
Mimeoplasm, Revered One

Mimeoplasm, Revered One {X}{B}{G}{U}

Legendary Creature - Ooze
As Mimeoplasm enters, exile up to X creature cards from your graveyard. It enters with three +1/+1 counters on it for each creature card exiled this way.
{2}: Mimeoplasm becomes a copy of target creature card exiled with it, except it's 0/0 and has this ability.
0/0