This spell costs {X} less to cast, where X is the total mana value of noncreature enchantments you control. Trample {1}{G}, Sacrifice another enchantment: This creature gains indestructible until end of turn.
Draw three cards. Create a 1/1 blue Faerie creature token with flying and "This token can block only creatures with flying."
Kellan stepped from his village into a strange world where trees bore jeweled fruit. A regal, inhuman voice rang in his ears: "Tell me, brave hero, are you true of heart?"
Flash When this creature enters, you may search your library and/or graveyard for a card named Teferi, Timeless Voyager, reveal it, and put it into your hand. If you search your library this way, shuffle.
Choose one — • Into the Fire deals 2 damage to each creature, planeswalker, and battle. • Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.
The rest of the Gatewatch retreated. Chandra and Wrenn went in blazing.
{T}, Tap an untapped creature you control that has a hat: Tap target creature.
"'Technologically-Advanced People-Pleasing Entertainment Robot', eh? Nice hat. Would be a shame if something happened to it." —"Brims" Barone, midway mobster
Trample When this creature enters, you become the monarch.
"Kindly steer your fleet clear of the waters west of Scrub Isle. It would be a shame to incinerate such exquisite maritime craftsmanship." —Commodore Axurik, to Admiral Yelise
Reach At the beginning of your upkeep, mill a card. {2}{G}{U}, {T}, Sacrifice this creature: Create a 1/1 green Insect creature token for each creature card in your graveyard. Activate only as a sorcery.
Flying Sorcerous Elixir — Whenever this creature deals combat damage to a player, copy the next instant or sorcery spell you cast this turn when you cast it. You may choose new targets for the copy.
Tzeentch's beastmen twist reality as they themselves are twisted.
Parley — Whenever this creature attacks, each player reveals the top card of their library. For each nonland card revealed this way, you create a tapped Treasure token. Then each player draws a card.
"Either you two figure out how to share, or I'm going to share these swords with the insides of your skulls."
When this enchantment enters, exile another target nonland permanent. When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.