31879 cards found
Greenbelt Guardian

Greenbelt Guardian {1}{G}

Creature - Elf Ranger
{G}: Target creature gains trample until end of turn.
Exhaust{3}{G}: Put three +1/+1 counters on this creature.
2/2
  • Aetherdrift
Grim Bauble

Grim Bauble {B}

Artifact
When this artifact enters, target creature an opponent controls gets -2/-2 until end of turn.
{2}{B}, {T}, Sacrifice this artifact: Surveil 2.
  • Aetherdrift
Grim Javelineer

Grim Javelineer {2}{B}

Creature - Human Warrior
Whenever you attack, target attacking creature gets +1/+0 until end of turn. When that creature dies this turn, surveil 1.
Kheti lost everything to the Eternals and the Phyrexians. What she gained was an intimate knowledge of death in its myriad forms.
3/2
  • Aetherdrift
Guardian Sunmare

Guardian Sunmare {3}{W}{W}

Creature - Horse Mount
Ward {2}
Whenever this creature attacks while saddled, search your library for a nonland permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
Saddle 4
5/5
Guidelight Matrix

Guidelight Matrix {2}

Artifact
When this artifact enters, draw a card.
{2}, {T}: Target Mount you control becomes saddled until end of turn. Activate only as a sorcery.
{2}, {T}: Target Vehicle you control becomes an artifact creature until end of turn.
  • Aetherdrift
Guidelight Optimizer

Guidelight Optimizer {1}{U}

Artifact Creature - Robot
{T}: Add {U}. Spend this mana only to cast an artifact spell or activate an ability.
"Analysis: Systems operating at 125% efficiency. Stress within expected tolerances. Exclamatory: Punch it."
2/1
  • Aetherdrift
Guidelight Pathmaker

Guidelight Pathmaker {4}{W}{U}

Artifact - Vehicle
Vigilance
When this Vehicle enters, you may search your library for an artifact card and reveal it. Put it onto the battlefield if its mana value is 2 or less. Otherwise, put it into your hand. If you search your library this way, shuffle.
Crew 2
6/5
  • Aetherdrift 206 324
Guidelight Synergist

Guidelight Synergist {3}{W}

Artifact Creature - Robot Artificer
Flying
This creature gets +1/+0 for each artifact you control.
"Declarative: A unit is only as strong as its network."
0/4
  • Aetherdrift
Hashaton, Scarab's Fist

Hashaton, Scarab's Fist {W}{B}

Legendary Creature - Zombie Wizard
Whenever you discard a creature card, you may pay {2}{U}. If you do, create a tapped token that's a copy of that card, except it's a 4/4 black Zombie.
"I served the Scarab in an age long past, in another form, under another name. No matter their visage, I serve."
1/3
  • Aetherdrift Commander
Haunt the Network

Haunt the Network {3}{U}{B}

Sorcery
Choose target opponent. Create two 1/1 colorless Thopter artifact creature tokens with flying. Then the chosen player loses X life and you gain X life, where X is the number of artifacts you control.
  • Aetherdrift
Haunted Hellride

Haunted Hellride {1}{U}{B}

Artifact - Vehicle
Whenever you attack, target creature you control gets +1/+0 and gains deathtouch until end of turn. Untap it.
Crew 1
3/3
  • Aetherdrift 208 325
Hazard of the Dunes

Hazard of the Dunes {3}{G}

Creature - Wurm
Trample, reach
Exhaust{6}{G}: Put three +1/+1 counters on this creature.
"It's aggravating that nature can build better hazards than I ever could."
—Termin, track designer
4/4
  • Aetherdrift
Hazoret, Godseeker

Hazoret, Godseeker {1}{R}

Legendary Creature - God
Indestructible, haste
Start your engines!
{1}, {T}: Target creature with power 2 or less can't be blocked this turn.
Hazoret can't attack or block unless you have max speed.
5/3
Hellish Sideswipe

Hellish Sideswipe {B}

Sorcery
As an additional cost to cast this spell, sacrifice an artifact or creature.
Destroy target creature or Vehicle. If the sacrificed permanent was a Vehicle, draw a card.
Might makes right-of-way.
  • Aetherdrift
Hinterland Harbor

Hinterland Harbor

Land
This land enters tapped unless you control a Forest or an Island.
{T}: Add {G} or {U}.
"Our ancestors brought down a Phyrexian portal ship, then built our town on its hull. We're pretty proud of that."
—Alene of Riverspan
Hour of Victory

Hour of Victory {2}{B}

Enchantment
Start your engines!
When this enchantment enters, create a 2/2 black Zombie creature token.
Max speed — {1}{B}, Sacrifice this enchantment: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery.
  • Aetherdrift
Howler's Heavy

Howler's Heavy {3}{U}

Creature - Seal Pirate
Cycling {1}{U}
When you cycle this card, target creature or Vehicle an opponent controls gets -3/-0 until end of turn.
"It takes a thick skin to ride among the Keelhaulers."
3/4
  • Aetherdrift
Howlsquad Heavy

Howlsquad Heavy {2}{R}

Creature - Goblin Mercenary
Start your engines!
Other Goblins you control have haste.
At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token attacks this combat if able.
Max speed — {T}: Add {R} for each Goblin you control.
2/3
Hulldrifter

Hulldrifter {3}{U}{U}

Artifact - Vehicle
Flying
When this Vehicle enters, draw two cards.
Crew 3
3/2
  • Aetherdrift 47 300
Interface Ace

Interface Ace {1}{W}

Artifact Creature - Robot Pilot
This creature saddles Mounts and crews Vehicles using its toughness rather than its power.
Whenever this creature becomes tapped during your turn, untap it. This ability triggers only once each turn.
To the Guidelight Voyagers, a vehicle is just another hardware upgrade.
0/4
  • Aetherdrift
Intimidation Tactics

Intimidation Tactics {B}

Sorcery
Target opponent reveals their hand. You choose an artifact or creature card from it. Exile that card.
Cycling {3}
"This is still a negotiation. We haven't broken anything... yet."
—Far Fortune
  • Aetherdrift
Irrigated Farmland

Irrigated Farmland

Land - Plains Island
({T}: Add {W} or {U}.)
This land enters tapped.
Cycling {2}
Isolated Chapel

Isolated Chapel

Land
This land enters tapped unless you control a Plains or a Swamp.
{T}: Add {W} or {B}.
Serra's blessing lies strongest upon Sursi, where her holy chapels are untouched even as the Cabal encroaches.
Jibbirik Omnivore

Jibbirik Omnivore {1}{G}

Creature - Beast
"Roadkill" takes on an entirely different meaning when the beast you crash into is more likely to kill you.
3/2
  • Aetherdrift
Jungle Hollow

Jungle Hollow

Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {B} or {G}.
When asked, the Speedbrood never put their motives into words; they simply say that velocity is their way of life. Only by becoming speed itself can one truly understand their reason for racing.