10769 cards found
Fame

Fame {1}{R}

Sorcery
Aftermath
Target creature gets +2/+0 and gains haste until end of turn.
Card has other part: Claim
Familiar's Ruse

Familiar's Ruse {U}{U}

Instant
As an additional cost to cast this spell, return a creature you control to its owner's hand.
Counter target spell.
Because of their capricious nature, faeries can serve as living lenses for disruptive magic.
Family's Favor

Family's Favor {2}{G}

Enchantment
Whenever you attack, put a shield counter on target attacking creature. Until end of turn, it gains "Whenever this creature deals combat damage to a player, remove a shield counter from it. If you do, draw a card."
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Famished Paladin

Famished Paladin {1}{W}

Creature - Vampire Knight
This creature doesn't untap during your untap step.
Whenever you gain life, untap this creature.
Loyal to his queen, slave to his thirst.
3/3
Famished Worldsire

Famished Worldsire {5}{G}{G}{G}

Creature - Leviathan
Ward {3}
Devour land 3
When this creature enters, look at the top X cards of your library, where X is this creature's power. Put any number of land cards from among them onto the battlefield tapped, then shuffle.
0/0
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Fanatic of Mogis

Fanatic of Mogis {3}{R}

Creature - Minotaur Shaman
When this creature enters, it deals damage to each opponent equal to your devotion to red.
4/2
Fanatic of Rhonas

Fanatic of Rhonas {1}{G}

Creature - Snake Druid
{T}: Add {G}.
Ferocious{T}: Add {G}{G}{G}{G}. Activate only if you control a creature with power 4 or greater.
Eternalize {2}{G}{G}
1/4
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Fanatic of Xenagos

Fanatic of Xenagos {1}{R}{G}

Creature - Centaur Warrior
Trample
Tribute 1
When this creature enters, if tribute wasn't paid, it gets +1/+1 and gains haste until end of turn.
3/3
Fanatical Devotion

Fanatical Devotion {2}{W}

Enchantment
Sacrifice a creature: Regenerate target creature.
The Oracle told Eladamri he would save his people by abandoning them. His followers adopted that ideal.
Fangkeeper's Familiar

Fangkeeper's Familiar {1}{B}{G}{U}

Creature - Snake
Flash
When this creature enters, choose one —
• You gain 3 life and surveil 3.
• Destroy target enchantment.
• Counter target creature spell.
3/3
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Fangorn, Tree Shepherd

Fangorn, Tree Shepherd {4}{G}{G}{G}

Legendary Creature - Treefolk
Treefolk you control have vigilance.
Whenever one or more Treefolk you control attack, add twice that much {G}.
You don't lose unspent green mana as steps and phases end.
"I am an Ent. Fangorn is my name according to some, Treebeard others make it."
4/10
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Fangren Firstborn

Fangren Firstborn {1}{G}{G}{G}
(Primogenito di Fangren)

Creature - Beast
Whenever this creature attacks, put a +1/+1 counter on each attacking creature.
4/2
Fangren Hunter

Fangren Hunter {3}{G}{G}
(Cacciatore di Fangren)

Creature - Beast
Trample
4/4
Fangren Marauder

Fangren Marauder {5}{G}

Creature - Beast
Whenever an artifact is put into a graveyard from the battlefield, you may gain 5 life.
"The fangren fight without comfort of any kind. We can ask no less of ourselves."
—Tilien, Sylvok partisan
5/5
Fangren Pathcutter

Fangren Pathcutter {4}{G}{G}
(Apripista Fangren)

Creature - Beast
Whenever this creature attacks, attacking creatures gain trample until end of turn.
4/6
Fanning the Flames

Fanning the Flames {X}{R}{R}

Sorcery
Buyback {3}
Fanning the Flames deals X damage to any target.
Far Fortune, End Boss

Far Fortune, End Boss {2}{B}{R}

Legendary Creature - Human Mercenary
Start your engines!
Whenever you attack, Far Fortune deals 1 damage to each opponent.
Max speed — If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
4/5
Far Traveler

Far Traveler {2}{W}

Legendary Enchantment - Background
Commander creatures you own have "At the beginning of your end step, exile up to one target tapped creature you control, then return it to the battlefield under its owner's control."
You have traveled to many places, over mountains and across seas, but a new journey always calls.
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Far Wanderings

Far Wanderings {2}{G}

Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Threshold — If seven or more cards are in your graveyard, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Faramir, Prince of Ithilien

Faramir, Prince of Ithilien {2}{W}{U}

Legendary Creature - Human Noble
At the beginning of your end step, choose an opponent. At the beginning of that player's next end step, you draw a card if they didn't attack you that turn. Otherwise, create three 1/1 white Human Soldier creature tokens.
The City was made more fair than it had ever been, even in the days of its first glory.
3/3
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Farbog Revenant

Farbog Revenant {2}{B}

Creature - Spirit
Skulk
Lifelink
Spiteful geists rise from the muck of the Farbogs, eager to lure travelers to their doom.
1/3
Farewell

Farewell {4}{W}{W}

Sorcery
Choose one or more —
• Exile all artifacts.
• Exile all creatures.
• Exile all enchantments.
• Exile all graveyards.
Farhaven Elf

Farhaven Elf {2}{G}

Creature - Elf Druid
When this creature enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
"Verdant bloom does exist. It merely hides for its own safety."
1/1
Farid, Enterprising Salvager

Farid, Enterprising Salvager {2}{R}

Legendary Creature - Human Soldier
Whenever a nontoken artifact you control is put into a graveyard from the battlefield, create a colorless artifact token named Scrap.
{1}{R}, Sacrifice an artifact: Choose one —
• Put a +1/+1 counter on Farid. It gains menace until end of turn.
• Goad target creature.
• Discard a card, then draw a card.
3/3
Related card: Scrap
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Farmstead Gleaner

Farmstead Gleaner {3}

Artifact Creature - Scarecrow
This creature doesn't untap during your untap step.
{2}, {Q}: Put a +1/+1 counter on this creature.
When it finishes the harvest, you'll have nowhere to hide.
2/2