10576 cards found
Fearless Swashbuckler

Fearless Swashbuckler {1}{U}{R}

Creature - Fish Pirate
Haste
Vehicles you control have haste.
Whenever you attack, if a Pirate and a Vehicle attacked this combat, draw three cards, then discard two cards.
3/3
Feast of Blood

Feast of Blood {1}{B}

Sorcery
Cast this spell only if you control two or more Vampires.
Destroy target creature. You gain 4 life.
Imbued in the Ancient Fang were spells far darker than any Dack Fayden would cast.
Feast or Famine

Feast or Famine {3}{B}

Instant
Choose one —
• Create a 2/2 black Zombie creature token.
• Destroy target nonartifact, nonblack creature. It can't be regenerated.
"The living cannot understand the benefits of death."
—Chaeska, Keeper of Tresserhorn
Feasting Troll King

Feasting Troll King {2}{G}{G}{G}{G}

Creature - Troll Noble
Vigilance, trample
When this creature enters, if you cast it from your hand, create three Food tokens.
Sacrifice three Foods: Return this card from your graveyard to the battlefield. Activate only during your turn.
7/6
  • Throne of Eldraine Promos 152p 152s
  • Throne of Eldraine 152 368
Feat of Resistance

Feat of Resistance {1}{W}

Instant
Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn.
Dragons are extinct on Tarkir, but Abzan magic still emulates their endurance.
Feather, the Redeemed

Feather, the Redeemed {R}{W}{W}
(Miku, the Renowned)

Legendary Creature - Angel
Flying
Whenever you cast an instant or sorcery spell that targets a creature you control, exile that card instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step.
"Ooh, I love that song. Let's put it on repeat!"
3/4
Fecund Greenshell

Fecund Greenshell {3}{G}{G}

Creature - Elemental Turtle
Reach
As long as you control ten or more lands, creatures you control get +2/+2.
Whenever this creature or another creature you control with toughness greater than its power enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Otherwise, put it into your hand.
4/6
Fecundity

Fecundity {2}{G}

Enchantment
Whenever a creature dies, that creature's controller may draw a card.
Feed

Feed {3}{G}

Sorcery
Aftermath
Draw a card for each creature you control with power 3 or greater.
Card has other part: Mouth
Feed the Clan

Feed the Clan {1}{G}

Instant
You gain 5 life.
Ferocious — You gain 10 life instead if you control a creature with power 4 or greater.
The Temur believe three things only are needed in life: a hot fire, a full belly, and a strong companion.
Feed the Swarm

Feed the Swarm {1}{B}
(Primogenesis)

Sorcery
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
"if it is consciousness that weaves your wills together... then we shall set you apart once more."
Feign Death

Feign Death {B}

Instant
Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it."
A drastic measure for dangerous times.
Feiyi Snake

Feiyi Snake {1}{G}

Creature - Snake
Reach
Two bodies, twice the malice.
2/1
Feldon of the Third Path

Feldon of the Third Path {1}{R}{R}

Legendary Creature - Human Artificer
{2}{R}, {T}: Create a token that's a copy of target creature card in your graveyard, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.
"She will come back to me."
2/3
Feldon, Ronom Excavator

Feldon, Ronom Excavator {1}{R}

Legendary Creature - Human Artificer
Haste
Feldon can't block.
Whenever Feldon is dealt damage, exile that many cards from the top of your library. Choose one of them. Until the end of your next turn, you may play that card.
2/2
Felidar Guardian

Felidar Guardian {3}{W}

Creature - Cat Beast
When this creature enters, you may exile another target permanent you control, then return that card to the battlefield under its owner's control.
Evading a felidar guardian is possible only with audacity, luck, and a warm sunbeam.
1/4
Felidar Retreat

Felidar Retreat {3}{W}

Enchantment
Landfall — Whenever a land you control enters, choose one —
• Create a 2/2 white Cat Beast creature token.
• Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
Felidar Sovereign

Felidar Sovereign {4}{W}{W}

Creature - Cat Beast
Vigilance
Lifelink
At the beginning of your upkeep, if you have 40 or more life, you win the game.
4/6
Felidar Umbra

Felidar Umbra {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature has lifelink.
{1}{W}: Attach this Aura to target creature you control.
Umbra armor
Feline Sovereign

Feline Sovereign {2}{G}

Creature - Cat
Other Cats you control get +1/+1 and have protection from Dogs.
Whenever one or more Cats you control deal combat damage to a player, destroy up to one target artifact or enchantment that player controls.
Dogs beg. Cats lay claim.
2/3
Felisa, Fang of Silverquill

Felisa, Fang of Silverquill {2}{W}{B}

Legendary Creature - Vampire Wizard
Flying
Mentor
Whenever a nontoken creature you control dies, if it had counters on it, create X tapped 2/1 white and black Inkling creature tokens with flying, where X is the number of counters it had on it.
3/2
Fell Flagship

Fell Flagship {3}

Artifact - Vehicle
Pirates you control get +1/+0.
Whenever this Vehicle deals combat damage to a player, that player discards a card.
Crew 3
3/3
Fell Specter

Fell Specter {3}{B}

Creature - Specter
Flying
When this creature enters, target opponent discards a card.
Whenever an opponent discards a card, that player loses 2 life.
1/3
Fell Stinger

Fell Stinger {2}{B}

Creature - Zombie Scorpion
Deathtouch
Exploit
When this creature exploits a creature, target player draws two cards and loses 2 life.
3/2
Fell the Mighty

Fell the Mighty {4}{W}

Sorcery
Destroy all creatures with power greater than target creature's power.
Dungeons & Dragons Supplement I: Greyhawk (1975)