31320 cards found
Shelkin Brownie

Shelkin Brownie {1}{G}

Creature - Ouphe
{T}: Target creature loses all "bands with other" abilities until end of turn.
Leave a bowl of milk on your doorstep each night for the brownies, or they'll cause you no end of mischief.
1/1
  • Legends
Silhouette

Silhouette {1}{U}

Instant
Choose target creature. If a spell or ability that targets that creature would cause a source to deal damage to that creature this turn, prevent that damage.
  • Legends
Spectral Cloak

Spectral Cloak {U}{U}

Enchantment - Aura
Enchant creature
Enchanted creature has shroud as long as it's untapped.
  • Legends
Spiritual Sanctuary

Spiritual Sanctuary {2}{W}{W}

Enchantment
At the beginning of each player's upkeep, if that player controls a Plains, they gain 1 life.
  • Legends
Subdue

Subdue {G}

Instant
Prevent all combat damage that would be dealt by target creature this turn. That creature gets +0/+X until end of turn, where X is its mana value.
  • Legends
Sylvan Paradise

Sylvan Paradise {G}

Instant
One or more target creatures become green until end of turn.
  • Legends
Tolaria

Tolaria

Legendary Land
{T}: Add {U}.
{T}: Target creature loses banding and all "bands with other" abilities until end of turn. Activate only during any upkeep step.
"Fairest Isle, all isles excelling,/ Seat of Pleasures, and of loves . . ."
—John Dryden
  • Legends
Touch of Darkness

Touch of Darkness {B}

Instant
One or more target creatures become black until end of turn.
"Black spirits and white, red spirits and gray,/
Mingle, mingle, mingle, you that mingle may."
—Thomas Middleton, The Witch
  • Legends
Typhoon

Typhoon {2}{G}

Sorcery
Typhoon deals damage to each opponent equal to the number of Islands that player controls.
Fierce winds ripped across the tropical landscape. What they did not destroy with their fiery breath was washed away by torrential rain.
  • Legends
Undertow

Undertow {2}{U}

Enchantment
Creatures with islandwalk can be blocked as though they didn't have islandwalk.
  • Legends
Unholy Citadel

Unholy Citadel

Land
Black legendary creatures you control have "bands with other legendary creatures."
  • Legends
Ur-Drago

Ur-Drago {3}{U}{U}{B}{B}

Legendary Creature - Elemental
First strike
Creatures with swampwalk can be blocked as though they didn't have swampwalk.
4/4
  • Legends
Venarian Gold

Venarian Gold {X}{U}{U}

Enchantment - Aura
Enchant creature
When Venarian Gold enters, tap enchanted creature and put X sleep counters on it.
Enchanted creature doesn't untap during its controller's untap step if it has a sleep counter on it.
At the beginning of the upkeep of enchanted creature's controller, remove a sleep counter from that creature.
  • Legends
Walking Dead

Walking Dead {1}{B}

Creature - Zombie
{B}: Regenerate Walking Dead.
The Walking Dead are the remains of freakish experiments by the Necromantic Lords.
1/1
  • Legends
Wall of Caltrops

Wall of Caltrops {1}{W}

Creature - Wall
Defender
Whenever Wall of Caltrops blocks a creature, if at least one other Wall creature is blocking that creature and no non-Wall creatures are blocking that creature, Wall of Caltrops gains banding until end of turn.
"Ow! Ow ow ow! Oooh, ow, OW!"
2/1
  • Legends
Wall of Earth

Wall of Earth {1}{R}

Creature - Wall
Defender
The ground shuddered violently and the earth seemed to come to life. The elemental force contained in the vast wall of earth was trapped, bent to its controller's will.
0/6
  • Legends
Wall of Putrid Flesh

Wall of Putrid Flesh {2}{B}

Creature - Wall
Defender
Protection from white
Prevent all damage that would be dealt to Wall of Putrid Flesh by enchanted creatures.
2/4
  • Legends
Wall of Tombstones

Wall of Tombstones {1}{B}

Creature - Wall
Defender
At the beginning of your upkeep, change Wall of Tombstones's base toughness to 1 plus the number of creature cards in your graveyard.
0/1
  • Legends
Contract from Below

Contract from Below {B}

Sorcery
Remove Contract from Below from your deck before playing if you're not playing for ante.
Discard your hand, ante the top card of your library, then draw seven cards.
Darkpact

Darkpact {B}{B}{B}

Sorcery
Remove Darkpact from your deck before playing if you're not playing for ante.
You own target card in the ante. Exchange that card with the top card of your library.
Demonic Attorney

Demonic Attorney {1}{B}{B}

Sorcery
Remove Demonic Attorney from your deck before playing if you're not playing for ante.
Each player antes the top card of their library.
Dwarven Weaponsmith

Dwarven Weaponsmith {1}{R}

Creature - Dwarf Artificer
{T}, Sacrifice an artifact: Put a +1/+1 counter on target creature. Activate only during your upkeep.
"Work with zeal as hammers peal! Melt, anneal, and pound the steel!"
—Old Dwarvish forge-chant
1/1
Related card: Golgothian Sylex
Earthbind

Earthbind {R}

Enchantment - Aura
Enchant creature
When Earthbind enters, if enchanted creature has flying, Earthbind deals 2 damage to that creature and Earthbind gains "Enchanted creature loses flying."
Jandor's Ring

Jandor's Ring {6}

Artifact
{2}, {T}, Discard the last card you drew this turn: Draw a card.
Related card: City in a Bottle
Reverse Polarity

Reverse Polarity {W}{W}

Instant
You gain X life, where X is twice the damage dealt to you so far this turn by artifacts.
Related card: Golgothian Sylex