10988 cards found
Fathom Feeder

Fathom Feeder {U}{B}

Creature - Eldrazi Drone
Devoid
Deathtouch
Ingest
{3}{U}{B}: Draw a card. Each opponent exiles the top card of their library.
1/1
Fathom Fleet Captain

Fathom Fleet Captain {1}{B}

Creature - Human Pirate
Menace
Whenever Fathom Fleet Captain attacks, if you control another nontoken Pirate, you may pay {2}. If you do, create a 2/2 black Pirate creature token with menace.
"Join me, and take the world for yourself!"
2/1
Fathom Mage

Fathom Mage {2}{G}{U}

Creature - Human Wizard
Evolve
Whenever a +1/+1 counter is put on Fathom Mage, you may draw a card.
1/1
Fathom Trawl

Fathom Trawl {3}{U}{U}

Sorcery
Reveal cards from the top of your library until you reveal three nonland cards. Put the nonland cards revealed this way into your hand, then put the rest of the revealed cards on the bottom of your library in any order.
  • Lorwyn
Fault Line

Fault Line {X}{R}{R}

Instant
Fault Line deals X damage to each creature without flying and each player.
We live on the serpent's back.
—Viashino saying
  • Urza's Saga
Fauna Shaman

Fauna Shaman {1}{G}

Creature - Elf Shaman
{G}, {T}, Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle.
"I call on both predators and protectors, for now is a season of war."
2/2
Faunsbane Troll

Faunsbane Troll {2}{B}{G}

Creature - Troll
When Faunsbane Troll enters, create a Monster Role token attached to it.
{1}, Sacrifice an Aura attached to Faunsbane Troll: Faunsbane Troll fights target creature you don't control. If that creature would die this turn, exile it instead. Activate only as a sorcery.
4/4
  • Wilds of Eldraine 203 361
  • Wilds of Eldraine Promos 203p 203s
Favor of the Mighty

Favor of the Mighty {1}{W}

Kindred Enchantment - Giant
Each creature with the highest mana value has protection from each color.
"What does a mountain fear of a fly? Giants are barely aware of us, let alone afraid."
—Gaddock Teeg
  • Lorwyn
Favored Enemy

Favored Enemy {G}

Enchantment
As Favored Enemy enters, note the most prevalent creature type in an opponent's library.
When Favored Enemy enters, target creature you control fights up to one target creature you don't control.
Whenever a creature an opponent controls of the noted type dies, put a +1/+1 counter on target creature you control.
  • Alchemy Horizons: Baldur's Gate
Fblthp, Lost on the Range

Fblthp, Lost on the Range {1}{U}{U}

Legendary Creature - Homunculus
Ward {2}
You may look at the top card of your library any time.
The top card of your library has plot. The plot cost is equal to its mana cost.
You may plot nonland cards from the top of your library.
1/1
  • Outlaws of Thunder Junction Promos 48p 48s
  • Outlaws of Thunder Junction 48 319
Fblthp, the Lost

Fblthp, the Lost {1}{U}

Legendary Creature - Homunculus
When Fblthp, the Lost enters, draw a card. If it entered from your library or was cast from your library, draw two cards instead.
When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library.
1/1
Related card: Case of the Lost Witness
Fealty to the Realm

Fealty to the Realm {4}{U}

Enchantment - Aura
Enchant creature
When Fealty to the Realm enters, you become the monarch.
The monarch controls enchanted creature.
Enchanted creature attacks each combat if able and can't attack you.
  • Tales of Middle-earth Commander 21 104 423
Fear of Missing Out

Fear of Missing Out {1}{R}

Enchantment Creature - Nightmare
When Fear of Missing Out enters, discard a card, then draw a card.
Delirium — Whenever Fear of Missing Out attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase.
2/3
  • Duskmourn: House of Horror Promos 136p 136s
  • Duskmourn: House of Horror 136 316
Fear of Sleep Paralysis

Fear of Sleep Paralysis {5}{U}

Enchantment Creature - Nightmare
Flying
Eerie — Whenever Fear of Sleep Paralysis or another enchantment you control enters and whenever you fully unlock a Room, tap up to one target creature and put a stun counter on it.
Stun counters can't be removed from permanents your opponents control.
6/6
  • Duskmourn: House of Horror Commander 12 43
Feast of Blood

Feast of Blood {1}{B}

Sorcery
Cast this spell only if you control two or more Vampires.
Destroy target creature. You gain 4 life.
Imbued in the Ancient Fang were spells far darker than any Dack Fayden would cast.
Feasting Hobbit

Feasting Hobbit {1}{G}

Creature - Halfling Citizen
Devour Food 3
Creatures with power less than Feasting Hobbit's power can't block it.
His name, of course, was Proudfoot.
2/2
  • Tales of Middle-earth Commander 37 120 439
Feasting Troll King

Feasting Troll King {2}{G}{G}{G}{G}

Creature - Troll Noble
Vigilance, trample
When Feasting Troll King enters, if you cast it from your hand, create three Food tokens.
Sacrifice three Foods: Return Feasting Troll King from your graveyard to the battlefield. Activate only during your turn.
7/6
  • Throne of Eldraine Promos 152p 152s
  • Throne of Eldraine 152 368
Feather, the Redeemed

Feather, the Redeemed {R}{W}{W}

Legendary Creature - Angel
Flying
Whenever you cast an instant or sorcery spell that targets a creature you control, exile that card instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step.
3/4
Fecund Greenshell

Fecund Greenshell {3}{G}{G}

Creature - Elemental Turtle
Reach
As long as you control ten or more lands, creatures you control get +2/+2.
Whenever Fecund Greenshell or another creature you control with toughness greater than its power enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Otherwise, put it into your hand.
4/6
Fecundity

Fecundity {2}{G}

Enchantment
Whenever a creature dies, that creature's controller may draw a card.
Feed

Feed {3}{G}

Sorcery
Aftermath
Draw a card for each creature you control with power 3 or greater.
Card has other part: Mouth
Feed the Pack

Feed the Pack {5}{G}

Enchantment
At the beginning of your end step, you may sacrifice a nontoken creature. If you do, create X 2/2 green Wolf creature tokens, where X is the sacrificed creature's toughness.
Feldon, Ronom Excavator

Feldon, Ronom Excavator {1}{R}

Legendary Creature - Human Artificer
Haste
Feldon, Ronom Excavator can't block.
Whenever Feldon is dealt damage, exile that many cards from the top of your library. Choose one of them. Until the end of your next turn, you may play that card.
2/2
Felhide Spiritbinder

Felhide Spiritbinder {3}{R}

Creature - Minotaur Shaman
Inspired — Whenever Felhide Spiritbinder becomes untapped, you may pay {1}{R}. If you do, create a token that's a copy of another target creature, except it's an enchantment in addition to its other types. It gains haste. Exile it at the beginning of the next end step.
3/4
  • Born of the Gods
Felidar Guardian

Felidar Guardian {3}{W}

Creature - Cat Beast
When Felidar Guardian enters, you may exile another target permanent you control, then return that card to the battlefield under its owner's control.
Evading a felidar guardian is possible only with audacity, luck, and a warm sunbeam.
1/4