11195 cards found
Faerie Noble

Faerie Noble {2}{G}

Creature - Faerie Noble
Flying
Other Faerie creatures you control get +0/+1.
{T}: Other Faerie creatures you control get +1/+0 until end of turn.
"Faeries talk all in riddles and tricky bits, 'cept the Nobles. Now, there's some straight talkers."
—Joskun, An-Havva Constable
1/2
Related card: Apocalypse Chime
Faerie Seer

Faerie Seer {U}

Creature - Faerie Wizard
Flying
When Faerie Seer enters, scry 2.
"The patterns of crossing ripples reveal the future to those who know how to read them."
1/1
Faerie Slumber Party

Faerie Slumber Party {4}{U}{U}

Sorcery
Return all creatures to their owners' hands. For each opponent who controlled a creature returned this way, you create two 1/1 blue Faerie creature tokens with flying and "This creature can block only creatures with flying."
  • Wilds of Eldraine 311 371
Failure

Failure {1}{U}

Instant
Return target spell to its owner's hand.
Card has other part: Comply
Fain, the Broker

Fain, the Broker {2}{B}

Legendary Creature - Human Warlock
{T}, Sacrifice a creature: Put two +1/+1 counters on target creature.
{T}, Remove a counter from a creature you control: Create a Treasure token.
{T}, Sacrifice an artifact: Create a 2/1 white and black Inkling creature token with flying.
{3}{B}: Untap Fain, the Broker.
3/3
Faith Healer

Faith Healer {1}{W}

Creature - Human Cleric
Sacrifice an enchantment: You gain life equal to the sacrificed enchantment's mana value.
The power of faith is quiet. It is the leaf unmoved by the hurricane.
1/1
  • Urza's Saga
Faith's Reward

Faith's Reward {3}{W}

Instant
Return to the battlefield all permanent cards in your graveyard that were put there from the battlefield this turn.
"I thought the wind was ushering me to my final destination, but it lifted me to my feet and I fought on."
—Idrus, war priest of Thune
Faithless Looting

Faithless Looting {R}

Sorcery
Draw two cards, then discard two cards.
Flashback {2}{R}
Advanced Dungeons & Dragons: Players Handbook (1978)
Falkenrath Aristocrat

Falkenrath Aristocrat {2}{B}{R}

Creature - Vampire Noble
Flying, haste
Sacrifice a creature: Falkenrath Aristocrat gains indestructible until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Aristocrat.
"Your blood is quite pleasing. A pity there's not enough for both of us."
4/1
Falkenrath Forebear

Falkenrath Forebear {2}{B}

Creature - Vampire
Flying
Falkenrath Forebear can't block.
Whenever Falkenrath Forebear deals combat damage to a player, create a Blood token.
{B}, Sacrifice two Blood tokens: Return Falkenrath Forebear from your graveyard to the battlefield.
3/1
Falkenrath Gorger

Falkenrath Gorger {R}

Creature - Vampire Berserker
Each Vampire creature card you own that isn't on the battlefield has madness. The madness cost is equal to its mana cost.
2/1
Falkenrath Marauders

Falkenrath Marauders {3}{R}{R}

Creature - Vampire Warrior
Flying
Haste
Whenever Falkenrath Marauders deals combat damage to a player, put two +1/+1 counters on it.
No slinking in the dark for them, no luring whispers. They claim their prey in the speed and glory of the hunt.
2/2
Falkenrath Pit Fighter

Falkenrath Pit Fighter {R}

Creature - Vampire Warrior
{1}{R}, Discard a card, Sacrifice a Vampire: Draw two cards. Activate only if an opponent lost life this turn.
In the arena, vampires set aside all pretense of honor or civilization and fight like the predators they know themselves to be.
2/1
Related card: Ominous Traveler
Fall of Cair Andros

Fall of Cair Andros {2}{R}

Enchantment
Whenever a creature an opponent controls is dealt excess noncombat damage, amass Orcs X, where X is that excess damage.
{7}{R}: Fall of Cair Andros deals 7 damage to target creature.
Fall of Gil-galad

Fall of Gil-galad {1}{G}

Enchantment - Saga
I — Scry 2.
II — Put two +1/+1 counters on target creature you control.
III — Until end of turn, target creature you control gains "When this creature dies, draw two cards." Then that creature fights up to one other target creature.
Fall of the Thran

Fall of the Thran {5}{W}

Enchantment - Saga
I — Destroy all lands.
II, III — Each player returns two land cards from their graveyard to the battlefield.
Fall of the Titans

Fall of the Titans {X}{X}{R}

Instant
Surge {X}{R}
Fall of the Titans deals X damage to each of up to two targets.
As Gideon kept the brood lineages at bay, Chandra incinerated the bound Eldrazi titans.
Fallaji Antiquarian

Fallaji Antiquarian {3}{R}

Creature - Human Artificer
Haste
When Fallaji Antiquarian enters, conjure a duplicate of another target nontoken creature or artifact you control into your graveyard. The duplicate perpetually gains unearth {1}{R}.
3/3
  • Alchemy: The Brothers' War
Fallaji Wayfarer

Fallaji Wayfarer {2}{G}

Creature - Human Scout
Fallaji Wayfarer is all colors. This ability doesn't affect its color identity.
Multicolored spells you cast have convoke.
2/4
  • Dominaria United Commander 11 87
Fallen Angel

Fallen Angel {3}{B}{B}

Creature - Angel
Flying
Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.
"Why do you weep for the dead? I rejoice, for they have died for me."
3/3
Fallen Angel Avatar

Fallen Angel Avatar

Vanguard
Whenever a creature you control dies, target opponent loses 1 life and you gain 1 life.
Hand size bonus: +0
Life bonus: -5
  • Magic Online Avatars
Fallen Shinobi

Fallen Shinobi {3}{U}{B}

Creature - Zombie Ninja
Ninjutsu {2}{U}{B}
Whenever Fallen Shinobi deals combat damage to a player, that player exiles the top two cards of their library. Until end of turn, you may play those cards without paying their mana costs.
5/4
Falling Star

Falling Star {2}{R}

Sorcery
Flip Falling Star onto the playing area from a height of at least one foot. Falling Star deals 3 damage to each creature it lands on. Tap all creatures dealt damage by Falling Star. If Falling Star doesn't turn completely over at least once during the flip, it has no effect.
  • Legends
False Cure

False Cure {B}{B}

Instant
Until end of turn, whenever a player gains life, that player loses 2 life for each 1 life they gained.
"I do unto others as others have done unto me."
—Phage the Untouchable
  • Onslaught
False Dawn

False Dawn {1}{W}

Sorcery
Until end of turn, spells and abilities you control that would add colored mana instead add that much white mana. Until end of turn, you may spend white mana as though it were mana of any color.
Draw a card.
  • Apocalypse