3502 cards found
Thieving Sprite

Thieving Sprite {2}{B}

Creature - Faerie Rogue
Flying
When Thieving Sprite enters the battlefield, target player reveals X cards from their hand, where X is the number of Faeries you control. You choose one of those cards. That player discards that card.
1/1
Thirst

Thirst {2}{U}

Enchantment - Aura
Enchant creature
When Thirst enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of your upkeep, sacrifice Thirst unless you pay {U}.
The first of the Thousand Deaths.
Related card: Melancholy
  • Mirage
Thopter Arrest

Thopter Arrest {2}{W}

Enchantment
When Thopter Arrest enters the battlefield, exile target artifact or creature an opponent controls until Thopter Arrest leaves the battlefield.
The Consulate's eyes—unblinking, unsleeping—are everywhere.
Thopter Engineer

Thopter Engineer {2}{R}

Creature - Human Artificer
When Thopter Engineer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.
Artifact creatures you control have haste.
1/3
Thorn of the Black Rose

Thorn of the Black Rose {3}{B}

Creature - Human Assassin
Deathtouch
When Thorn of the Black Rose enters the battlefield, you become the monarch.
If bribery and intimidation fail, Marchesa turns to her favorite form of persuasion.
1/3
Thornmantle Striker

Thornmantle Striker {4}{B}

Creature - Elf Rogue
When Thornmantle Striker enters the battlefield, choose one —
• Remove X counters from target permanent, where X is the number of Elves you control.
• Target creature an opponent controls gets -X/-X until end of turn, where X is the number of Elves you control.
4/3
Related card: Thornmantle Striker (Alchemy)
  • Kaldheim
Thornscape Battlemage

Thornscape Battlemage {2}{G}

Creature - Elf Wizard
Kicker {R} and/or {W}
When Thornscape Battlemage enters the battlefield, if it was kicked with its {R} kicker, it deals 2 damage to any target.
When Thornscape Battlemage enters the battlefield, if it was kicked with its {W} kicker, destroy target artifact.
2/2
Thornwood Falls

Thornwood Falls

Land
Thornwood Falls enters the battlefield tapped.
When Thornwood Falls enters the battlefield, you gain 1 life.
{T}: Add {G} or {U}.
Deep in Eldraine's wilds, strange eyelike appendages twined among the vines and faerie lights.
Thought Gorger

Thought Gorger {2}{B}{B}

Creature - Horror
Trample
When Thought Gorger enters the battlefield, put a +1/+1 counter on it for each card in your hand. If you do, discard your hand.
When Thought Gorger leaves the battlefield, draw a card for each +1/+1 counter on it.
2/2
  • Rise of the Eldrazi
Thought Monitor

Thought Monitor {6}{U}

Artifact Creature - Construct
Affinity for artifacts
Flying
When Thought Monitor enters the battlefield, draw two cards.
It roams the skies over the Quicksilver Sea, alert for any hint of aberrant thought.
2/2
Thought Prison

Thought Prison {5}

Artifact
Imprint — When Thought Prison enters the battlefield, you may have target player reveal their hand. If you do, choose a nonland card from it and exile that card.
Whenever a player casts a spell that shares a color or mana value with the exiled card, Thought Prison deals 2 damage to that player.
  • Mirrodin
Thought-Knot Seer

Thought-Knot Seer {3}{C}

Creature - Eldrazi
When Thought-Knot Seer enters the battlefield, target opponent reveals their hand. You choose a nonland card from it and exile that card.
When Thought-Knot Seer leaves the battlefield, target opponent draws a card.
4/4
Thousand Moons Smithy
Barracks of the Thousand

Thousand Moons Smithy {2}{W}{W}

Legendary Artifact
When Thousand Moons Smithy enters the battlefield, create a white Gnome Soldier artifact creature token with "This creature's power and toughness are each equal to the number of artifacts and/or creatures you control."
At the beginning of your precombat main phase, you may tap five untapped artifacts and/or creatures you control. If you do, transform Thousand Moons Smithy.
Card has other part: Barracks of the Thousand
Thousand-Faced Shadow

Thousand-Faced Shadow {U}

Creature - Human Ninja
Ninjutsu {2}{U}{U}
Flying
When Thousand-Faced Shadow enters the battlefield from your hand, if it's attacking, create a token that's a copy of another target attacking creature. The token enters the battlefield tapped and attacking.
1/1
Related card: Thousand-Faced Shadow (Alchemy)
Thraben Inspector

Thraben Inspector {W}

Creature - Human Soldier
When Thraben Inspector enters the battlefield, investigate.
"If you've been at this as long as I have, nothing can surprise you. That's the hope, at least."
1/2
Thragtusk

Thragtusk {4}{G}

Creature - Beast
When Thragtusk enters the battlefield, you gain 5 life.
When Thragtusk leaves the battlefield, create a 3/3 green Beast creature token.
"Always carry two spears."
—Mokgar, Kalonian hunter
5/3
Thran Spider

Thran Spider {3}

Artifact Creature - Spider
Reach
When Thran Spider enters the battlefield, you and target opponent each create a tapped Powerstone token.
{7}: Look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
2/4
Related card: Thran Spider (Alchemy)
Threefold Signal

Threefold Signal {3}

Artifact
When Threefold Signal enters the battlefield, scry 3.
Each spell you cast that's exactly three colors has replicate {3}.
  • New Capenna Commander 93 111
Threnody Singer

Threnody Singer {1}{U}

Creature - Siren
Flash
Flying
When Threnody Singer enters the battlefield, target creature an opponent controls gets -X/-0 until end of turn, where X is your devotion to blue.
1/3
  • Theros Beyond Death
Thriving Grubs

Thriving Grubs {1}{R}

Creature - Gremlin
When Thriving Grubs enters the battlefield, you get {E}{E}.
Whenever Thriving Grubs attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.
Some passengers ride without tickets.
2/1
  • Kaladesh
Thriving Ibex

Thriving Ibex {3}{W}

Creature - Goat
When Thriving Ibex enters the battlefield, you get {E}{E}.
Whenever Thriving Ibex attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.
Textiles at the Inventors' Fair feature threads from every corner of Kaladesh.
2/4
  • Kaladesh
Thriving Rats

Thriving Rats {1}{B}

Creature - Rat
When Thriving Rats enters the battlefield, you get {E}{E}.
Whenever Thriving Rats attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.
In Ghirapur, even the lowliest residents live in lavish surroundings.
1/2
  • Kaladesh
Thriving Rhino

Thriving Rhino {2}{G}

Creature - Rhino
When Thriving Rhino enters the battlefield, you get {E}{E}.
Whenever Thriving Rhino attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.
As unpredictable as aether, and just as hard to contain.
2/3
Thriving Skyclaw

Thriving Skyclaw {2}{R}{R}

Creature - Cat Dragon
Flying
When Thriving Skyclaw enters the battlefield, you get {E}{E}{E}.
Whenever Thriving Skyclaw attacks, you may pay {E}{E}{E}. If you do, put a +1/+1 counter on it.
As wild as unbound aether, and just as dangerous.
3/2
  • Modern Horizons 3
Thriving Turtle

Thriving Turtle {U}

Creature - Turtle
When Thriving Turtle enters the battlefield, you get {E}{E}.
Whenever Thriving Turtle attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.
Aether shapes everything on Kaladesh, from the sky to the sea.
0/3