7647 cards found
Hurkyl's Final Meditation

Hurkyl's Final Meditation {4}{U}{U}{U}

Instant
As long as it's not your turn, this spell costs {3} more to cast.
Return all nonland permanents to their owners' hands. End the turn.
  • Magic Online Promos
  • The Brothers' War Promos 52p 52s
  • The Brothers' War 52 315
Hurkyl's Prodigy

Hurkyl's Prodigy {2}{U}

Creature - Human Soldier
When Hurkyl's Prodigy enters the battlefield, create a tapped Powerstone token.
Whenever Hurkyl's Prodigy attacks, you may pay {2}. If you do, Hurkyl's Prodigy can't be blocked this turn and it perpetually gets +2/+0.
1/4
  • Alchemy: The Brothers' War
Hurkyl, Master Wizard

Hurkyl, Master Wizard {1}{U}{U}

Legendary Creature - Human Wizard Advisor
At the beginning of your end step, if you've cast a noncreature spell this turn, reveal the top five cards of your library. For each card type among noncreature spells you've cast this turn, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order.
2/4
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Hurl Through Hell

Hurl Through Hell {2}{B}{R}

Instant
Exile target creature. Until the end of your next turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
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Hurloon Minotaur

Hurloon Minotaur {1}{R}{R}

Creature - Minotaur
2/3
Hurricane

Hurricane {X}{G}

Sorcery
Hurricane deals X damage to each creature with flying and each player.
Hyalopterous Lemure

Hyalopterous Lemure {4}{B}

Creature - Spirit
{0}: Hyalopterous Lemure gets -1/-0 and gains flying until end of turn.
"The lemures looked harmless, until they descended on my troops. Within moments, only bones remained."
—Lucilde Fiksdotter, Leader of the Order of the White Shield
4/3
Hydra Broodmaster

Hydra Broodmaster {4}{G}{G}

Creature - Hydra
{X}{X}{G}: Monstrosity X.
When Hydra Broodmaster becomes monstrous, create X X/X green Hydra creature tokens.
7/7
Hydroblast

Hydroblast {U}

Instant
Choose one —
• Counter target spell if it's red.
• Destroy target permanent if it's red.
Hymn of Rebirth

Hymn of Rebirth {3}{G}{W}

Sorcery
Put target creature card from a graveyard onto the battlefield under your control.
"There will come soft rains, and spring shall be amongst us, a welcome friend."
—Halvor Arenson, Kjeldoran priest
Hymn to Tourach

Hymn to Tourach {B}{B}

Sorcery
Target player discards two cards at random.
The priests plead for your anguish and pray for your despair.
Hymn to the Ages

Hymn to the Ages {4}{U}

Instant - Chorus
Starting intensity 3
Draw a number of cards equal to this spell's intensity.
All Chorus cards you own intensify by 1.
  • Alchemy: Ixalan
Hypersonic Dragon

Hypersonic Dragon {3}{U}{R}

Creature - Dragon
Flying, haste
You may cast sorcery spells as though they had flash.
"Even this primitive specimen of my kind is impressive."
—Niv-Mizzet
4/4
Hypnotic Pattern

Hypnotic Pattern {U}

Instant
Target creature perpetually gets -2/-0.
Target creature gets -2/-0 until end of turn.
  • Alchemy Horizons: Baldur's Gate
Hypnotic Specter

Hypnotic Specter {1}{B}{B}

Creature - Specter
Flying
Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.
Its victims are known by their eyes: shattered vessels leaking broken dreams.
2/2
Hypnotic Sprite

Hypnotic Sprite {U}{U}

Creature - Faerie
Flying
2/1
Card has other part: Mesmeric Glare
I Bask in Your Silent Awe

I Bask in Your Silent Awe

Ongoing Scheme
Each opponent can't cast more than one spell each turn.
At the beginning of your upkeep, if no opponent cast a spell since your last turn ended, abandon this scheme.
  • Archenemy Schemes
I Call on the Ancient Magics

I Call on the Ancient Magics

Scheme
When you set this scheme in motion, each other player searches their library for a card, reveals it, and puts it into their hand. Then you search your library for two cards and put them into your hand. Each player shuffles.
  • Archenemy Schemes
I Delight in Your Convulsions

I Delight in Your Convulsions

Scheme
When you set this scheme in motion, each opponent loses 3 life. You gain life equal to the life lost this way.
"I can't imagine what you're feeling right now, but I'll try my best."
  • Archenemy Schemes
I Know All, I See All

I Know All, I See All

Ongoing Scheme
Untap all permanents you control during each opponent's untap step.
At the beginning of each end step, if three or more cards were put into your graveyard this turn from anywhere, abandon this scheme.
  • Archenemy Schemes
Icatian Javelineers

Icatian Javelineers {W}

Creature - Human Soldier
Icatian Javelineers enters the battlefield with a javelin counter on it.
{T}, Remove a javelin counter from Icatian Javelineers: It deals 1 damage to any target.
1/1
Icatian Lieutenant

Icatian Lieutenant {W}{W}

Creature - Human Soldier
{1}{W}: Target Soldier creature gets +1/+0 until end of turn.
To become an officer, an Icatian soldier had to pass a series of tests. These evaluated not only fighting and leadership skills, but also integrity, honor, and moral strength.
1/2
Icatian Phalanx

Icatian Phalanx {4}{W}

Creature - Human Soldier
Banding
Even after the wall was breached in half a dozen places, the phalanxes fought on, standing solidly against the onrushing raiders. Disciplined and dedicated, they held their ranks to the end, even in the face of tremendous losses.
2/4
Icatian Scout

Icatian Scout {W}

Creature - Human Soldier Scout
{1}, {T}: Target creature gains first strike until end of turn.
"Because the orc hordes attacked along the entire border, Scouts were essential to Icatia's defense."
—Sarpadian Empires, vol. VI
1/1
Icatian Town

Icatian Town {5}{W}

Sorcery
Create four 1/1 white Citizen creature tokens.
Icatia's once peaceful towns faced increasing attacks from orcs and goblins as the climate cooled. By the time the empire fell, they were little more than armed camps.