31561 cards found
No Secret Is Hidden from Me

No Secret Is Hidden from Me

Scheme
When you set this scheme in motion, exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost. Then if you control six or more lands, repeat this process once.
"I will sink my teeth into the depths of your mind and devour all that is precious to you."
  • Duskmourn: House of Horror Commander
Norin, Swift Survivalist

Norin, Swift Survivalist {R}

Legendary Creature - Human Coward
Norin, Swift Survivalist can't block.
Whenever a creature you control becomes blocked, you may exile it. You may play that card from exile this turn.
"I don't know what it was! Why would I stick around to find out?"
2/1
  • Duskmourn: House of Horror 145 297
Nowhere to Run

Nowhere to Run {1}{B}

Enchantment
Flash
When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
  • Duskmourn: House of Horror
Oblivious Bookworm

Oblivious Bookworm {G}{U}

Creature - Human Wizard
At the beginning of your end step, you may draw a card. If you do, discard a card unless a permanent entered the battlefield face down under your control this turn or you turned a permanent face up this turn.
"Huh, the detector won't stop beeping. Must be on the fritz again."
2/3
  • Duskmourn: House of Horror 225 300
Omnivorous Flytrap

Omnivorous Flytrap {2}{G}

Creature - Plant
Delirium — Whenever Omnivorous Flytrap enters or attacks, if there are four or more card types among cards in your graveyard, distribute two +1/+1 counters among one or two target creatures. Then if there are six or more card types among cards in your graveyard, double the number of +1/+1 counters on those creatures.
2/4
  • Duskmourn: House of Horror Promos 192p 192s
  • Duskmourn: House of Horror 192 322
Only I Know What Awaits

Only I Know What Awaits

Scheme
When you set this scheme in motion, for each card type among permanents your opponents control, you may put a permanent card of that type from your hand onto the battlefield.
"I will multiply your fears until your body melts in on itself and you drown in the tears of your own terrified mind."
  • Duskmourn: House of Horror Commander
Optimistic Scavenger

Optimistic Scavenger {W}

Creature - Human Scout
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, put a +1/+1 counter on target creature.
"A void rod? Perfect! Now I'll be able to get the glitch reader working again."
1/1
  • Duskmourn: House of Horror 21 288
Orphans of the Wheat

Orphans of the Wheat {1}{W}

Creature - Human
Whenever Orphans of the Wheat attacks, tap any number of untapped creatures you control. Orphans of the Wheat gets +1/+1 until end of turn for each creature tapped this way.
Their only family is each other, and their only toys are those who wander too far into the fields.
2/1
  • Duskmourn: House of Horror
Osseous Sticktwister

Osseous Sticktwister {1}{B}

Artifact Creature - Scarecrow
Lifelink
Delirium — At the beginning of your end step, if there are four or more card types among cards in your graveyard, each opponent may sacrifice a nonland permanent of their choice or discard a card. Then Osseous Sticktwister deals damage equal to its power to each opponent who didn't sacrifice a permanent or discard a card this way.
2/2
  • Duskmourn: House of Horror
Overgrown Zealot

Overgrown Zealot {1}{G}

Creature - Elf Druid
{T}: Add one mana of any color.
{T}: Add two mana of any one color. Spend this mana only to turn permanents face up.
Even as the roots twisted painfully into his flesh, he sang out in joy, for he could feel himself becoming one with the woods.
0/4
  • Duskmourn: House of Horror
Overlord of the Balemurk

Overlord of the Balemurk {3}{B}{B}

Enchantment Creature - Avatar Horror
Impending 5—{1}{B}
Whenever Overlord of the Balemurk enters or attacks, mill four cards, then you may return a non-Avatar creature card or a planeswalker card from your graveyard to your hand.
5/5
Overlord of the Boilerbilges

Overlord of the Boilerbilges {4}{R}{R}

Enchantment Creature - Avatar Horror
Impending 4—{2}{R}{R}
Whenever Overlord of the Boilerbilges enters or attacks, it deals 4 damage to any target.
5/5
Overlord of the Floodpits

Overlord of the Floodpits {3}{U}{U}

Enchantment Creature - Avatar Horror
Impending 4—{1}{U}{U}
Flying
Whenever Overlord of the Floodpits enters or attacks, draw two cards, then discard a card.
5/3
Overlord of the Hauntwoods

Overlord of the Hauntwoods {3}{G}{G}

Enchantment Creature - Avatar Horror
Impending 4—{1}{G}{G}
Whenever Overlord of the Hauntwoods enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.
6/5
Overlord of the Mistmoors

Overlord of the Mistmoors {5}{W}{W}

Enchantment Creature - Avatar Horror
Impending 4—{2}{W}{W}
Whenever Overlord of the Mistmoors enters or attacks, create two 2/1 white Insect creature tokens with flying.
6/6
Painter's Studio

Painter's Studio {2}{R}

Enchantment - Room
When you unlock this door, exile the top two cards of your library. You may play them until the end of your next turn.
Card has other part: Defaced Gallery
  • Duskmourn: House of Horror
Paranormal Analyst

Paranormal Analyst {1}{U}

Creature - Human Detective
Whenever you manifest dread, put a card you put into your graveyard this way into your hand.
"If I've done this right, it should immobilize all spirits in the area. If I've done this wrong... you know what, let's just hope I did it right."
1/3
  • Duskmourn: House of Horror
Patched Plaything

Patched Plaything {2}{W}

Artifact Creature - Toy
Double strike
Patched Plaything enters with two -1/-1 counters on it if you cast it from your hand.
When it ripped, its owner attempted to fix it. Something went... wrong.
4/3
  • Duskmourn: House of Horror
Patchwork Beastie

Patchwork Beastie {G}

Artifact Creature - Beast
Delirium — Patchwork Beastie can't attack or block unless there are four or more card types among cards in your graveyard.
At the beginning of your upkeep, you may mill a card.
It doesn't know it isn't real.
3/3
  • Duskmourn: House of Horror
Peculiar Lighthouse

Peculiar Lighthouse

Land
Peculiar Lighthouse enters tapped unless a player has 13 or less life.
{T}: Add {U} or {R}.
They say its beckoning beacon leads not to safe harbor but into the arms of the drowned.
  • Duskmourn: House of Horror
Peer Past the Veil

Peer Past the Veil {2}{R}{G}

Instant
Discard your hand. Then draw X cards, where X is the number of card types among cards in your graveyard.
Those who glimpse the House's true nature firsthand are cursed to never again look away.
  • Duskmourn: House of Horror Promos 226p 226s
  • Duskmourn: House of Horror 226 325
Persistent Constrictor

Persistent Constrictor {4}{B}

Creature - Zombie Snake
At the beginning of each opponent's upkeep, they lose 1 life and you put a -1/-1 counter on up to one target creature they control.
Persist
5/3
  • Duskmourn: House of Horror Commander 22 52
Phenomenon Investigators

Phenomenon Investigators {2}{U}{B}

Creature - Human Detective
As Phenomenon Investigators enters, choose Believe or Doubt.
• Believe — Whenever a nontoken creature you control dies, create a 2/2 black Horror enchantment creature token.
• Doubt — At the beginning of your end step, you may return a nonland permanent you own to your hand. If you do, draw a card.
3/4
  • Duskmourn: House of Horror Commander 38 65
Piggy Bank

Piggy Bank {1}{R}

Artifact Creature - Boar Toy
When Piggy Bank dies, create a Treasure token.
"Remember when you smashed me for a little pocket money?"
3/2
  • Duskmourn: House of Horror
Piranha Fly

Piranha Fly {1}{U}

Creature - Fish Insect
Flying
Piranha Fly enters tapped.
They thirst for blood like mosquitoes do. They just have a less dainty way of accessing it.
2/1
  • Duskmourn: House of Horror