31320 cards found
Werewolf Lightning Mage

Werewolf Lightning Mage

Stickers
{TK}{TK} — Landfall — Whenever a land enters under your control, put a +1/+1 counter on this permanent.
{TK}{TK}{TK}{TK} — Whenever a creature blocks this creature, that creature gets -4/-4 until end of turn.
{TK}{TK} — 4/1
{TK}{TK}{TK} — 3/5
  • Unfinity Sticker Sheets
Westvale Abbey
Ormendahl, Profane Prince

Westvale Abbey

Land
{T}: Add {C}.
{5}, {T}, Pay 1 life: Create a 1/1 white and black Human Cleric creature token.
{5}, {T}, Sacrifice five creatures: Transform Westvale Abbey, then untap it.
Card has other part: Ormendahl, Profane Prince
Wet Willie of the Damned

Wet Willie of the Damned {2}{B}{B}

Sorcery
Wet Willie of the Damned deals 2½ damage to any target and you gain 2½ life.
Ever the warrior, Glissa responded with a "wedgie from beyond Uranus."
  • Unhinged
Whack

Whack {3}{B}

Sorcery
This spell costs {3} less to cast if it targets a white creature.
Target creature gets -4/-4 until end of turn.
"It's just business. You understand."
  • Streets of New Capenna
Whalebone Glider

Whalebone Glider {2}

Artifact
{2}, {T}: Target creature with power 3 or less gains flying until end of turn.
"It's no ornithopter, but then I'm no Urza."
—Arcum Dagsson, Soldevi machinist
Whammy Burn

Whammy Burn {R}

Instant
Shuffle your whammy deck, then reveal cards from the top of your whammy deck until you reveal an Island or choose to stop. Then, if no Islands were revealed this way, Whammy Burn deals X damage to any target, where X is the number of cards revealed. (A whammy deck consists of a Plains, Island, Swamp, Mountain, and Forest.)
What

What {2}{R}

Instant
Destroy target artifact.
Card has other parts: Who When Where Why
What Must Be Done

What Must Be Done {3}{W}{W}

Sorcery
Choose one —
• Let the World Burn — Destroy all artifacts and creatures.
• Release Juno — Return target historic permanent card from your graveyard to the battlefield. It enters with two additional +1/+1 counters on it if it's a creature.
What's Yours Is Now Mine

What's Yours Is Now Mine

Scheme
When you set this scheme in motion, gain control of target creature an opponent controls and untap it.
"Vow your allegiance to true power."
  • Archenemy: Nicol Bolas Schemes
Wheel and Deal

Wheel and Deal {3}{U}

Instant
Any number of target opponents each discard their hands, then draw seven cards.
Draw a card.
Wheel of Fate

Wheel of Fate

Sorcery
(Color indicator: Wheel of Fate is red)
Suspend 4—{1}{R}
Each player discards their hand, then draws seven cards.
Wheel of Fortune

Wheel of Fortune {2}{R}

Sorcery
Each player discards their hand, then draws seven cards.
Wheel of Misfortune

Wheel of Misfortune {2}{R}

Sorcery
Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.
Wheel of Potential

Wheel of Potential {2}{R}

Sorcery
You get {E}{E}{E}, then you may pay any amount of {E}.
Each player may exile their hand and draw cards equal to the amount of {E} paid this way. If 7 or more {E} was paid this way, you may play cards you own exiled this way until the end of your next turn.
The wheel only has one sure output: chaos.
Wheel of Sun and Moon

Wheel of Sun and Moon {G/W}{G/W}

Enchantment - Aura
Enchant player
If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library.
Every life ends, but life itself never does.
Wheel of Torture

Wheel of Torture {3}

Artifact
At the beginning of each opponent's upkeep, Wheel of Torture deals X damage to that player, where X is 3 minus the number of cards in their hand.
"I'd like to buy a bowel."
Whelming Wave

Whelming Wave {2}{U}{U}

Sorcery
Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents.
"I can see why this appeals to Thassa."
—Kiora
When

When {2}{U}

Instant
Counter target creature spell.
Card has other parts: Who What Where Why
When Fluffy Bunnies Attack

When Fluffy Bunnies Attack {3}{B}

Instant
Target creature gets -X/-X until end of turn, where X is the number of times the letter of your choice appears in that creature's name.
"Get it? Bunnies, letters, -X/-X? Me neither."
—Bucky, flavor text writer
When We Were Young

When We Were Young {3}{W}

Instant
Up to two target creatures each get +2/+2 until end of turn. If you control an artifact and an enchantment, those creatures also gain lifelink until end of turn.
Since Imperial custom strictly forbade the Emperor to reveal her name—even to Kaito, her closest childhood friend—she had to suffer him calling her "your emperorness" for much of their shared youth.
  • Kamigawa: Neon Dynasty
When Will You Learn?

When Will You Learn?

Scheme
When you set this scheme in motion, each opponent exiles the top card of their library. You may cast any number of spells from among cards exiled this way without paying their mana costs.
"Do you not grow tired of your futility? I know I do."
Where

Where {3}{B}

Instant
Destroy target land.
Card has other parts: Who What When Why
Where Ancients Tread

Where Ancients Tread {4}{R}

Enchantment
Whenever a creature you control with power 5 or greater enters, you may have Where Ancients Tread deal 5 damage to any target.
"Never subtle nor cryptic is the reckoning of the mighty."
—Mayael the Anima
Whetstone

Whetstone {3}

Artifact
{3}: Each player mills two cards.
To hone swords and dull minds.
—Whetstone inscription
Whetwheel

Whetwheel {4}

Artifact
{X}{X}, {T}: Target player mills X cards.
Morph {3}
  • Future Sight