31329 cards found
Charred Graverobber

Charred Graverobber {2}{B}

Creature - Skeleton Mercenary
When Charred Graverobber enters, return target outlaw card from your graveyard to your hand.
Escape — {3}{B}{B}, Exile four other cards from your graveyard.
Charred Graverobber escapes with a +1/+1 counter on it.
3/1
  • Outlaws of Thunder Junction Commander 19 55
Crackling Spellslinger

Crackling Spellslinger {3}{R}{R}

Creature - Human Wizard
Flash
When Crackling Spellslinger enters, if you cast it, the next instant or sorcery spell you cast this turn has storm.
2/2
  • Outlaws of Thunder Junction Commander 25 61
Dead Before Sunrise

Dead Before Sunrise {3}{R}

Instant
Until end of turn, outlaw creatures you control get +1/+0 and gain "{T}: This creature deals damage equal to its power to target creature."
Daniel's mistake wasn't just coming alone. It was believing his rival had done the same.
  • Outlaws of Thunder Junction Commander 26 62
Discreet Retreat

Discreet Retreat {3}{B}

Enchantment - Aura
Enchant land
Enchanted land has "{T}: Add two mana of any one color. Spend this mana only to cast outlaw spells or activate abilities of outlaw sources."
Whenever you cast your first outlaw spell each turn, you draw a card and you lose 1 life.
  • Outlaws of Thunder Junction Commander 20 56
Dream-Thief's Bandana

Dream-Thief's Bandana {2}

Artifact - Equipment
Whenever equipped creature deals combat damage to a player, look at the top card of their library, then exile it face down. For as long as it remains exiled, you may play it, and mana of any type can be spent to cast that spell.
Equip {1}
  • Outlaws of Thunder Junction Commander 38 74
Dune Chanter

Dune Chanter {2}{G}

Creature - Plant Druid
Reach
Lands you control and land cards you own that aren't on the battlefield are Deserts in addition to their other types.
Lands you control have "{T}: Add one mana of any color."
{T}: Mill two cards. You gain 1 life for each land card milled this way.
2/3
  • Outlaws of Thunder Junction Commander 31 67
Elemental Eruption

Elemental Eruption {4}{R}{R}

Sorcery
Create a 4/4 red Dragon Elemental creature token with flying and prowess.
Storm
The crater screamed into the wind, and the wind carried its blazing voice across the sky.
  • Outlaws of Thunder Junction Commander 27 63
Embrace the Unknown

Embrace the Unknown {2}{R}

Sorcery
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Retrace
"Everyone's gotta die somehow. I'll be damned if I meet my end cowering in some cellar."
  • Outlaws of Thunder Junction Commander 28 64
Eris, Roar of the Storm

Eris, Roar of the Storm {8}{U}{R}

Legendary Creature - Elemental Warlock
This spell costs {2} less to cast for each different mana value among instant and sorcery cards in your graveyard.
Flying, prowess
Whenever you cast your second spell each turn, create a 4/4 red Dragon Elemental creature token with flying and prowess.
4/4
  • Outlaws of Thunder Junction Commander 5 41
Felix Five-Boots

Felix Five-Boots {2}{B}{G}{U}

Legendary Creature - Ooze Rogue
Menace, ward {2}
If a creature you control dealing combat damage to a player causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Multiple pseudopods and no vital organs make dueling a whole lot easier.
5/4
  • Outlaws of Thunder Junction Commander 6 42
Forger's Foundry

Forger's Foundry {2}{U}

Artifact
{T}: Add {U}. When you spend this mana to cast an instant or sorcery spell with mana value 3 or less, you may exile that spell instead of putting it into its owner's graveyard as it resolves.
{3}{U}{U}, {T}: You may cast any number of spells from among cards exiled with Forger's Foundry without paying their mana costs. Activate only as a sorcery.
  • Outlaws of Thunder Junction Commander 14 50
Gonti, Canny Acquisitor

Gonti, Canny Acquisitor {2}{B}{G}{U}

Legendary Creature - Aetherborn Rogue
Spells you cast but don't own cost {1} less to cast.
Whenever one or more creatures you control deal combat damage to a player, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
5/5
  • Outlaws of Thunder Junction Commander
Graywater's Fixer

Graywater's Fixer {2}{B}{R}

Creature - Lizard Mercenary
Each outlaw creature card in your graveyard has encore {X}, where X is its mana value.
4/4
  • Outlaws of Thunder Junction Commander 36 72
Heartless Conscription

Heartless Conscription {6}{B}{B}

Sorcery
Exile all creatures. For each card exiled this way, you may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. Exile Heartless Conscription.
"History remembers the conquerors, not the bones they stand on."
—Gonti
  • Outlaws of Thunder Junction Commander 21 57
Kirri, Talented Sprout

Kirri, Talented Sprout {1}{R}{G}{W}

Legendary Creature - Plant Druid
Other Plants and Treefolk you control get +2/+0.
At the beginning of each of your postcombat main phases, return target Plant, Treefolk, or land card from your graveyard to your hand.
"He may be a little green, but trust me, he's far from spineless."
—Yuma, proud protector
0/3
  • Outlaws of Thunder Junction Commander 7 43
Leyline Dowser

Leyline Dowser {2}

Artifact
{1}, {T}: Mill a card. You may put an instant or sorcery card milled this way into your hand.
Tap an untapped legendary creature you control: Untap Leyline Dowser.
"Of course it works. What does it find? That's a surprise for a lucky buyer like yourself."
—Honest Rutstein
  • Outlaws of Thunder Junction Commander 39 75
Lock and Load

Lock and Load {2}{U}

Sorcery
Draw a card, then draw a card for each other instant and sorcery spell you've cast this turn.
Plot {3}{U}
"Always bring a little extra thunder."
  • Outlaws of Thunder Junction Commander 15 51
Olivia, Opulent Outlaw

Olivia, Opulent Outlaw {1}{R}{W}{B}

Legendary Creature - Vampire Assassin
Flying, lifelink
Whenever one or more outlaws you control deal combat damage to a player, create a Treasure token.
{3}, Sacrifice two Treasures: Put two +1/+1 counters on each creature you control. Activate only as a sorcery.
3/3
  • Outlaws of Thunder Junction Commander
Orochi Soul-Reaver

Orochi Soul-Reaver {5}{B}

Creature - Snake Ninja Rogue
Ninjutsu {3}{B}
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token and manifest the top card of that player's library.
5/4
  • Outlaws of Thunder Junction Commander 22 58
Pyretic Charge

Pyretic Charge {4}{R}

Sorcery
Discard your hand, then draw four cards. For each card discarded this way, creatures you control get +1/+0 until end of turn.
Plot {3}{R}
  • Outlaws of Thunder Junction Commander 29 65
Rumbleweed

Rumbleweed {10}{G}

Creature - Plant Elemental
This spell costs {1} less to cast for each land card in your graveyard.
Vigilance, reach, trample
When Rumbleweed enters, other creatures you control get +3/+3 and gain trample until end of turn.
It's a one-ecosystem army.
8/8
  • Outlaws of Thunder Junction Commander 32 68
Sand Scout

Sand Scout {1}{W}

Creature - Human Scout
When Sand Scout enters, if an opponent controls more lands than you, search your library for a Desert card, put it onto the battlefield tapped, then shuffle.
Whenever one or more land cards are put into your graveyard from anywhere, create a 1/1 red, green, and white Sand Warrior creature token. This ability triggers only once each turn.
2/2
  • Outlaws of Thunder Junction Commander 11 47
Savvy Trader

Savvy Trader {3}{G}

Creature - Human Citizen
When Savvy Trader enters, exile target permanent card from your graveyard. You may play that card for as long as it remains exiled.
Spells you cast from anywhere other than your hand cost {1} less to cast.
"A little dirt doesn't indicate quality—with goods or with people."
3/3
  • Outlaws of Thunder Junction Commander 33 69
Smirking Spelljacker

Smirking Spelljacker {4}{U}

Creature - Djinn Wizard Rogue
Flash
Flying
When Smirking Spelljacker enters, exile target spell an opponent controls.
Whenever Smirking Spelljacker attacks, if a card is exiled with it, you may cast the exiled card without paying its mana cost.
3/3
  • Outlaws of Thunder Junction Commander 16 52
Smoldering Stagecoach

Smoldering Stagecoach {3}{R}

Artifact - Vehicle
Smoldering Stagecoach's power is equal to the number of instant and sorcery cards in your graveyard.
Whenever Smoldering Stagecoach attacks, the next instant spell and the next sorcery spell you cast this turn each have cascade.
Crew 2
*/5
  • Outlaws of Thunder Junction Commander 30 66