31282 cards found
Arms Scavenger

Arms Scavenger {1}{R}

Creature - Human Warrior
At the beginning of your upkeep, draft a card from Arms Scavenger's spellbook, then exile it. Until end of turn, you may play that card.
Equip abilities you activate cost {1} less to activate.
2/2
Related cards: Boots of Speed Ceremonial Knife Cliffhaven Kitesail Colossus Hammer Dueling Rapier Goldvein Pick Jousting Lance Mask of Immolation Mirror Shield Relic Axe Rogue's Gloves Scavenged Blade Shield of the Realm Spare Dagger Tormentor's Helm
  • Alchemy: Innistrad
Bloodrage Alpha

Bloodrage Alpha {3}{R}

Creature - Wolf
When Bloodrage Alpha enters the battlefield, choose one —
• Another target Wolf or Werewolf you control fights target creature you don't control.
• You get a one-time boon with "When you cast a Wolf or Werewolf spell, it gains 'When this creature enters, it fights up to one target creature you don't control.'"
4/4
  • Alchemy: Innistrad
Brittle Blast

Brittle Blast {2}{R}

Instant
Creatures and planeswalkers your opponents control perpetually gain "If this permanent would die, exile it instead." Brittle Blast deals 5 damage to target creature or planeswalker.
  • Alchemy: Innistrad
Conductive Current

Conductive Current {R}{R}{R}

Sorcery
Conductive Current deals 3 damage to each creature. Choose an instant or sorcery card in your hand. It perpetually gains "If this spell would deal noncombat damage to a permanent or player, it deals that much damage plus 2 instead."
  • Alchemy: Innistrad
Electrostatic Blast

Electrostatic Blast {1}{R}

Instant
Electrostatic Blast deals 2 damage to any target. You get a one-time boon with "When you cast an instant or sorcery spell, exile the top three cards of your library. You may play one of those cards until end of turn."
  • Alchemy: Innistrad
Fearsome Whelp

Fearsome Whelp {1}{R}

Creature - Dragon
Flying
At the beginning of your end step, each Dragon card in your hand perpetually gains "This spell costs {1} less to cast."
1/1
  • Alchemy: Innistrad
Frenzied Geistblaster

Frenzied Geistblaster {1}{R}

Creature - Human Wizard
Prowess
When Frenzied Geistblaster enters, if there are twenty or more instant and/or sorcery cards among cards in your graveyard, hand, and library, you may discard a card. If you do, seek an instant or sorcery card.
2/2
  • Alchemy: Innistrad
Rahilda, Wanted Cutthroat
Rahilda, Feral Outlaw

Rahilda, Wanted Cutthroat {1}{R}

Legendary Creature - Human Werewolf
First strike
When Rahilda, Wanted Cutthroat deals combat damage to a player, exile a nonland card from their library at random. During any turn you attacked with a Wolf or Werewolf, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
Daybound
2/2
Card has other part: Rahilda, Feral Outlaw
  • Alchemy: Innistrad
Rahilda, Feral Outlaw
Rahilda, Wanted Cutthroat

Rahilda, Feral Outlaw

Legendary Creature - Werewolf
(Color indicator: Rahilda, Feral Outlaw is red)
Double strike
When Rahilda, Feral Outlaw deals combat damage to a player, exile a nonland card from their library at random. During any turn you attacked with a Wolf or Werewolf, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
Nightbound
2/2
Card has other part: Rahilda, Wanted Cutthroat
  • Alchemy: Innistrad
Tibalt, Wicked Tormentor

Tibalt, Wicked Tormentor {3}{R}{R}

Legendary Planeswalker - Tibalt
[+1]: Add {R}{R}. Draft a card from Tibalt, Wicked Tormentor's spellbook, then exile it. Until end of turn, you may cast that card.
[+1]: Tibalt, Wicked Tormentor deals 4 damage to target creature or planeswalker unless its controller has Tibalt deal 4 damage to them. If they do, you may discard a card. If you do, draw a card.
[–X]: Create X 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target."
Loyalty:
3
Related cards: Brimstone Vandal Chained Brute Charmbreaker Devils Devil's Play Festival Crasher Forge Devil Frenzied Devils Havoc Jester Hellrider Hobblefiend Pitchburn Devils Sin Prodder Spiteful Prankster Tibalt's Rager Torch Fiend
  • Alchemy: Innistrad
Town-Razer Tyrant

Town-Razer Tyrant {2}{R}{R}

Creature - Dragon
Flying
When Town-Razer Tyrant enters the battlefield, target nonbasic land you don't control loses all abilities except mana abilities and gains "At the beginning of your upkeep, this permanent deals 2 damage to you unless you sacrifice it."
4/4
  • Alchemy: Innistrad
Antique Collector

Antique Collector {1}{G}

Creature - Human Rogue
Antique Collector can't be blocked by creatures with power 2 or less.
When Antique Collector enters, creatures you control perpetually gain "When this creature dies, you may shuffle it into its owner's library if it's in your graveyard. If you do, investigate."
2/2
  • Alchemy: Innistrad
Garruk, Wrath of the Wilds

Garruk, Wrath of the Wilds {2}{G}{G}

Legendary Planeswalker - Garruk
[+1]: Choose a creature card in your hand. It perpetually gets +1/+1 and perpetually gains "This spell costs {1} less to cast."
[–1]: Draft a card from Garruk, Wrath of the Wilds's spellbook and put it onto the battlefield.
[–6]: Until end of turn, creatures you control get +3/+3 and gain trample.
Loyalty:
4
Related cards: Barkhide Troll Dawntreader Elk Dire Wolf Prowler Ferocious Pup Mosscoat Goriak Murasa Rootgrazer Nessian Hornbeetle Pestilent Wolf Scurrid Colony Sylvan Brushstrider Territorial Scythecat Trufflesnout Underdark Basilisk Wary Okapi
  • Alchemy: Innistrad
Geistpack Alpha

Geistpack Alpha {3}{G}

Creature - Wolf
Trample
When Geistpack Alpha dies, seek a permanent card with mana value equal to the number of lands you control.
5/4
  • Alchemy: Innistrad
Grizzled Huntmaster

Grizzled Huntmaster {1}{G}{G}

Creature - Human Warrior
When Grizzled Huntmaster enters the battlefield, you may exile a creature card from your hand. If you do, search your hand and library for any number of cards with the same name, exile them, then shuffle. Choose a creature card you own from outside the game. Conjure a duplicate of that card into your hand for each card exiled from your hand this way.
4/3
  • Alchemy: Innistrad
Hinterland Chef

Hinterland Chef {2}{G}

Creature - Human Scout
When Hinterland Chef enters the battlefield, draft a card from Hinterland Chef's spellbook. It perpetually becomes a Food artifact in addition to its other types and perpetually gains "{2}, {T}, Sacrifice this creature: You gain 3 life."
3/4
Related cards: Almighty Brushwagg Brushstrider Deathbonnet Hulk Deathbonnet Sprout Frilled Sandwalla Gilded Goose Highland Game Ironshell Beetle Kazandu Nectarpot Lotus Cobra Moldgraf Millipede Moss Viper Nessian Hornbeetle Scurrid Colony Spore Crawler Territorial Boar
  • Alchemy: Innistrad
Hollowhenge Wrangler

Hollowhenge Wrangler {3}{G}{G}

Creature - Elemental
When Hollowhenge Wrangler enters the battlefield, seek a land card.
Discard a land card: Conjure a card named Hollowhenge Beast into your hand. You may also activate this ability while Hollowhenge Wrangler is in your graveyard.
6/6
Related card: Hollowhenge Beast
  • Alchemy: Innistrad
Ishkanah, Broodmother

Ishkanah, Broodmother {3}{G}

Legendary Creature - Spider
Reach
Other Spiders you control get +1/+2.
{1}{B/G}, Exile two cards from your graveyard: Draft a card from Ishkanah, Broodmother's spellbook.
3/5
Related cards: Arachnoform Brood Weaver Drider Glowstone Recluse Gnottvold Recluse Hatchery Spider Mammoth Spider Netcaster Spider Prey Upon Sentinel Spider Snarespinner Spider Spawning Spidery Grasp Sporecap Spider Twin-Silk Spider
  • Alchemy: Innistrad
Lupine Harbingers

Lupine Harbingers {3}{G}

Creature - Wolf
Trample, haste
Lupine Harbingers enters the battlefield with X +1/+1 counters on it, where X is the number of turns you've begun since it was foretold.
Foretell {4}{G}{G}
4/4
  • Alchemy: Innistrad
Ravenous Pursuit

Ravenous Pursuit {1}{G}

Sorcery
Target creature you control deals damage equal to its power to target creature you don't control. Choose a creature card in your hand. It perpetually gets +X/+X, where X is the amount of excess damage dealt this way.
  • Alchemy: Innistrad
Settle the Wilds

Settle the Wilds {2}{G}

Sorcery
Seek a basic land card and put it onto the battlefield tapped. Then seek a permanent card with mana value equal to the number of lands you control.
  • Alchemy: Innistrad
Begin Anew

Begin Anew {G}{G}{W}{W}

Sorcery
Destroy all creatures. Creature cards in your hand perpetually get +1/+1.
  • Alchemy: Innistrad
Gitrog, Horror of Zhava

Gitrog, Horror of Zhava {2}{B}{G}

Legendary Creature - Frog Horror
Menace
At the beginning of each combat, if Gitrog, Horror of Zhava is untapped, any opponent may sacrifice a nontoken creature. If they do, tap Gitrog, Horror of Zhava, then seek a land card and put it onto the battlefield tapped.
Whenever a land enters under your control, it perpetually gains "{B}{G}, {T}, Sacrifice this land: Draw a card."
6/6
  • Alchemy: Innistrad
Key to the Archive

Key to the Archive {4}

Artifact
Key to the Archive enters tapped.
When Key to the Archive enters, draft a card from Key to the Archive's spellbook, then discard a card.
{T}: Add two mana in any combination of colors.
Related cards: Approach of the Second Sun Claim the Firstborn Counterspell Day of Judgment Demonic Tutor Despark Doom Blade Electrolyze Growth Spiral Krosan Grip Lightning Bolt Lightning Helix Putrefy Regrowth Time Warp
  • Alchemy: Innistrad
Soulstealer Axe

Soulstealer Axe {1}

Artifact - Equipment
Equipped creature has trample.
Whenever equipped creature deals combat damage to a player, seek a card with mana value equal to that damage.
Equip {2}
  • Alchemy: Innistrad