34859 cards found
Untap, Upkeep, Draw

Untap, Upkeep, Draw {1}{U}

Sorcery
Choose one —
• After this phase, there is an additional untap step.
• After this phase, there is an additional upkeep step.
• After this phase, there is an additional draw step.
Entwine {3} (Choose all of them if you pay the entwine cost.)
  • Unknown Event
Everglades

Everglades

Land
This land enters tapped.
When this land enters, sacrifice it unless you return an untapped Swamp you control to its owner's hand.
{T}: Add {C}{B}.
Wear Down

Wear Down {1}{G}

Sorcery
Gift a card
Destroy target artifact or enchantment. If the gift was promised, instead destroy two target artifacts and/or enchantments.
The birdfolk guards flitted angrily. "Seriously, Timbles? Again?!"
  • Bloomburrow 203 384
Dripping Dead

Dripping Dead {4}{B}{B}

Creature - Zombie
This creature can't block.
Whenever this creature deals combat damage to a creature, destroy that creature. It can't be regenerated.
It oozes death from every pore.
4/1
  • Legions
Make a Stand

Make a Stand {2}{W}

Instant
Creatures you control get +1/+0 and gain indestructible until end of turn.
For a moment they stood tall, all fear forgotten.
Topplegeist

Topplegeist {W}

Creature - Spirit
Flying
When this creature enters, tap target creature an opponent controls.
Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, tap target creature that player controls.
1/1
Survive

Survive {1}{G}

Sorcery
Aftermath
Each player shuffles their graveyard into their library.
Card has other part: Struggle
Decommission

Decommission {2}{W}

Instant
Destroy target artifact or enchantment.
Revolt — If a permanent left the battlefield under your control this turn, you gain 3 life.
"A key weakness in the design is its vulnerability to repeated, forceful blows."
Bubbling Cauldron

Bubbling Cauldron {2}

Artifact
{1}, {T}, Sacrifice a creature: You gain 4 life.
{1}, {T}, Sacrifice a creature named Festering Newt: Each opponent loses 4 life. You gain life equal to the life lost this way.
Related cards: Bogbrew Witch Festering Newt
Replication Technique

Replication Technique {4}{U}

Sorcery
Demonstrate
Create a token that's a copy of target permanent you control.
Cornered by Black Mages

Cornered by Black Mages {1}{B}{B}

Sorcery
Target opponent sacrifices a creature of their choice.
Create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."
"Kuja called them black mages, dark spawn of the mist."
—The Soulcage
  • Final Fantasy
Slaughter Pact

Slaughter Pact {0}

Instant
(Color indicator: Slaughter Pact is black)
Destroy target nonblack creature.
At the beginning of your next upkeep, pay {2}{B}. If you don't, you lose the game.
Death is only the beginning of the end.
March of Swirling Mist

March of Swirling Mist {X}{U}

Instant
As an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs {2} less to cast for each card exiled this way.
Up to X target creatures phase out.
Fear of Burning Alive

Fear of Burning Alive {4}{R}{R}

Enchantment Creature - Nightmare
When this creature enters, it deals 4 damage to each opponent.
Delirium — Whenever a source you control deals noncombat damage to an opponent, if there are four or more card types among cards in your graveyard, this creature deals that amount of damage to target creature that player controls.
4/4
  • Duskmourn: House of Horror
Praetor's Counsel

Praetor's Counsel {5}{G}{G}{G}

Sorcery
Return all cards from your graveyard to your hand. Exile Praetor's Counsel. You have no maximum hand size for the rest of the game.
As the Phyrexian contagion corroded Karn's body, the praetors whispered psalms to corrupt his mind.
Reprobation

Reprobation {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature loses all abilities and is a Coward creature with base power and toughness 0/1.
There was a time all craven beasts cowered before Avacyn's divine might.
Related card: Slayer's Bounty
Scheming Fence

Scheming Fence {W}{U}

Creature - Human Citizen
As this creature enters, you may choose a nonland permanent.
Activated abilities of the chosen permanent can't be activated.
This creature has all activated abilities of the chosen permanent except for loyalty abilities. You may spend mana as though it were mana of any color to activate those abilities.
2/3
The Master, Mesmerist

The Master, Mesmerist {2}{U}{B}

Legendary Creature - Time Lord Rogue
{T}: Target creature an opponent controls with power less than or equal to The Master's power gains skulk until end of turn. Goad it.
Whenever a creature with skulk deals combat damage to one of your opponents, put a +1/+1 counter on The Master and draw a card.
3/3
Echoing Equation
Augmenter Pugilist

Echoing Equation {3}{U}{U}

Sorcery
Choose target creature you control. Each other creature you control becomes a copy of it until end of turn, except those creatures aren't legendary.
"Any good experiment is repeatable."
Card has other part: Augmenter Pugilist
Warmonger Hellkite

Warmonger Hellkite {4}{R}{R}

Creature - Dragon
Flying
All creatures attack each combat if able.
{1}{R}: Attacking creatures get +1/+0 until end of turn.
Its wings beat to the howls of war and fan the fires of rage.
5/5
Excise the Imperfect

Excise the Imperfect {1}{W}{W}

Instant
Exile target nonland permanent. Its controller incubates X, where X is its mana value.
"Riddles are but petty diversions. Phyrexia is the only truth."
  • March of the Machine Commander 14 101
Defiler of Faith

Defiler of Faith {3}{W}{W}

Creature - Phyrexian Human
Vigilance
As an additional cost to cast white permanent spells, you may pay 2 life. Those spells cost {W} less to cast if you paid life this way. This effect reduces only the amount of white mana you pay.
Whenever you cast a white permanent spell, create a 1/1 white Soldier creature token.
5/5
Motivated Muralist

Motivated Muralist {1}{R}

Creature - Dwarf Bard
Improvise
When this creature enters, conjure a card named Inspiring Statuary into your hand.
2/1
Related card: Inspiring Statuary
  • Alchemy: Aetherdrift
Griffin Aerie

Griffin Aerie {1}{W}

Enchantment
At the beginning of your end step, if you gained 3 or more life this turn, create a 2/2 white Griffin creature token with flying.
When griffins started nesting atop the northern tower, the castellan worried they'd be a nuisance. Instead, they took the entire castle under their protection.
Izzet Cluestone

Izzet Cluestone {3}

Artifact
{T}: Add {U} or {R}.
{U}{R}, {T}, Sacrifice this artifact: Draw a card.
It holds within it an unsolvable riddle. A creative answer yields an invitation to the guild.
  • Dragon's Maze