3868 cards found
Soratami Rainshaper

Soratami Rainshaper {2}{U}

Creature - Moonfolk Wizard
Flying
{3}, Return a land you control to its owner's hand: Target creature you control gains shroud until end of turn.
2/1
  • Champions of Kamigawa
Soratami Savant

Soratami Savant {2}{U}{U}

Creature - Moonfolk Wizard
Flying
{3}, Return a land you control to its owner's hand: Counter target spell unless its controller pays {3}.
"To prevent, one must first predict."
2/2
Soratami Seer

Soratami Seer {4}{U}

Creature - Moonfolk Wizard
Flying
{4}, Return two lands you control to their owner's hand: Discard all the cards in your hand, then draw that many cards.
Their mirrors show two worlds: that which is and that which should be.
2/3
  • Champions of Kamigawa
Sorin the Mirthless

Sorin the Mirthless {2}{B}{B}

Legendary Planeswalker - Sorin
[+1]: Look at the top card of your library. You may reveal that card and put it into your hand. If you do, you lose life equal to its mana value.
[–2]: Create a 2/3 black Vampire creature token with flying and lifelink.
[–7]: Sorin the Mirthless deals 13 damage to any target. You gain 13 life.
Loyalty:
4
Sorin, Solemn Visitor

Sorin, Solemn Visitor {2}{W}{B}

Legendary Planeswalker - Sorin
[+1]: Until your next turn, creatures you control get +1/+0 and gain lifelink.
[–2]: Create a 2/2 black Vampire creature token with flying.
[–6]: You get an emblem with "At the beginning of each opponent's upkeep, that player sacrifices a creature."
Loyalty:
4
  • Khans of Tarkir
Soul Collector

Soul Collector {3}{B}{B}

Creature - Vampire
Flying
Whenever a creature dealt damage by Soul Collector this turn dies, return that card to the battlefield under your control.
Morph {B}{B}{B}
3/4
Soul Scourge

Soul Scourge {4}{B}

Creature - Nightmare Horror
Flying
When Soul Scourge enters the battlefield, target player loses 3 life.
When Soul Scourge leaves the battlefield, that player gains 3 life.
3/2
  • Torment
Soul Search

Soul Search {W}{B}

Sorcery
Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If the card's mana value is 1 or less, create a 1/1 white and black Spirit creature token with flying.
Taking a secret to your grave still doesn't make it safe from the Orzhov.
  • Murders at Karlov Manor
Soul Seizer
Ghastly Haunting

Soul Seizer {3}{U}{U}

Creature - Spirit
Flying
When Soul Seizer deals combat damage to a player, you may transform it. If you do, attach it to target creature that player controls.
1/3
Card has other part: Ghastly Haunting
  • Dark Ascension
Soul Separator

Soul Separator {3}

Artifact
{5}, {T}, Sacrifice Soul Separator: Exile target creature card from your graveyard. Create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. Create a black Zombie creature token with power equal to that card's power and toughness equal to that card's toughness.
Soul of Emancipation

Soul of Emancipation {4}{G}{W}{U}

Creature - Avatar
When Soul of Emancipation enters the battlefield, destroy up to three other target nonland permanents. For each of those permanents, its controller creates a 3/3 white Angel creature token with flying.
Light poured from every crack as the sleepers awoke from their long stone slumber.
5/7
Soul of Migration

Soul of Migration {5}{W}{W}

Creature - Elemental
Flying
When Soul of Migration enters the battlefield, create two 1/1 white Bird creature tokens with flying.
Evoke {3}{W}
2/4
Soul of Ravnica

Soul of Ravnica {4}{U}{U}

Creature - Avatar
Flying
{5}{U}{U}: Draw a card for each color among permanents you control.
{5}{U}{U}, Exile Soul of Ravnica from your graveyard: Draw a card for each color among permanents you control.
6/6
Soul of the Rapids

Soul of the Rapids {3}{U}{U}

Creature - Elemental
Flying
Hexproof
With Kumena in control of the Immortal Sun, the rapids rose from their riverbeds and the waterfalls took flight.
3/2
  • Rivals of Ixalan
Soul-Guide Gryff

Soul-Guide Gryff {4}{W}

Creature - Hippogriff Spirit
Flying
When Soul-Guide Gryff enters the battlefield, exile up to one target card from a graveyard.
It conducts the souls of the righteous to their blessed rest and the spirits of the evil to justice.
3/4
Soulblade Djinn

Soulblade Djinn {3}{U}{U}

Creature - Djinn
Flying
Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.
He grants endless wishes, as long as you always wish for a blade.
4/3
Soulbound Guardians

Soulbound Guardians {4}{W}

Creature - Kor Spirit
Defender, flying
The kor's most righteous dead are given the greatest reward: an eternity tied to the land they so cherish.
4/5
  • Rise of the Eldrazi
Soulcatcher

Soulcatcher {1}{W}

Creature - Bird Soldier
Flying
Whenever a creature with flying dies, put a +1/+1 counter on Soulcatcher.
"Their spirits walk the winds and fill my soul."
1/1
Soulflayer

Soulflayer {4}{B}{B}

Creature - Demon
Delve
If a creature card with flying was exiled with Soulflayer's delve ability, Soulflayer has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, reach, trample, and vigilance.
4/4
Soundwave, Superior Captain
Soundwave, Sonic Spy

Soundwave, Superior Captain

Legendary Artifact
(Color indicator: Soundwave, Superior Captain is white, blue, and black)
Whenever you cast a spell with an odd mana value, convert Soundwave. If you do, create Ravage, a legendary 3/3 black Robot artifact creature token with menace and deathtouch.
Whenever you cast a spell with an even mana value, convert Soundwave. If you do, create Laserbeak, a legendary 2/2 blue Robot artifact creature token with flying and hexproof.
Card has other part: Soundwave, Sonic Spy
  • Transformers 14b 28b
Souvenir Snatcher

Souvenir Snatcher {4}{U}

Creature - Bird
Mutate {5}{U}
Flying
Whenever this creature mutates, gain control of target noncreature artifact.
4/4
  • Commander 2020
Sower of Discord

Sower of Discord {4}{B}{B}

Creature - Demon
Flying
As Sower of Discord enters the battlefield, choose two players.
Whenever damage is dealt to one of the chosen players, the other chosen player also loses that much life.
6/6
Sower of Temptation

Sower of Temptation {2}{U}{U}

Creature - Faerie Wizard
Flying
When Sower of Temptation enters the battlefield, gain control of target creature for as long as Sower of Temptation remains on the battlefield.
One glamer leads him far from home. The next washes away his memory that home was ever anywhere but at her side.
2/2
Sparkshaper Visionary

Sparkshaper Visionary {2}{U}

Creature - Human Wizard
At the beginning of combat on your turn, choose any number of target planeswalkers you control. Until end of turn, they become 3/3 blue Bird creatures with flying, hexproof, and "Whenever this creature deals combat damage to a player, scry 1."
0/5
  • Commander Masters 726 758
Sparktongue Dragon

Sparktongue Dragon {3}{R}{R}

Creature - Dragon
Flying
When Sparktongue Dragon enters the battlefield, you may pay {2}{R}. When you do, it deals 3 damage to any target.
Fools believe that Kolaghan's brood follows lightning storms. The wise know that it is the other way around.
3/3