33549 cards found
Fell Shepherd

Fell Shepherd {5}{B}{B}

Creature - Avatar
Whenever this creature deals combat damage to a player, you may return to your hand all creature cards that were put into your graveyard from the battlefield this turn.
{B}, Sacrifice another creature: Target creature gets -2/-2 until end of turn.
8/6
  • Commander 2013
Brutal Suppression

Brutal Suppression {R}

Enchantment
Activated abilities of nontoken Rebels cost an additional "Sacrifice a land" to activate.
"They no longer care about their own suffering. Show them something worse."
—Latulla, Keldon overseer
  • Prophecy
Rivals' Duel

Rivals' Duel {3}{R}

Sorcery
Choose two target creatures that share no creature types. Those creatures fight each other.
They could agree on one thing only: one of them must die.
Rally at the Hornburg

Rally at the Hornburg {1}{R}

Sorcery
Create two 1/1 white Human Soldier creature tokens. Humans you control gain haste until end of turn.
With a cry and a great noise they charged. Down from the gates they roared, over the causeway they swept, and they drove through the hosts of Isengard as a wind among grass.
  • The Lord of the Rings: Tales of Middle-earth 142 593
Claim Jumper

Claim Jumper {2}{W}

Creature - Rabbit Mercenary
Vigilance
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.
3/3
  • Outlaws of Thunder Junction Promos 8p 8s
  • Outlaws of Thunder Junction 8 310
Liliana's Standard Bearer

Liliana's Standard Bearer {2}{B}

Creature - Zombie Knight
Flash
When this creature enters, draw X cards, where X is the number of creatures that died under your control this turn.
The purple banner of the House of Vess is a symbol of death wherever it's flown.
3/1
Golgari Guildgate

Golgari Guildgate

Land - Gate
This land enters tapped.
{T}: Add {B} or {G}.
Enter those who are starving and sick. You are welcome among the Swarm when the rest of Ravnica rejects you.
River Herald Scout

River Herald Scout {1}{U}

Creature - Merfolk Scout
When this creature enters, it explores.
"Don't worry, little swimmers. I'm here for the ruins, not you."
1/2
  • The Lost Caverns of Ixalan
Urza's Tome

Urza's Tome {2}

Artifact
{3}, {T}: Draw a card. Then discard a card unless you exile a historic card from your graveyard.
"Truly understanding even one volume can be a life's work."
—Naru Meha, master wizard
  • Dominaria
Faith Unbroken

Faith Unbroken {3}{W}

Enchantment - Aura
Enchant creature you control
When this Aura enters, exile target creature an opponent controls until this Aura leaves the battlefield.
Enchanted creature gets +2/+2.
Stony Strength

Stony Strength {G}

Instant
Put a +1/+1 counter on target creature you control. Untap that creature.
"What you build, we will destroy . . . and bury you in the rubble!"
Planar Cleansing

Planar Cleansing {3}{W}{W}{W}

Sorcery
Destroy all nonland permanents.
Liege of the Hollows

Liege of the Hollows {2}{G}{G}

Creature - Spirit
When this creature dies, each player may pay any amount of mana. Then each player creates a number of 1/1 green Squirrel creature tokens equal to the amount of mana they paid this way.
3/4
  • Weatherlight
Mark of Sakiko

Mark of Sakiko {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature has "Whenever this creature deals combat damage to a player, add that much {G}. Until end of turn, you don't lose this mana as steps and phases end."
  • Betrayers of Kamigawa
Veteran Motorist

Veteran Motorist {R}{W}

Creature - Dwarf Pilot
When this creature enters, scry 2.
Whenever this creature crews a Vehicle, that Vehicle gets +1/+1 until end of turn.
He's set to compete in every race at the Fair, and he plans to win them all.
3/1
The Sound of Drums

The Sound of Drums {2}{R}

Enchantment - Aura
Enchant creature
Enchanted creature is goaded.
If enchanted creature would deal combat damage to a permanent or player, it deals double that damage instead.
{2}{R}: Return this card from your graveyard to your hand.
Wood Elemental

Wood Elemental {3}{G}

Creature - Elemental
As this creature enters, sacrifice any number of untapped Forests.
Wood Elemental's power and toughness are each equal to the number of Forests sacrificed as it entered.
*/*
Mardu Monument

Mardu Monument {2}

Artifact
When this artifact enters, search your library for a basic Mountain, Plains, or Swamp card, reveal it, put it into your hand, then shuffle.
{2}{R}{W}{B}, {T}, Sacrifice this artifact: Create three 1/1 red Warrior creature tokens. They gain menace and haste until end of turn. Activate only as a sorcery.
  • Tarkir: Dragonstorm
Canopy Baloth

Canopy Baloth {3}{G}

Creature - Beast
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
"You can almost see it calculating—are we a tasty enough treat to risk the jump?"
—Samila, Murasa Expeditionary House
4/3
Tomakul Honor Guard

Tomakul Honor Guard {1}{G}

Creature - Human Soldier
Ward {2}
In the Great Desert, one law is enforced over all others: water belongs to all.
3/1
  • The Brothers' War
Phytotitan

Phytotitan {4}{G}{G}

Creature - Plant Elemental
When this creature dies, return it to the battlefield tapped under its owner's control at the beginning of their next upkeep.
Its root system spans the entire floor of the jungle, making eradication impossible.
7/2
Leonin Armorguard

Leonin Armorguard {2}{G}{W}

Creature - Cat Soldier
When this creature enters, creatures you control get +1/+1 until end of turn.
Well suited are the nacatl to a coat of steel and forge-tempered claws.
3/3
  • Alara Reborn
Crescendo of War

Crescendo of War {3}{W}

Enchantment
At the beginning of each upkeep, put a strife counter on this enchantment.
Attacking creatures get +1/+0 for each strife counter on this enchantment.
Blocking creatures you control get +1/+0 for each strife counter on this enchantment.
Spread the Sickness

Spread the Sickness {4}{B}

Sorcery
Destroy target creature, then proliferate.
Life is ephemeral. Phyrexia is eternal.
Semblance Anvil

Semblance Anvil {3}

Artifact
Imprint — When this artifact enters, you may exile a nonland card from your hand.
Spells you cast that share a card type with the exiled card cost {2} less to cast.
Forged from what it forges.
  • The Brothers' War Retro Artifacts 52 115 115z
  • Scars of Mirrodin